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In Defence Of Themepark MMORPGs

Posted by Stropp on April 11, 2011

A long time ago, in a galaxy far far away… oh wait. Let me begin again. A long time ago, early in my gaming career, I bought a little game called Warcraft 2. It was my first Real Time Strategy game. I played through both campaigns, then went out and bought the expansion pack. After that I looked around for other RTS games, and over time found and played Command and Conquer, Red Alert, Starcraft, and other several other RTSes. I simply loved the whole resource gathering, base building gameplay style. I couldn’t get enough of it.

Then one day I went out and bought another Real Time Strategy game, I can’t remember what it was called, but it thoroughly disgusted me. There was no resource gathering. There was no base building. The player was provided with a fixed number of units and had to complete the mission with just those. I didn’t complete the first mission. I felt conned because I didn’t get what I expected to get.

All of a sudden, there were heaps of these kinds of games on the market, and they were replacing the old-style RTS. At least it seemed that way. The commentators were proclaiming that these games improved the RTS concept by getting rid of the resource gathering design. I didn’t feel that way. In my mind, these games weren’t Real Time Strategy games because they lacked the basic functionality. Namely, resource gathering and base building.

Now I see it a little differently.

These two styles of RTS are completely different. The only real similarity between them is that the player controls units on a map and sends them against an opponent. But the basic style is that of a strategy game, and since the action occurs in ‘real time’ rather than turn based, it’s appropriate to consider both styles as sub-genres of Real Time Strategy.

So these days when I hear criticism that the MMORPG genre is stagnant and how games like Rift aren’t different enough from WoW I find myself wondering if many of these commentators aren’t missing a fundamental point.

 

Games like World of Warcraft, Rift, Everquest 2, Aion, and others that many disparagingly refer to as ‘Theme Parks’ are a single variety of MMORPG. Others like Eve, Perpetuum, and Darkfall fall into a second variety of MMORPG, mostly refered to as ‘Sandbox’ games. Simply put, the MMORPG genre has at least two sub-genres: themepark and sandbox.

Some players will prefer one type of game over another. Just as I prefered base building resource gathering RTSes and couldn’t stand the other kind, (I even hated those types of missions in WarcraftC&CRed Alert) there will be people who prefer themepark over sandbox, or vice versa. Some players will enjoy both styles of gameplay. However, most people will prefer one over the other, even if they enjoy both.

To state that Rift doesn’t change the style of gameplay that was developed in WoW sufficiently enough and then complain about it, is akin to complaining that Starcraft is not sufficiently different from Command and Conquer. Both games are themepark style MMOs with no real sandbox elements, to get upset about that doesn’t make sense. What is being suggested, by these complaints, is that developers should not be making new themepark games.

The simple fact of the matter is that Rift, Aion, and World of Warcraft all implement a style of game that people want to play. Complaining about it doesn’t change that fact that if a themepark MMORPG is made and doesn’t botch up the launch, then people will want to play it. It also appears that more people want to play a themepark MMO, than a sandbox MMO.

Unfortunately, big companies are only interested in developing MMORPGs that will provide a decent return on investment. Coupled with the huge investment required to develop a AAA MMORPG, these companies are only willing to invest in gameplay styles proven to generate that ROI. That means, for the foreseeable future, the predominant development of MMORPGs will be of the Themepark variety.

So when someone complains that Rift is too much like WoW (for example) they are simply saying that they would have prefered the developer create their MMORPG under a different sub-genre. That’s like suggesting that “When Harry Met Sally” should have been a wartime action movie, rather than a romantic comedy. (Although, I suggest any romantic comedy would be better as any other type of movie genre!)

Tell me what you think.


  1. Supplanter Said,

    I totally disagree, romantic comedies would be better if they were just more funny. What annoys me in most of them its comedy for half the movie then the end game is all romance so I only really enjoy half the movie, they should find a way to make it funny the whole way, I don’t care if there is romance mixed it or not.

  2. Stropp Said,

    So. What you are saying is that the comedy is the journey to the level cap, and that the romance is more like raiding?

    I can see that.

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