Posted by Stropp on
February 19, 2011
Lunch time beckons so I’m taking a short break from Everquest to satisfy the foodish cravings. At one time I recall playing games, so focussed that I forgot to eat. That would be great these days as I need to lose a few kilos, but the reduced ability to play through is only one of the things affected by age. But I digress.
Last night when I left off, I had made it about 40% of the way to level 4. A couple of hours play this morning has seen that goal acheived.
I did a little exploring, had a look inside Blackburrow, but it wa’s bit harsh for a level 3, probably even a level 4. I might head in at level 5 or 6.
I spent my time mostly in the Qeynos Hills area. Unfortunately, QH seems to be far less populated with spawns than the Commonlands, and there were a few players there. Made it somewhat less interesting than Commonlands, but now I’ve leveled we’ll see if that improves.
I also ran into an old friend.
My Old Mate Fippy
Time for a rematch. This time there was no competition so I went at him. Although technically he attacked me first. Shortly afterwards the result was known.
There Can Be Only One
Nothing dropped this time. The last time I scored Fippys Paw which conveniently placed itself in my ranged slot. It’s not much, but improves a couple of stats, and can also be placed in my house if ever I get one.
Give Me A Hand Please
Hopefully when I get back this arvo, I’ll be able to add another level or two. At that time I’ll see about hitting Blackburrow.
Posted by Stropp on
February 19, 2011
No. Not Britany Spears. I succumbed to the addiction of altaholism.
It’s getting quite late, it’s coming up on 1:30am, so I’ll be quick.
I didn’t get any time to play on Fippy yesterday. By the time I was ready to get on and do some old skool grinding (so old skool it’s spelt wrong) it was 9pm. I logged in and found the servers all locked. SOE had taken them all down to do an update about a minute earlier, and was saying that the downtime was going to be 5 hours. That put paid to that.
I’d already got Stropp the Mage to level four on Wednesday, and logged him in again today (Friday) and spent about 90 minutes this afternoon adding about 50 percent of the next level running about the Commonlands. I also experimented a bit with the different pets, Water, Fire, and Air. Air seems to be the winner, but he gets lost a lot.
Around 9pm I was ready to have another go, but this time as I said, I couldn’t resist and created the Paladin I was considering. She ended up being a Half-Elf called Stroppadin and started in South Qeynos. Man is that area confusing!
I moved out to the North Qeynos front yard and started the killing process from scratch, but this time it seemed a lot faster. I hit level 2 within an hour and a half, and three about the same time later. I was even close enough to a yellow Fippy Darkpaw when he started his assault and managed to both do the most damage and get the kill, giving me a bit of loot including Fippy’s Paw which adds to some stats. Nice.
This time I did a bit more exploring and tried to do one of the quests that the guildmasters give out.
And was that ever frustrating. I had to deliver a note into the Catacombs, and for the life of me I couldn’t find a clear path to the recipient. I ended up leaving the zone and found myself in a pool that I couldn’t get out of. So I drowned myself. There’s something wrong with that whole thing I reckon. It needs to be better.
Funny enough the actual grinding isn’t too bad. I’m still enjoying the process and even the occasional death isn’t that annoying.
After the Catacombs I headed back into the yard and resumed the grind, I ended up about 40 percent to level 4 when I logged.
As for tomorrow, it’s Saturday so it’s a good time to do some more ever questing, and not make any more alts!
Posted by Stropp on
February 17, 2011
It didn’t take very long at all did it?
Within a few hours of the new Everquest progression server, Fippy Darkpaw, going live this thread (EXP Too Slow On Fippy) appeared on the official forums. I guess it’s not unexpected.
There are two main points being made in this discussion.
- Experience gain is much slower than it was on the original classic servers, and I’m not happy.
- It’s fine; I’m happy; Don’t complain.
Personally, while I found it a lot slower than I’m used too, killing 50 mobs to get to level 2 is very slow, the amount didn’t bother me all that much. I think I would have prefered to level a tad faster in the first two levels, and I think it would have helped move players on from the newby area faster too, but overall I enjoyed the experience of being in an area with many other players.
I’m not there yet, but from what I’ve read the leveling speed will increase as the levels increase past the low levels. Over the years, the hell levels of Everquest have been eliminated as SOE has smoothed out the experience curve. This should see a much smoother progression than existed on the classic servers.
It’s also a possible reason for the slowness of the first two levels. Smoothing out curves tends to make the ‘fast’ levels slower while speeding up the ‘slow’ levels. It’s just the price to be paid for a better game experience later on.
Still, there’s a few players that think that leveling is too slow. What about you. What do you think?
Posted by Stropp on
February 16, 2011
As mentioned a few days ago, the Fippy Darkpaw progression server for Everquest opened up today, or in my case, very early in the AM.
