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	<title>Comments on: Hardcore Mode</title>
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	<link>http://stroppsworld.com/2009/10/30/hardcore-mode/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: DrEnzyme</title>
		<link>http://stroppsworld.com/2009/10/30/hardcore-mode/#comment-41765</link>
		<dc:creator>DrEnzyme</dc:creator>
		<pubDate>Sun, 15 Nov 2009 05:28:56 +0000</pubDate>
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		<description>Hardcore mode introduces an element of risk that&#039;s really unique. You start to care about the character in the game because you don&#039;t want them to die (and consequently lose all the time you&#039;ve put into them).

I bought Torchlight on Friday and I&#039;ve started up two hardcore characters and a normal character in the two days I&#039;ve been playing. My normal character functions as a scout for the hardcore one (the other one died), going ahead in order to see what the bosses are.

Should MMOs have hardcore modes? I think so, but it really isn&#039;t a &#039;right or wrong&#039; kind of thing, it&#039;s subjective. Some players REALLY don&#039;t want to lose all the time they&#039;ve poured into a character, and that&#039;s fair enough. Give the player the option, and let them decide for themselves.</description>
		<content:encoded><![CDATA[<p>Hardcore mode introduces an element of risk that&#8217;s really unique. You start to care about the character in the game because you don&#8217;t want them to die (and consequently lose all the time you&#8217;ve put into them).</p>
<p>I bought Torchlight on Friday and I&#8217;ve started up two hardcore characters and a normal character in the two days I&#8217;ve been playing. My normal character functions as a scout for the hardcore one (the other one died), going ahead in order to see what the bosses are.</p>
<p>Should MMOs have hardcore modes? I think so, but it really isn&#8217;t a &#8216;right or wrong&#8217; kind of thing, it&#8217;s subjective. Some players REALLY don&#8217;t want to lose all the time they&#8217;ve poured into a character, and that&#8217;s fair enough. Give the player the option, and let them decide for themselves.</p>
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		<title>By: xXJayeDuBXx</title>
		<link>http://stroppsworld.com/2009/10/30/hardcore-mode/#comment-41726</link>
		<dc:creator>xXJayeDuBXx</dc:creator>
		<pubDate>Sat, 31 Oct 2009 01:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=956#comment-41726</guid>
		<description>I agree with Pete, I would do hardcore only after playing the game some. I know myself, I am going to get myself killed at some point and it would really suck to lose all that progress. But that&#039;s why they call it hardcore right?</description>
		<content:encoded><![CDATA[<p>I agree with Pete, I would do hardcore only after playing the game some. I know myself, I am going to get myself killed at some point and it would really suck to lose all that progress. But that&#8217;s why they call it hardcore right?</p>
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		<title>By: Pete S</title>
		<link>http://stroppsworld.com/2009/10/30/hardcore-mode/#comment-41725</link>
		<dc:creator>Pete S</dc:creator>
		<pubDate>Fri, 30 Oct 2009 11:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=956#comment-41725</guid>
		<description>If they mixed permadeath in with reguladeath in an MMO, I&#039;d hope they would make it obvious to everyone who was playing in permadeath mode, because I&#039;d want to avoid those people with my regular characters (and conversely if I decided to try a permadeath character I&#039;d want to group only with other permadeath characters). The two play styles are just so different.

I&#039;ll only fiddle with permadeath in a game after I&#039;ve beat the game (or in the case of an MMO, I guess after I hit cap? Never actually tried it in an MMO). I want to (in theory) see everything the game has to offer and with such a fragile existence that isn&#039;t likely on a permadeath character.

I suppose we have to talk about Rogue-likes, which feature permadeath as an integral part of gameplay. But they have damn little story.

I do think hand-in-hand with permadeath must come some kind of leaderboards or hall of champions where you can compare your progress with that of other players.</description>
		<content:encoded><![CDATA[<p>If they mixed permadeath in with reguladeath in an MMO, I&#8217;d hope they would make it obvious to everyone who was playing in permadeath mode, because I&#8217;d want to avoid those people with my regular characters (and conversely if I decided to try a permadeath character I&#8217;d want to group only with other permadeath characters). The two play styles are just so different.</p>
<p>I&#8217;ll only fiddle with permadeath in a game after I&#8217;ve beat the game (or in the case of an MMO, I guess after I hit cap? Never actually tried it in an MMO). I want to (in theory) see everything the game has to offer and with such a fragile existence that isn&#8217;t likely on a permadeath character.</p>
<p>I suppose we have to talk about Rogue-likes, which feature permadeath as an integral part of gameplay. But they have damn little story.</p>
<p>I do think hand-in-hand with permadeath must come some kind of leaderboards or hall of champions where you can compare your progress with that of other players.</p>
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