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	<title>Comments on: Welcome Back Brad</title>
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	<description>Spank That Orc, He Likes It</description>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41479</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41479</guid>
		<description>Thanks for the info Brian, the last I&#039;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.

I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment -- Although I&#039;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities -- and they&#039;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.

The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal - Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.

Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Brian, the last I&#8217;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.</p>
<p>I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment &#8212; Although I&#8217;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities &#8212; and they&#8217;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.</p>
<p>The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal &#8211; Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.</p>
<p>Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41473</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 28 Jun 2009 10:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41473</guid>
		<description>Actually, Romero is doing MMO development now (http://slipg8.com/).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.

As for designer hate, people hate us when things are going well. :P  These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#039;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.

In McQuaid&#039;s case, the perspective I&#039;ve heard is that it seems a bit rude to say, &quot;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired....&quot;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#039;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.

Personally, I wish him the best.  I suspect he&#039;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</description>
		<content:encoded><![CDATA[<p>Actually, Romero is doing MMO development now (<a href="http://slipg8.com/" >http://slipg8.com/</a>).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.</p>
<p>As for designer hate, people hate us when things are going well. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#8217;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.</p>
<p>In McQuaid&#8217;s case, the perspective I&#8217;ve heard is that it seems a bit rude to say, &#8220;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired&#8230;.&#8221;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#8217;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.</p>
<p>Personally, I wish him the best.  I suspect he&#8217;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</p>
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		<title>By: Kymee</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41434</link>
		<dc:creator>Kymee</dc:creator>
		<pubDate>Wed, 17 Jun 2009 03:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41434</guid>
		<description>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.

I too am boggled by the &#039;haters&#039; that plague the world of MMORPG&#039;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.

I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#039;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.

So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</description>
		<content:encoded><![CDATA[<p>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.</p>
<p>I too am boggled by the &#8216;haters&#8217; that plague the world of MMORPG&#8217;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.</p>
<p>I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#8217;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.</p>
<p>So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</p>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41429</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41429</guid>
		<description>Oh I understand Garriot&#039;s position in hindsight. And I don&#039;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.

Much of the time, I&#039;m more worried that someday I&#039;ll meet the same fate. Right now, I&#039;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#039;ll be ready to roll with the punches... or hopefully avoid the hate all together.</description>
		<content:encoded><![CDATA[<p>Oh I understand Garriot&#8217;s position in hindsight. And I don&#8217;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.</p>
<p>Much of the time, I&#8217;m more worried that someday I&#8217;ll meet the same fate. Right now, I&#8217;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#8217;ll be ready to roll with the punches&#8230; or hopefully avoid the hate all together.</p>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41427</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 16 Jun 2009 06:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41427</guid>
		<description>@Aaron - I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.

BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later...

@Sara - I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#039;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.

Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#039;t look like Garriott did the dirty at all.

Hell, if I was offered a trip into space and my boss refused to give me the time, I&#039;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#039;d take the opportunity on the assumption that it&#039;d never happen again. Perhaps Garriott felt the same way.

I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.

As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.

Perhaps one day he&#039;ll pop up in the limelight again.</description>
		<content:encoded><![CDATA[<p>@Aaron &#8211; I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.</p>
<p>BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later&#8230;</p>
<p>@Sara &#8211; I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#8217;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.</p>
<p>Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#8217;t look like Garriott did the dirty at all.</p>
<p>Hell, if I was offered a trip into space and my boss refused to give me the time, I&#8217;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#8217;d take the opportunity on the assumption that it&#8217;d never happen again. Perhaps Garriott felt the same way.</p>
<p>I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.</p>
<p>As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.</p>
<p>Perhaps one day he&#8217;ll pop up in the limelight again.</p>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41426</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41426</guid>
		<description>I certainly don&#039;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#039;t that they failed, it&#039;s that they pissed on and off everyone on the way out.

Garriot left a fledgling game to go into space on a publicity stunt that wasn&#039;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#039;s the perception of the time that the hate began to fester.

Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &quot;everything&#039;s awesome, it&#039;s all working as intended, trust us!&quot; Add that to a spectacularly bad community manager, and what you get isn&#039;t just a commercial failure, but a whole host of players feeling betrayed.

