Some games like Diablo 2 and Torchlight offer players the opportunity to play in hardcore mode. This option offers up greater rewards for taking the risk of permanent character death if that character is defeated.
Now Permadeath is one of those hot topics in MMORPGs. It tends to produce two, completely opposed camps. One group wants it, and wants everyone to be subject to it, reasoning that it makes the game more realistic (among other things.) The other camp is completely opposed to the idea. They think that it opens the way for griefers and laggy connections to ruin a players day.
Both camps have some good points, and their arguments have merit. But the evidence does weigh more heavily for the No-Permadeath camp’s stance. Unfortunately, players can lose their characters through no fault of their own, or through griefing and exploits. This alone makes a Permadeath game unappealing for many.
But what if Permadeath was purely voluntary in the same way it is in Diablo and Torchlight?
A player could select that little box a creation, or perhaps do a quest later in the game, to enable the Permadeath feature.
As a result, there would be faster XP gain, more skillpoints, or perhaps some other rewards and social benefits. Maybe uber epic mounts would be half price. Add in the ability to transfer that epic mount or other heirloom equipment to a newly created character upon death, and the idea of voluntary Permadeath might become more attractive to players.
Here’s the question. Would you be interested in playing a character in hardcore mode if you were given the choice, and there were appropriate rewards for doing so?
If you’re playing Torchlight will you be choosing the hardcore mode for any of your characters?
Let me know in the comments.