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	<title>Comments on: Should Videogame Development Be Fun?</title>
	<atom:link href="http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/</link>
	<description>Spank That Orc, He Likes It</description>
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	<item>
		<title>By: DM Osbon</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41666</link>
		<dc:creator>DM Osbon</dc:creator>
		<pubDate>Thu, 17 Sep 2009 16:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41666</guid>
		<description>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</description>
		<content:encoded><![CDATA[<p>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethic</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41665</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Thu, 17 Sep 2009 15:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41665</guid>
		<description>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#039;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</description>
		<content:encoded><![CDATA[<p>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#8217;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41660</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41660</guid>
		<description>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#039;s ludicrous. It can&#039;t always be fun, but treating a game company like a bank is thoughtless.

Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.

If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#039;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#039;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#039;s games were about all I&#039;m interested in from them. I&#039;m sure it&#039;s not all due to management, but...</description>
		<content:encoded><![CDATA[<p>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#8217;s ludicrous. It can&#8217;t always be fun, but treating a game company like a bank is thoughtless.</p>
<p>Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.</p>
<p>If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#8217;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#8217;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#8217;s games were about all I&#8217;m interested in from them. I&#8217;m sure it&#8217;s not all due to management, but&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pete S</title>
	<atom:link href="http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/</link>
	<description>Spank That Orc, He Likes It</description>
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	<item>
		<title>Comments on: Should Videogame Development Be Fun?</title>
	<atom:link href="http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/</link>
	<description>Spank That Orc, He Likes It</description>
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	<item>
		<title>By: DM Osbon</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41666</link>
		<dc:creator>DM Osbon</dc:creator>
		<pubDate>Thu, 17 Sep 2009 16:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41666</guid>
		<description>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</description>
		<content:encoded><![CDATA[<p>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethic</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41665</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Thu, 17 Sep 2009 15:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41665</guid>
		<description>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#039;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</description>
		<content:encoded><![CDATA[<p>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#8217;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41660</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41660</guid>
		<description>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#039;s ludicrous. It can&#039;t always be fun, but treating a game company like a bank is thoughtless.

Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.

If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#039;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#039;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#039;s games were about all I&#039;m interested in from them. I&#039;m sure it&#039;s not all due to management, but...</description>
		<content:encoded><![CDATA[<p>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#8217;s ludicrous. It can&#8217;t always be fun, but treating a game company like a bank is thoughtless.</p>
<p>Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.</p>
<p>If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#8217;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#8217;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#8217;s games were about all I&#8217;m interested in from them. I&#8217;m sure it&#8217;s not all due to management, but&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pete S</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41666</link>
		<dc:creator>DM Osbon</dc:creator>
		<pubDate>Thu, 17 Sep 2009 16:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41666</guid>
		<description>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</description>
		<content:encoded><![CDATA[<p>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments on: Should Videogame Development Be Fun?</title>
	<atom:link href="http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/</link>
	<description>Spank That Orc, He Likes It</description>
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	<item>
		<title>By: DM Osbon</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41666</link>
		<dc:creator>DM Osbon</dc:creator>
		<pubDate>Thu, 17 Sep 2009 16:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41666</guid>
		<description>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</description>
		<content:encoded><![CDATA[<p>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethic</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41665</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Thu, 17 Sep 2009 15:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41665</guid>
		<description>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#039;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</description>
		<content:encoded><![CDATA[<p>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#8217;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41660</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41660</guid>
		<description>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#039;s ludicrous. It can&#039;t always be fun, but treating a game company like a bank is thoughtless.

Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.

If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#039;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#039;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#039;s games were about all I&#039;m interested in from them. I&#039;m sure it&#039;s not all due to management, but...</description>
		<content:encoded><![CDATA[<p>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#8217;s ludicrous. It can&#8217;t always be fun, but treating a game company like a bank is thoughtless.</p>
<p>Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.</p>
<p>If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#8217;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#8217;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#8217;s games were about all I&#8217;m interested in from them. I&#8217;m sure it&#8217;s not all due to management, but&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pete S</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41665</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Thu, 17 Sep 2009 15:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41665</guid>
		<description>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#039;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</description>
		<content:encoded><![CDATA[<p>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#8217;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments on: Should Videogame Development Be Fun?</title>
	<atom:link href="http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/</link>
	<description>Spank That Orc, He Likes It</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:48:36 +0000</lastBuildDate>
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	<item>
		<title>By: DM Osbon</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41666</link>
		<dc:creator>DM Osbon</dc:creator>
		<pubDate>Thu, 17 Sep 2009 16:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41666</guid>
		<description>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</description>
		<content:encoded><![CDATA[<p>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethic</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41665</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Thu, 17 Sep 2009 15:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41665</guid>
		<description>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#039;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</description>
		<content:encoded><![CDATA[<p>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#8217;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41660</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41660</guid>
		<description>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#039;s ludicrous. It can&#039;t always be fun, but treating a game company like a bank is thoughtless.

Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.

If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#039;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#039;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#039;s games were about all I&#039;m interested in from them. I&#039;m sure it&#039;s not all due to management, but...</description>
		<content:encoded><![CDATA[<p>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#8217;s ludicrous. It can&#8217;t always be fun, but treating a game company like a bank is thoughtless.</p>
<p>Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.</p>
<p>If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#8217;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#8217;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#8217;s games were about all I&#8217;m interested in from them. I&#8217;m sure it&#8217;s not all due to management, but&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pete S</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41660</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41660</guid>
		<description>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#039;s ludicrous. It can&#039;t always be fun, but treating a game company like a bank is thoughtless.

Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.