It&#039;s not that everyone forgets their past contributions that the hate develops, in fact it&#039;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#039;s &lt;i&gt;why&lt;/i&gt; it stings so much when, from all signs, the players have just been completely betrayed.

Vanguard has it&#039;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.

He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#039;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#039;s trust and you have to work your way back from zero.</description>
		<content:encoded><![CDATA[<p>I certainly don&#8217;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#8217;t that they failed, it&#8217;s that they pissed on and off everyone on the way out.</p>
<p>Garriot left a fledgling game to go into space on a publicity stunt that wasn&#8217;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#8217;s the perception of the time that the hate began to fester.</p>
<p>Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &#8220;everything&#8217;s awesome, it&#8217;s all working as intended, trust us!&#8221; Add that to a spectacularly bad community manager, and what you get isn&#8217;t just a commercial failure, but a whole host of players feeling betrayed.</p>
<p>It&#8217;s not that everyone forgets their past contributions that the hate develops, in fact it&#8217;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#8217;s <i>why</i> it stings so much when, from all signs, the players have just been completely betrayed.</p>
<p>Vanguard has it&#8217;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.</p>
<p>He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#8217;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#8217;s trust and you have to work your way back from zero.</p>
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		<title>By: Aaron</title>
	<atom:link href="http://stroppsworld.com/2009/06/16/welcome-back-brad/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>Comments on: Welcome Back Brad</title>
	<atom:link href="http://stroppsworld.com/2009/06/16/welcome-back-brad/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41479</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41479</guid>
		<description>Thanks for the info Brian, the last I&#039;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.

I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment -- Although I&#039;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities -- and they&#039;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.

The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal - Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.

Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Brian, the last I&#8217;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.</p>
<p>I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment &#8212; Although I&#8217;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities &#8212; and they&#8217;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.</p>
<p>The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal &#8211; Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.</p>
<p>Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41473</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 28 Jun 2009 10:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41473</guid>
		<description>Actually, Romero is doing MMO development now (http://slipg8.com/).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.

As for designer hate, people hate us when things are going well. :P  These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#039;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.

In McQuaid&#039;s case, the perspective I&#039;ve heard is that it seems a bit rude to say, &quot;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired....&quot;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#039;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.

Personally, I wish him the best.  I suspect he&#039;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</description>
		<content:encoded><![CDATA[<p>Actually, Romero is doing MMO development now (<a href="http://slipg8.com/" >http://slipg8.com/</a>).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.</p>
<p>As for designer hate, people hate us when things are going well. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#8217;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.</p>
<p>In McQuaid&#8217;s case, the perspective I&#8217;ve heard is that it seems a bit rude to say, &#8220;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired&#8230;.&#8221;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#8217;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.</p>
<p>Personally, I wish him the best.  I suspect he&#8217;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</p>
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		<title>By: Kymee</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41434</link>
		<dc:creator>Kymee</dc:creator>
		<pubDate>Wed, 17 Jun 2009 03:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41434</guid>
		<description>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.

I too am boggled by the &#039;haters&#039; that plague the world of MMORPG&#039;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.

I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#039;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.

So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</description>
		<content:encoded><![CDATA[<p>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.</p>
<p>I too am boggled by the &#8216;haters&#8217; that plague the world of MMORPG&#8217;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.</p>
<p>I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#8217;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.</p>
<p>So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</p>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41429</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41429</guid>
		<description>Oh I understand Garriot&#039;s position in hindsight. And I don&#039;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.

Much of the time, I&#039;m more worried that someday I&#039;ll meet the same fate. Right now, I&#039;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#039;ll be ready to roll with the punches... or hopefully avoid the hate all together.</description>
		<content:encoded><![CDATA[<p>Oh I understand Garriot&#8217;s position in hindsight. And I don&#8217;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.</p>
<p>Much of the time, I&#8217;m more worried that someday I&#8217;ll meet the same fate. Right now, I&#8217;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#8217;ll be ready to roll with the punches&#8230; or hopefully avoid the hate all together.</p>
]]></content:encoded>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41427</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 16 Jun 2009 06:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41427</guid>
		<description>@Aaron - I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.

BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later...

@Sara - I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#039;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.

Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#039;t look like Garriott did the dirty at all.

Hell, if I was offered a trip into space and my boss refused to give me the time, I&#039;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#039;d take the opportunity on the assumption that it&#039;d never happen again. Perhaps Garriott felt the same way.

