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	<title>Comments on: QOTD: Anti-PK Corps In Eve Online</title>
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	<link>http://stroppsworld.com/2012/04/11/qotd-anti-pk-corps-in-eve-online/</link>
	<description>Games And Gamery</description>
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		<title>By: [Links] Where are the links of yesterweek? &#171; Welcome to Spinksville!</title>
		<link>http://stroppsworld.com/2012/04/11/qotd-anti-pk-corps-in-eve-online/#comment-1628</link>
		<dc:creator>[Links] Where are the links of yesterweek? &#171; Welcome to Spinksville!</dc:creator>
		<pubDate>Sat, 14 Apr 2012 11:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=1636#comment-1628</guid>
		<description><![CDATA[[...] Stropp wonders why you never hear about anti-PK corps in EVE.&#160; My experience is that it’s very difficult for guilds which form to maintain the status quo/ law to keep momentum, plus there’s nothing you can really do to stop gankers coming back later or logging alts to keep griefing. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Stropp wonders why you never hear about anti-PK corps in EVE.&#160; My experience is that it’s very difficult for guilds which form to maintain the status quo/ law to keep momentum, plus there’s nothing you can really do to stop gankers coming back later or logging alts to keep griefing. [...]</p>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2012/04/11/qotd-anti-pk-corps-in-eve-online/#comment-1627</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Thu, 12 Apr 2012 01:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=1636#comment-1627</guid>
		<description><![CDATA[Down in Null sec there are two kinds of alliances, NBSI and NRDS.

NBSI is the usual kind of corp, Not Blue(ally) Shoot It. NRDS Not Red(active enemy) Don&#039;t Shoot. The anti-gankers as it were set themselves up as NRDS but don&#039;t really have tons of time to spend on the anti-ganking side of things. Setting up in naught dot naught puts you in a very intense situation where you have enemies on all sides actively vying for your lands and any number of alliances from unknown space that may be looking to muscle into your space for a piece of action. With the low amount of civilian traffic to boot, the political situation soon outweighs any concerns of piracy and ganking.

Defense in space, on the scale of gank squads, is simply an infinitely harder problem in EVE than offense. And playing defense for people you don&#039;t already have a means of communication with is the hardest of all. Which isn&#039;t to say nobody does it... They just haven&#039;t ever made enough of a difference for anyone to actually rely on them.