I was hoping that it would go live at midnight PST as that would have been around 7pm my time, but alas, it was not to be opening instead at 10am, which I figure was around 5am. There’s a 5am in the morning now?
As soon as I got up at around 8am, I logged into Everquest and tried to hop in to the server. Boom. The server was full and not letting anyone in. Doh! And… a second progression server had appeared on the server list. It looks like Fippy and the desire for servers as close to classic as possible was on everyones wish list.
Fortunately, I only needed to try to load the server a couple more times and before I knew it, I was staring at the character screen. Now the moment of decision. What class and race to make?
I had been advised by Tipa that a Cleric would have been great for getting groups, or a Necro or Beastlord best for soloing. Unfortunately, Beastlord was included as a later expansion along with a couple of other classes, and a few races. I didn’t want to go Necro as evil races had a hard time in early EQ, and a Cleric ain’t all that great for leveling.
The choice ended up being between making a Paladin or a Mage. I ended up choosing the Mage path since I had never tried that before, and a Mage is a good soloer and also wanted in groups. I also wanted to start in Freeport, so for that I chose Human. After a bit of fiddling, Stropp the Mage is born. Here he is in all his pinkish-purple glory.
Pink, oh glorious pink. I just want to wear it!
After doing the initial handing of the tattered note, I headed out for the West Freeport gate, and crowds like there were on Launch Day.
I expected there to be a lot of players on, and in fact from what I saw on chat and the forums it looks like I missed the bulk of them. Greater Faydark was the most crowded zone, I think that’s where Crushbone resides, and that is a big nostalgic zone. As I said, I was feeling nostalgic for Freeport, so that’s where I headed.
Click for a bigger picture
I was greeted with many rat, bat, and Orc corpses. Early on, it was quite difficult to find something to kill, I can only imagine how hard it would have been right at the start. But I did find some critters, and kill them I did.
One of the things SOE did with the progression server is lower the amount of XP for each kill. They did this quite substantially. When I tried out this zone on a normal server on the weekend, I leveled up from 1 to 2 in about 15 minutes getting about 10% per white kill, a little less for a blue. This morning it took nearly 90 minutes to get to level 2, and I estimate I was getting between 1 and 2 percent for a white kill. Unsurprisingly, this drew a few comments in OOC chat.
Behaviour was mostly pretty good. I was KS’d a couple of times. Which was probably fair because I reckon more than a couple would have thought I had done the same. That’s the problem with winding up for a spell, it can take a few moments in which someone else thinks the target is free.
As I write this, I’m now sitting on level 3.5. After getting to level 2, I picked up my first pet and headed into the Commonlands. Despite a lower density of critters, I found my leveling a bit faster and hit 3, about an hour later.
I’ve died three times during this first session. Once due to a red train in the CL, one due to picking a fight with something beyond both myself and my pet, and once due to a silly mistake the details of which are a bit fuzzy. Thank goodness for repressed memories.
Overall I’ve enjoyed the session, and I reckon I’ll be playing out the remaining free period. I think I’d like to resubscribe just for this, but that’s not really on the cards at the moment.
Still, this server is not going anywhere soon. It looks like a complete success, given the number of players on the server, and the leveling is so slow that no-one is going to be at the level cap by the end of the coming weekend. And there is also the voting system. The next expansion won’t be going live until the majority of players over level 30 vote for it to do so. That won’t happen for at least three months as far as I can tell.
If you are playing on Fippy over the next few days, or are thinking of doing so, give me a shout in the game (or leave a comment below) and we can catch up and smack down a few firebeetles together.
Posted by Stropp on
February 11, 2011
I’ve just updated my Everquest install, logged in, and realised that the Fippy Darkpaw server doesn’t go live until the 15th of February. So much for 11 days on FD, it’s now down to six.
Still, I’m going to give it a go, but because of the limited amount of time, won’t be creating thousands of alts to try and work out the best character for me.
What I’m going to do, however, is give you that job.
I’d like you to make some suggestions on what kind of character you think I should create. What class/race combination and starting zone do you think would work based on the following criteria?
- The Fippy progression server will not have any expansion content available, I expect that any races or classes not in the original game will not be available at the server launch. By the same token, it is unlikely that the mercenary system won’t be available either.
- I tend to solo. I’m not averse to grouping but have often found my timezone (GMT +9:30) doesn’t help in finding players. Tipa assures me that the server should be busy during my timezone, but I’d still like to be able to solo in case I find myself alone.
Once the server goes live, I’ll create the character and spend as much time as I’m able, and I’ll give you a running blogetary of my progress.
I’d love to hear your suggestions. Can you leave them in the comments below, or on Twitter at @Stropp.