I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.

As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.

Perhaps one day he&#039;ll pop up in the limelight again.</description>
		<content:encoded><![CDATA[<p>@Aaron &#8211; I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.</p>
<p>BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later&#8230;</p>
<p>@Sara &#8211; I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#8217;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.</p>
<p>Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#8217;t look like Garriott did the dirty at all.</p>
<p>Hell, if I was offered a trip into space and my boss refused to give me the time, I&#8217;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#8217;d take the opportunity on the assumption that it&#8217;d never happen again. Perhaps Garriott felt the same way.</p>
<p>I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.</p>
<p>As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.</p>
<p>Perhaps one day he&#8217;ll pop up in the limelight again.</p>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41426</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41426</guid>
		<description>I certainly don&#039;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#039;t that they failed, it&#039;s that they pissed on and off everyone on the way out.

Garriot left a fledgling game to go into space on a publicity stunt that wasn&#039;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#039;s the perception of the time that the hate began to fester.

Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &quot;everything&#039;s awesome, it&#039;s all working as intended, trust us!&quot; Add that to a spectacularly bad community manager, and what you get isn&#039;t just a commercial failure, but a whole host of players feeling betrayed.

It&#039;s not that everyone forgets their past contributions that the hate develops, in fact it&#039;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#039;s &lt;i&gt;why&lt;/i&gt; it stings so much when, from all signs, the players have just been completely betrayed.

Vanguard has it&#039;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.

He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#039;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#039;s trust and you have to work your way back from zero.</description>
		<content:encoded><![CDATA[<p>I certainly don&#8217;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#8217;t that they failed, it&#8217;s that they pissed on and off everyone on the way out.</p>
<p>Garriot left a fledgling game to go into space on a publicity stunt that wasn&#8217;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#8217;s the perception of the time that the hate began to fester.</p>
<p>Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &#8220;everything&#8217;s awesome, it&#8217;s all working as intended, trust us!&#8221; Add that to a spectacularly bad community manager, and what you get isn&#8217;t just a commercial failure, but a whole host of players feeling betrayed.</p>
<p>It&#8217;s not that everyone forgets their past contributions that the hate develops, in fact it&#8217;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#8217;s <i>why</i> it stings so much when, from all signs, the players have just been completely betrayed.</p>
<p>Vanguard has it&#8217;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.</p>
<p>He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#8217;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#8217;s trust and you have to work your way back from zero.</p>
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		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41479</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41479</guid>
		<description>Thanks for the info Brian, the last I&#039;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.

I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment -- Although I&#039;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities -- and they&#039;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.

The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal - Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.

Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Brian, the last I&#8217;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.</p>
<p>I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment &#8212; Although I&#8217;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities &#8212; and they&#8217;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.</p>
<p>The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal &#8211; Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.</p>
<p>Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</p>
]]></content:encoded>
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		<title>Comments on: Welcome Back Brad</title>
	<atom:link href="http://stroppsworld.com/2009/06/16/welcome-back-brad/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41479</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41479</guid>
		<description>Thanks for the info Brian, the last I&#039;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.

I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment -- Although I&#039;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities -- and they&#039;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.

The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal - Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.

Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Brian, the last I&#8217;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.</p>
<p>I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment &#8212; Although I&#8217;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities &#8212; and they&#8217;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.</p>
<p>The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal &#8211; Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.</p>
<p>Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</p>
]]></content:encoded>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41473</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 28 Jun 2009 10:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41473</guid>
		<description>Actually, Romero is doing MMO development now (http://slipg8.com/).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.

As for designer hate, people hate us when things are going well. :P  These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#039;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.

In McQuaid&#039;s case, the perspective I&#039;ve heard is that it seems a bit rude to say, &quot;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired....&quot;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#039;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.

Personally, I wish him the best.  I suspect he&#039;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</description>
		<content:encoded><![CDATA[<p>Actually, Romero is doing MMO development now (<a href="http://slipg8.com/" >http://slipg8.com/</a>).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.</p>
<p>As for designer hate, people hate us when things are going well. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#8217;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.</p>
<p>In McQuaid&#8217;s case, the perspective I&#8217;ve heard is that it seems a bit rude to say, &#8220;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired&#8230;.&#8221;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#8217;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.</p>
<p>Personally, I wish him the best.  I suspect he&#8217;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</p>
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		<title>By: Kymee</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41434</link>
		<dc:creator>Kymee</dc:creator>
		<pubDate>Wed, 17 Jun 2009 03:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41434</guid>
		<description>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.