If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#039;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#039;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#039;s games were about all I&#039;m interested in from them. I&#039;m sure it&#039;s not all due to management, but...</description>
		<content:encoded><![CDATA[<p>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#8217;s ludicrous. It can&#8217;t always be fun, but treating a game company like a bank is thoughtless.</p>
<p>Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.</p>
<p>If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#8217;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#8217;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#8217;s games were about all I&#8217;m interested in from them. I&#8217;m sure it&#8217;s not all due to management, but&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments on: Should Videogame Development Be Fun?</title>
	<atom:link href="http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/</link>
	<description>Spank That Orc, He Likes It</description>
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	<item>
		<title>By: DM Osbon</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41666</link>
		<dc:creator>DM Osbon</dc:creator>
		<pubDate>Thu, 17 Sep 2009 16:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41666</guid>
		<description>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</description>
		<content:encoded><![CDATA[<p>Agreed Ethic, Tobold is off on his statement. Maybe his outlook on this is coloured by his profession and his work ethic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethic</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41665</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Thu, 17 Sep 2009 15:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41665</guid>
		<description>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#039;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</description>
		<content:encoded><![CDATA[<p>I think tobold is off on his statement and you hit the nail on the head. No, it doesn&#8217;t need to be playtime all the time at work, but everyone knows a happy worker is a productive worker even more so when the work is creative by nature. Kotick seems to feel like a frightened depressed worker is the best kind of worker.</p>
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	<item>
		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41660</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41660</guid>
		<description>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#039;s ludicrous. It can&#039;t always be fun, but treating a game company like a bank is thoughtless.

Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.

If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#039;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#039;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#039;s games were about all I&#039;m interested in from them. I&#039;m sure it&#039;s not all due to management, but...</description>
		<content:encoded><![CDATA[<p>A game developer must make money, but that money is made by creating fun. Demanding someone design fun in an unfun environment is like demanding that a comedian come up with jokes while unhappy. It&#8217;s ludicrous. It can&#8217;t always be fun, but treating a game company like a bank is thoughtless.</p>
<p>Does fun in the workplace mean T-shirts, toys, arcade machines, and such? Of course not. People can be joke around and have fun while wearing suits and have little but papers on their desks. But intentionally curbing employee enthusiasm is financial idiocy.</p>
<p>If you compare recent games of Activision and EA, the difference in effect of management seems clear. EA earned a bad reputation, but they&#8217;ve blossomed under John Riccitiello. The majority of their games are high quality, whereas the majority of Activision&#8217;s games are cookie-cutter garbage. I was sending emails around to publishers and developers not long ago, trying to set up relationships for interviews and previews, and I decided to pass on Activision because Infinity Ward&#8217;s games were about all I&#8217;m interested in from them. I&#8217;m sure it&#8217;s not all due to management, but&#8230;</p>
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	<item>
		<title>By: Pete S</title>
		<link>http://stroppsworld.com/2009/09/17/should-videogame-development-be-fun/#comment-41658</link>
		<dc:creator>Pete S</dc:creator>
		<pubDate>Thu, 17 Sep 2009 11:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=883#comment-41658</guid>
		<description>&quot;As a matter of fact, it’s been more my experience that work environments that induce the atmosphere that Kotick loves so much tend to produce less favorable results. Demoralised employees are more likely not to care about their work. They have higher rates of absenteeism. And they work slower. BTW, all those whacky studies that researchers love to do? They almost invariably say the same thing. A sad employee is an unproductive employee.&quot;

Precisely. 

When I&#039;ve worked at a place that was &quot;fun to work at&quot; I, and the rest of my team, would wind up often working late into the evening, just because we were super-excited about what we were doing. We&#039;d do extra projects on the side, for the company, because they were interesting and excited. And we took pride in our work.

With the economy in the toilet, the place I&#039;m at now subscribes to the Kotick management style. Instead of a carrot they use the &quot;You&#039;re lucky you have a job&quot; stick, and most people come to work unhappy, spend a lot of time complaining, and leave at 5 on the dot if they can get away with it. People still do side projects, but for themselves or as a hobby; they&#039;d never &#039;give&#039; those hours to the company. Way too much resentment for that.

As soon as the economy turns around the place I&#039;m working at is going to be a ghost town..everyone is desperate to get out. 

I guess we can just be happy we don&#039;t work for Tobold!!</description>
		<content:encoded><![CDATA[<p>&#8220;As a matter of fact, it’s been more my experience that work environments that induce the atmosphere that Kotick loves so much tend to produce less favorable results. Demoralised employees are more likely not to care about their work. They have higher rates of absenteeism. And they work slower. BTW, all those whacky studies that researchers love to do? They almost invariably say the same thing. A sad employee is an unproductive employee.&#8221;</p>
<p>Precisely. </p>
<p>When I&#8217;ve worked at a place that was &#8220;fun to work at&#8221; I, and the rest of my team, would wind up often working late into the evening, just because we were super-excited about what we were doing. We&#8217;d do extra projects on the side, for the company, because they were interesting and excited. And we took pride in our work.</p>
<p>With the economy in the toilet, the place I&#8217;m at now subscribes to the Kotick management style. Instead of a carrot they use the &#8220;You&#8217;re lucky you have a job&#8221; stick, and most people come to work unhappy, spend a lot of time complaining, and leave at 5 on the dot if they can get away with it. People still do side projects, but for themselves or as a hobby; they&#8217;d never &#8216;give&#8217; those hours to the company. Way too much resentment for that.</p>
<p>As soon as the economy turns around the place I&#8217;m working at is going to be a ghost town..everyone is desperate to get out. </p>
<p>I guess we can just be happy we don&#8217;t work for Tobold!!</p>
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