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	<title>Comments on: Everquest 2, Adventure, Advancement, Sages and WoW Status</title>
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	<link>http://stroppsworld.com/2009/06/17/everquest-2-adventure-advancement-sages-and-wow-status/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: andria</title>
		<link>http://stroppsworld.com/2009/06/17/everquest-2-adventure-advancement-sages-and-wow-status/#comment-42809</link>
		<dc:creator>andria</dc:creator>
		<pubDate>Tue, 20 Sep 2011 17:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=765#comment-42809</guid>
		<description>I started toons on the eq2 extended free to play server, way more population there than regular eq2, and I just buy what I need when I need it so it works out about the same cost per month &amp; if I can&#039;t afford the gold subscript one month at least i can still play, albeit with a few less perks. Im really enjoying so far, great game &amp; really wonderful active community.  If you haven&#039;t started playing, why not?  My characters are Bloodlily (warlock) and Deathamphetamine (assasin)</description>
		<content:encoded><![CDATA[<p>I started toons on the eq2 extended free to play server, way more population there than regular eq2, and I just buy what I need when I need it so it works out about the same cost per month &amp; if I can&#8217;t afford the gold subscript one month at least i can still play, albeit with a few less perks. Im really enjoying so far, great game &amp; really wonderful active community.  If you haven&#8217;t started playing, why not?  My characters are Bloodlily (warlock) and Deathamphetamine (assasin)</p>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/17/everquest-2-adventure-advancement-sages-and-wow-status/#comment-41450</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Thu, 25 Jun 2009 03:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=765#comment-41450</guid>
		<description>EQ2 is a very healthy game. I suspect that just because it doesn&#039;t make a lot of noise in the MMORPG community (or perhaps it&#039;s the players that don&#039;t make a lot of noise) that EQ outsiders don&#039;t think EQ2 is doing that well.

In game my characters (so far) are Stropp, Motli, and Bargears. Give us a shout if you see me online.</description>
		<content:encoded><![CDATA[<p>EQ2 is a very healthy game. I suspect that just because it doesn&#8217;t make a lot of noise in the MMORPG community (or perhaps it&#8217;s the players that don&#8217;t make a lot of noise) that EQ outsiders don&#8217;t think EQ2 is doing that well.</p>
<p>In game my characters (so far) are Stropp, Motli, and Bargears. Give us a shout if you see me online.</p>
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		<title>By: Gellor</title>
		<link>http://stroppsworld.com/2009/06/17/everquest-2-adventure-advancement-sages-and-wow-status/#comment-41449</link>
		<dc:creator>Gellor</dc:creator>
		<pubDate>Tue, 23 Jun 2009 14:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=765#comment-41449</guid>
		<description>I was actually very suprised last night when i created a Toon for EQ2 -- they had 2 heavy pop servers and about 10 MED ones  , EQ2 seems much more healthy then i thought . I did the trial and its so much easer to get into now , They might get my 15 bucks this month as i cancelled wow .</description>
		<content:encoded><![CDATA[<p>I was actually very suprised last night when i created a Toon for EQ2 &#8212; they had 2 heavy pop servers and about 10 MED ones  , EQ2 seems much more healthy then i thought . I did the trial and its so much easer to get into now , They might get my 15 bucks this month as i cancelled wow .</p>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/17/everquest-2-adventure-advancement-sages-and-wow-status/#comment-41444</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Sat, 20 Jun 2009 01:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=765#comment-41444</guid>
		<description>@Gellor - so far the server seems pretty friendly, and doesn&#039;t appear to be that low a population, during US hours there seem to be plenty of people on.</description>
		<content:encoded><![CDATA[<p>@Gellor &#8211; so far the server seems pretty friendly, and doesn&#8217;t appear to be that low a population, during US hours there seem to be plenty of people on.</p>
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		<title>By: Gellor</title>
		<link>http://stroppsworld.com/2009/06/17/everquest-2-adventure-advancement-sages-and-wow-status/#comment-41442</link>
		<dc:creator>Gellor</dc:creator>
		<pubDate>Fri, 19 Jun 2009 17:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=765#comment-41442</guid>
		<description>I have a Paladin on Lucan D L . At lvl 25 and and a Swashbuckler at lvl 17 i think , Im thinking of playing EQ2 again , How is the server ? Its been a while . Oh and my toons names are 

Gellor : Paladin
Evanan : swashbuckler</description>
		<content:encoded><![CDATA[<p>I have a Paladin on Lucan D L . At lvl 25 and and a Swashbuckler at lvl 17 i think , Im thinking of playing EQ2 again , How is the server ? Its been a while . Oh and my toons names are </p>
<p>Gellor : Paladin<br />
Evanan : swashbuckler</p>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/17/everquest-2-adventure-advancement-sages-and-wow-status/#comment-41438</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Fri, 19 Jun 2009 03:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=765#comment-41438</guid>
		<description>Unfortunately it seems that they have succeeded in confusing players more. I&#039;ve seen a few tells of exasperation from players who arent sure what everything means.

I see where you&#039;re coming from in standardisation, but I think they always had that to a certain extent. Spells in the same line use the same icon, and the App 1 through Master 2 were reasonably simple to understand too.

While I do like simplicity as a rule, sometimes I think it can be taken too far.</description>
		<content:encoded><![CDATA[<p>Unfortunately it seems that they have succeeded in confusing players more. I&#8217;ve seen a few tells of exasperation from players who arent sure what everything means.</p>
<p>I see where you&#8217;re coming from in standardisation, but I think they always had that to a certain extent. Spells in the same line use the same icon, and the App 1 through Master 2 were reasonably simple to understand too.</p>
<p>While I do like simplicity as a rule, sometimes I think it can be taken too far.</p>
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		<title>By: Lars</title>
		<link>http://stroppsworld.com/2009/06/17/everquest-2-adventure-advancement-sages-and-wow-status/#comment-41431</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Tue, 16 Jun 2009 17:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=765#comment-41431</guid>
		<description>I like the change to the spell names.  I don&#039;t think standardizing the spell names is dumbing it down at all - it&#039;s not like it makes the game easier to play.  It was just unnecessary to have the same exact spell change its name every tier.  It added nothing to the game, made things more difficult when communicating with newer players, and some of the names were just downright silly, because there are only so many decent ways to describe the same action.  So the only thing that is easier is the ability to communicate with players outside your tier, which is always a good thing.</description>
		<content:encoded><![CDATA[<p>I like the change to the spell names.  I don&#8217;t think standardizing the spell names is dumbing it down at all &#8211; it&#8217;s not like it makes the game easier to play.  It was just unnecessary to have the same exact spell change its name every tier.  It added nothing to the game, made things more difficult when communicating with newer players, and some of the names were just downright silly, because there are only so many decent ways to describe the same action.  So the only thing that is easier is the ability to communicate with players outside your tier, which is always a good thing.</p>
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