I too am boggled by the &#039;haters&#039; that plague the world of MMORPG&#039;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.

I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#039;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.

So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</description>
		<content:encoded><![CDATA[<p>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.</p>
<p>I too am boggled by the &#8216;haters&#8217; that plague the world of MMORPG&#8217;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.</p>
<p>I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#8217;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.</p>
<p>So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</p>
]]></content:encoded>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41429</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41429</guid>
		<description>Oh I understand Garriot&#039;s position in hindsight. And I don&#039;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.

Much of the time, I&#039;m more worried that someday I&#039;ll meet the same fate. Right now, I&#039;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#039;ll be ready to roll with the punches... or hopefully avoid the hate all together.</description>
		<content:encoded><![CDATA[<p>Oh I understand Garriot&#8217;s position in hindsight. And I don&#8217;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.</p>
<p>Much of the time, I&#8217;m more worried that someday I&#8217;ll meet the same fate. Right now, I&#8217;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#8217;ll be ready to roll with the punches&#8230; or hopefully avoid the hate all together.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41427</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 16 Jun 2009 06:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41427</guid>
		<description>@Aaron - I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.

BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later...

@Sara - I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#039;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.

Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#039;t look like Garriott did the dirty at all.

Hell, if I was offered a trip into space and my boss refused to give me the time, I&#039;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#039;d take the opportunity on the assumption that it&#039;d never happen again. Perhaps Garriott felt the same way.

I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.

As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.

Perhaps one day he&#039;ll pop up in the limelight again.</description>
		<content:encoded><![CDATA[<p>@Aaron &#8211; I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.</p>
<p>BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later&#8230;</p>
<p>@Sara &#8211; I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#8217;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.</p>
<p>Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#8217;t look like Garriott did the dirty at all.</p>
<p>Hell, if I was offered a trip into space and my boss refused to give me the time, I&#8217;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#8217;d take the opportunity on the assumption that it&#8217;d never happen again. Perhaps Garriott felt the same way.</p>
<p>I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.</p>
<p>As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.</p>
<p>Perhaps one day he&#8217;ll pop up in the limelight again.</p>
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	<item>
		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41426</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41426</guid>
		<description>I certainly don&#039;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#039;t that they failed, it&#039;s that they pissed on and off everyone on the way out.

Garriot left a fledgling game to go into space on a publicity stunt that wasn&#039;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#039;s the perception of the time that the hate began to fester.

Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &quot;everything&#039;s awesome, it&#039;s all working as intended, trust us!&quot; Add that to a spectacularly bad community manager, and what you get isn&#039;t just a commercial failure, but a whole host of players feeling betrayed.

It&#039;s not that everyone forgets their past contributions that the hate develops, in fact it&#039;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#039;s &lt;i&gt;why&lt;/i&gt; it stings so much when, from all signs, the players have just been completely betrayed.

Vanguard has it&#039;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.

He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#039;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#039;s trust and you have to work your way back from zero.</description>
		<content:encoded><![CDATA[<p>I certainly don&#8217;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#8217;t that they failed, it&#8217;s that they pissed on and off everyone on the way out.</p>
<p>Garriot left a fledgling game to go into space on a publicity stunt that wasn&#8217;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#8217;s the perception of the time that the hate began to fester.</p>
<p>Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &#8220;everything&#8217;s awesome, it&#8217;s all working as intended, trust us!&#8221; Add that to a spectacularly bad community manager, and what you get isn&#8217;t just a commercial failure, but a whole host of players feeling betrayed.</p>
<p>It&#8217;s not that everyone forgets their past contributions that the hate develops, in fact it&#8217;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#8217;s <i>why</i> it stings so much when, from all signs, the players have just been completely betrayed.</p>
<p>Vanguard has it&#8217;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.</p>
<p>He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#8217;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#8217;s trust and you have to work your way back from zero.</p>
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		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41473</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 28 Jun 2009 10:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41473</guid>
		<description>Actually, Romero is doing MMO development now (http://slipg8.com/).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.

