I’ve played a few Sid Meier games over the years. Civilization 2 and 3, Alpha Centauri, Colonization, and Railroad Tycoon. Sid Meier games have that ability to keep me going until the early hours of the morning. "Just one more turn", I say. And then another, and another.

There may be another one of these time grabbers to play in the next few years.

SMMMOG, aka Sid Meiers Massively Multiplayer Online Game.

civ4_2 Yep. That’s right, I don’t know what it will be called. But the SM branding does seem like a sure thing to prefix to the name. Sid Meier himself hinted that it may be a Civilization based MMO, could it be called SMCO?

In any case, it is an interesting choice to turn the Civilization franchise into a massive persistent world.

I’m wondering how it will be done. For instance will players control entire empires, or will that be guild based?

How do you translate an effective turn based gameplay into realtime gameplay and slow it down enough to give players who don’t log on regularly the ability to be competitive?

Come to think of it, I do like the idea of empires being guild based. Guild members can take on the various roles of citizens of Civ cities that we know and love. Some guildies can be scientists, others can be entertainers, and of course there are the military options.

Even as I’m writing this I keep thinking of the challenges that the designers will have in developing this game and keeping it true to the Civilization experience.

If the hints and rumors turn out to be true, I’m looking forward to keeping track of this one.

Thanks: Ten Ton Hammer.

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