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  1. Rodolfo

    It is a sign of defeat if the game was built with a subscription model. All the games you mentioned had a bump in revenues, with a larger bump in costs as well but that is not reported in the press releases.

    Ultimately F2P is a perfectly viable monetization method (despite denying this, Warcraft is essentially a freemium game now for example) but if your game has not built in a monetization mechanic that matches your outpout it will not last. And I mean that games like Lotro were built with large patches to satisfy subscribers, and a change in your business model need to be adjusted inside the game.

    Hopefully F2P will reinvigorate the genre which right now is mostly EQ/WoW clones.

  2. Hunter

    I notice you leave out Guild Wars 2 which doesn’t have a subscription model, though you do need to pay for the box. Considering its the same model as the original Guild Wars, that shows a lot of faith in that model.

  3. Stropp (Post author)

    @Hunter – True. I didn’t think of Guild Wars when I wrote the post. Since GW2 is using the same model as GW1, it must have been successful for the company in the first place. Otherwise they would have (very likely) used a different business model.


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