A Small Everquest 2 Update
Posted by Stropp on July 28, 2009 Since I've been playing more Everquest 2 than anything else lately, I figured it would be appropriate to post an update of where I'm at. I'm not fighting the altaholism anymore (stopped attending the meetings) which is great since I joined a guild, The Halasian Empire, which pretty much has a mandatory alt policy (mandatory crafting too ;-).) So I rolled (several) characters on Lucan D'Lere. These are:- Bargears (pronounced BargeArse) - A Troll Shadowknight on adventure level 25 and tradeskill level 29 as a Carpenter. He's currently the character that I've been spending most of my time on, nearly six days played so far which might seem odd considering the relatively low level. I've been taking the leveling very slowly, as an experiment locking the adventure level and accumulating as many AA points as possible. So far he's gained 38 AA points since level 10 simply by doing as many quests from the available regions as possible.
- Stropp - A Froglok level 16 Templar, and level 22 Sage. I'll be spending more time on Stropp's tradeskilling than his adventuring, at least for the foreseeable future simply because he'll be responsible for spell upgrades.
- Motli - A Ratonga Necromancer sitting pretty on 13, and is also a level 25 Armorer. Also a character developed more for the tradeskills. Bargears is going to need that Master Crafted armor, and Motli will supply that need. When I do any adventuring, he'll get his spell upgrades from Stropp the Sage. Balance, eh?
- Stroppcat - A Kerran Illusionist, currently level 7 and a level 17 Scholar. Also chosen for the crafting, he'll be going down the Alchemist path. Alchemists supply the combat ability upgrades for the fighter archetype (Sages => Magic/Healing, Jewelers => Rogue) and will also be a support for Bargears. Having said that, I was pretty impressed the other day when I was doing the first crafting tutorial quest. It required gathering a bunch of raw materials and I decided to go through Oakmyst Forest since it has the best selection of nodes in the newbie areas. I managed to get close to one of the young (agro) bears and got some unwanted attention. This beastie was also pretty tough, registering as an orange mob. Fortunately I had my Personae out and cleaned him up. Pretty good for a clothie, another mage class would probably have been torn to shreds.
Posted under Everquest 2


In re: “another clothie would probably have been ripped to shreds”
Depends — if a summoner had their tank pet out, they may have been able to take it, or at least to run out of range while the pet died behind him. Coercer would simply mez it and run away (after level 10 he’d mez it, charm it, tell it to stay put, then run away, then release the charm once he’s out of leash range). Wizard and warlock could both root it and run or root it and try to root/nuke without their dots.
Though I do agree — my coercer betrayed from Illy in the teens, but the things I was pulling off with my personae at levels 12-14 were very surprisingly awesome. Of course, I feel even more awesome with my coercer, but then, I’m the evil mind-controlling type
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