That didn’t take very long did it?
I’m sure all kinds of analysis is going to be published around the internet in the coming days about why this happened. Lot of commentary about how the subscription model, or the MMO genre itself, is dead will be written. I might drop a few words about the subject myself in the next few days.
Just my immediate reaction now though. Am I sad about this?
Well kinda. It’s sad to see the hard work done by the developers (programmers, artists, etc) go this way. Sure the game isn’t dead, but it’s a bit of an indictment on that effort don’t you think?
On the other hand, lots has been said over the last few years about the philosophy of simply copying WoW. And to be honest, SWToR is a gussied up copy of World of Warcraft with even less MMO. It is effectively a single player game with lots of other players. That the developers (executive) didn’t take notice of this shift is why we are seeing this gorgeous game fail*.
In the meantime I leave you with some pages to read. First of all, the comparison of free to play vs subscription features. And here is the FAQ from Bioware.
*Fail — Not meeting expectations.