Honestly, there are a myriad of issues that come into play around the rules that were put in place to prevent ganking that make things much harder for people like anti-gankers or even just peaceful corps. But it would be hard to explain them all. You&#039;d really need a few months in a high sec or low sec corp to really understand how they all work and why they all fit together the way they do.]]></description>
		<content:encoded><![CDATA[<p>Down in Null sec there are two kinds of alliances, NBSI and NRDS.</p>
<p>NBSI is the usual kind of corp, Not Blue(ally) Shoot It. NRDS Not Red(active enemy) Don&#8217;t Shoot. The anti-gankers as it were set themselves up as NRDS but don&#8217;t really have tons of time to spend on the anti-ganking side of things. Setting up in naught dot naught puts you in a very intense situation where you have enemies on all sides actively vying for your lands and any number of alliances from unknown space that may be looking to muscle into your space for a piece of action. With the low amount of civilian traffic to boot, the political situation soon outweighs any concerns of piracy and ganking.</p>
<p>Defense in space, on the scale of gank squads, is simply an infinitely harder problem in EVE than offense. And playing defense for people you don&#8217;t already have a means of communication with is the hardest of all. Which isn&#8217;t to say nobody does it&#8230; They just haven&#8217;t ever made enough of a difference for anyone to actually rely on them.</p>
<p>Honestly, there are a myriad of issues that come into play around the rules that were put in place to prevent ganking that make things much harder for people like anti-gankers or even just peaceful corps. But it would be hard to explain them all. You&#8217;d really need a few months in a high sec or low sec corp to really understand how they all work and why they all fit together the way they do.</p>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2012/04/11/qotd-anti-pk-corps-in-eve-online/#comment-1626</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Thu, 12 Apr 2012 00:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=1636#comment-1626</guid>
		<description><![CDATA[Thanks Wilhelm, that does make sense. How about low or null sec though? Are there Anti-PK groups in these regions dedicated to making them safer for these players.]]></description>
		<content:encoded><![CDATA[<p>Thanks Wilhelm, that does make sense. How about low or null sec though? Are there Anti-PK groups in these regions dedicated to making them safer for these players.</p>
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		<title>By: When in Rome Do as the Goons – Jita, Hulkageddon, and the EVE Economy &#124; Game Ninja</title>
		<link>http://stroppsworld.com/2012/04/11/qotd-anti-pk-corps-in-eve-online/#comment-1625</link>
		<dc:creator>When in Rome Do as the Goons – Jita, Hulkageddon, and the EVE Economy &#124; Game Ninja</dc:creator>
		<pubDate>Wed, 11 Apr 2012 18:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=1636#comment-1625</guid>
		<description><![CDATA[[...] Stropp points to Ultima Online and other free for all environments and asks why there is no organized in-game opposition to this sort of event.  Where are the anti-ganking corps? [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Stropp points to Ultima Online and other free for all environments and asks why there is no organized in-game opposition to this sort of event.  Where are the anti-ganking corps? [...]</p>
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		<title>By: When in Rome Do as the Goons &#8211; Jita, Hulkageddon, and the EVE Economy &#171; The Ancient Gaming Noob</title>
		<link>http://stroppsworld.com/2012/04/11/qotd-anti-pk-corps-in-eve-online/#comment-1624</link>
		<dc:creator>When in Rome Do as the Goons &#8211; Jita, Hulkageddon, and the EVE Economy &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Wed, 11 Apr 2012 17:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=1636#comment-1624</guid>
		<description><![CDATA[[...] Stropp points to Ultima Online and other free for all environments and asks why there is no organized in-game opposition to this sort of event.  Where are the anti-ganking corps? [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Stropp points to Ultima Online and other free for all environments and asks why there is no organized in-game opposition to this sort of event.  Where are the anti-ganking corps? [...]</p>
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		<title>By: Wilhelm Arcturus</title>
		<link>http://stroppsworld.com/2012/04/11/qotd-anti-pk-corps-in-eve-online/#comment-1623</link>
		<dc:creator>Wilhelm Arcturus</dc:creator>
		<pubDate>Wed, 11 Apr 2012 15:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=1636#comment-1623</guid>
		<description><![CDATA[Corps or loose alliances form every time there is some sort of event like Hulkageddon.  Last time around there was even opposing event with a kill board to count the gankers you killed.

The problem is CONCORD, the NPC police enforcers.  

They come in and blow up the gankers ship pretty quickly, so there isn&#039;t much for an anti-gank corp to do.  They cannot attack first in high sec, because CONCORD will just kill them.  So there is a very narrow window of time during which they can get a shot in before the ganker is dead anyway.  So it doesn&#039;t seem like a reasonable use of time.

If it is just one corp or alliance that is doing the event, you can declare war on that group if you have an anti-gank corp.  But declaring war on corps is a bigger griefing tool than all the Hulkageddons combined, so you start war dec&#039;ing and you pretty quickly look like a griefer as well.  Besides which, Hulkageddon will be all sorts of individuals and corps, and while you could, theoretically war dec them all, you won&#039;t.

In the end, the game ganks the ganker in high sec space, so what can an anti-gank corp do?  I suppose they could sit around running logistics (healing) modules on miners.  That would be fun.]]></description>
		<content:encoded><![CDATA[<p>Corps or loose alliances form every time there is some sort of event like Hulkageddon.  Last time around there was even opposing event with a kill board to count the gankers you killed.</p>
<p>The problem is CONCORD, the NPC police enforcers.  </p>
<p>They come in and blow up the gankers ship pretty quickly, so there isn&#8217;t much for an anti-gank corp to do.  They cannot attack first in high sec, because CONCORD will just kill them.  So there is a very narrow window of time during which they can get a shot in before the ganker is dead anyway.  So it doesn&#8217;t seem like a reasonable use of time.</p>
<p>If it is just one corp or alliance that is doing the event, you can declare war on that group if you have an anti-gank corp.  But declaring war on corps is a bigger griefing tool than all the Hulkageddons combined, so you start war dec&#8217;ing and you pretty quickly look like a griefer as well.  Besides which, Hulkageddon will be all sorts of individuals and corps, and while you could, theoretically war dec them all, you won&#8217;t.</p>
<p>In the end, the game ganks the ganker in high sec space, so what can an anti-gank corp do?  I suppose they could sit around running logistics (healing) modules on miners.  That would be fun.</p>
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