Stropp's World

Games And Gamery

Developers: Now Is The Time To Release A Sandbox MMORPG

Posted by Stropp on June 27, 2011

or at least if you have a Sandbox MMORPG on the market, boost your advertising.

The fuss caused by the Eve item shop isn’t anything new in the world of MMO games. Players threaten to rage-quit over the silliest of issues, and as far as the numbers show, rarely carry out that threat.

Occasionally though, players do quit en-masse. I suspect the Real ID fiasco Blizzard set in motion a while back was one of these times. Lot’s of players said they quit and indicated Real ID as the reason, and within a fairly short time, the normally unmovable Blizzard backpedaled. It’s hard to tell, though, if this was the cause because the company is in control of the stats and generally only release them when they look favorable. I doubt CCP would do any different.

Still in the case of the Eve shop debacle, there are signs that players are jumping ship.

Remember Perpetuum? I had a quick look at this game when it was released late last year, the folks there emailed me an early access key and I spent a couple of hours tooling around in my robot. My impression was that it was effectively Eve Online but groundside.

Well, it seems that the similarity to Eve is giving it a boost.

According to Massively, Perpetuum is experiencing an influx of Eve players to such an extent that the Perpetuum devs have had to put a login limit in place. That’s right. Perpetuum, a six month old game we haven’t heard that much of since release is now experiencing the (equivalent of) server queues. Even if Eve players aren’t quitting yet, they are trying out the competition.

This might be a good time for developers of other sandboxes to either announce or release their games.


Perpetuum Online – Ten Minute Impressions

Posted by Stropp on November 19, 2010

Perpetuum Online finished downloading, and loaded right up with out a hitch. But since it’s the middle of the day and I have a bit of work to do, I just popped in for a quick looksee and spent about ten minutes tooling around in my new robot. Here are my impressions so far.

  • This is Eve Online. Really, Avatar Creations seem to have gone out of their way to replicate the Eve Online experience but in a ground based environment. Every thing from the character creation process to the GUI screams Eve to me.
  • The Eve emulation is is not necessarily a bad thing, Eve is a highly successful game, one of the few that has grown over time.
  • Having said that, I’m not a big fan of the Eve UI myself I think it’s too complex, and I reckon the Perpetuum UI goes even further in complexity than Eve’s does. Having designed GUI’s myself for nearly two decades the biggest trap is in not making a UI as simple and easy to use as possible. After all, it’s just a way of presenting info, it’s not the gameplay.
  • The robot controls are fairly easy to use, although there are a lot of toolbar icons to figure out and they all look similar.
  • Locking targets is done the same way as Eve, but there seems to be a second step required to fire on a target. I’ll have to recheck this to make sure, but if so that second step should be removed (see my simple UI comment above.)
  • more to come…

I’m really hesitant to make a judgement at this early, early stage since I’ve spent so little time in the game. So I won’t.

I will however, say that it may be a little too much like Eve for me. Eve Online is a game that I want to love, but I’ve tried a bunch of times to get into. It always ends up the same with me losing interest and cancelling my subscription. That may because Eve is too sandbox. I do like some direction from the game. And Eve also requires a large time commitment, which with my polygamous gaming habits and short attention span is also a problem.

I’ll give Perpetuum more time, that’s only fair, but if it is simply Eve Online on the ground then it may not be for me. Having said that, if you are a huge Eve fan, then by all means give it a shot.

Perpetuum Online Early Access

Posted by Stropp on November 19, 2010

Woo Hoo! Look. An invite!

My inbox this morning had a nice little prezzie in the form of an early access key from the folks at Avatar Creations, the developers of the very-soon-to-be-released Robot MMOG, Perpetuum Online. Just in time for the weekend. What a bonus! Many thanks to the Avatar Creations people.

I have to admit that, while I have noticed the recent news about Perpetuum, I haven’t actively been following the games development.

I’ve created my account and am currently in the process of downloading the client.

When I’ve had a bit of a look, I’ll let you know what I think.