As for designer hate, people hate us when things are going well. :P  These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#039;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.

In McQuaid&#039;s case, the perspective I&#039;ve heard is that it seems a bit rude to say, &quot;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired....&quot;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#039;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.

Personally, I wish him the best.  I suspect he&#039;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</description>
		<content:encoded><![CDATA[<p>Actually, Romero is doing MMO development now (<a href="http://slipg8.com/" >http://slipg8.com/</a>).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.</p>
<p>As for designer hate, people hate us when things are going well. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#8217;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.</p>
<p>In McQuaid&#8217;s case, the perspective I&#8217;ve heard is that it seems a bit rude to say, &#8220;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired&#8230;.&#8221;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#8217;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.</p>
<p>Personally, I wish him the best.  I suspect he&#8217;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</p>
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		<title>Comments on: Welcome Back Brad</title>
	<atom:link href="http://stroppsworld.com/2009/06/16/welcome-back-brad/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41479</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41479</guid>
		<description>Thanks for the info Brian, the last I&#039;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.

I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment -- Although I&#039;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities -- and they&#039;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.

The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal - Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.

Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Brian, the last I&#8217;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.</p>
<p>I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment &#8212; Although I&#8217;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities &#8212; and they&#8217;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.</p>
<p>The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal &#8211; Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.</p>
<p>Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41473</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 28 Jun 2009 10:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41473</guid>
		<description>Actually, Romero is doing MMO development now (http://slipg8.com/).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.

As for designer hate, people hate us when things are going well. :P  These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#039;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.

In McQuaid&#039;s case, the perspective I&#039;ve heard is that it seems a bit rude to say, &quot;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired....&quot;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#039;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.

Personally, I wish him the best.  I suspect he&#039;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</description>
		<content:encoded><![CDATA[<p>Actually, Romero is doing MMO development now (<a href="http://slipg8.com/" >http://slipg8.com/</a>).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.</p>
<p>As for designer hate, people hate us when things are going well. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#8217;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.</p>
<p>In McQuaid&#8217;s case, the perspective I&#8217;ve heard is that it seems a bit rude to say, &#8220;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired&#8230;.&#8221;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#8217;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.</p>
<p>Personally, I wish him the best.  I suspect he&#8217;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</p>
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		<title>By: Kymee</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41434</link>
		<dc:creator>Kymee</dc:creator>
		<pubDate>Wed, 17 Jun 2009 03:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41434</guid>
		<description>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.

I too am boggled by the &#039;haters&#039; that plague the world of MMORPG&#039;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.

I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#039;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.

So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</description>
		<content:encoded><![CDATA[<p>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.</p>
<p>I too am boggled by the &#8216;haters&#8217; that plague the world of MMORPG&#8217;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.</p>
<p>I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#8217;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.</p>
<p>So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</p>
]]></content:encoded>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41429</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41429</guid>
		<description>Oh I understand Garriot&#039;s position in hindsight. And I don&#039;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.

Much of the time, I&#039;m more worried that someday I&#039;ll meet the same fate. Right now, I&#039;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#039;ll be ready to roll with the punches... or hopefully avoid the hate all together.</description>
		<content:encoded><![CDATA[<p>Oh I understand Garriot&#8217;s position in hindsight. And I don&#8217;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.</p>
<p>Much of the time, I&#8217;m more worried that someday I&#8217;ll meet the same fate. Right now, I&#8217;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#8217;ll be ready to roll with the punches&#8230; or hopefully avoid the hate all together.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41427</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 16 Jun 2009 06:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41427</guid>
		<description>@Aaron - I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.

BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later...

@Sara - I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#039;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.

Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#039;t look like Garriott did the dirty at all.

Hell, if I was offered a trip into space and my boss refused to give me the time, I&#039;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#039;d take the opportunity on the assumption that it&#039;d never happen again. Perhaps Garriott felt the same way.

I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.

As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.

Perhaps one day he&#039;ll pop up in the limelight again.</description>
		<content:encoded><![CDATA[<p>@Aaron &#8211; I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.</p>
<p>BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later&#8230;</p>
<p>@Sara &#8211; I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#8217;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.</p>
<p>Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#8217;t look like Garriott did the dirty at all.</p>
<p>Hell, if I was offered a trip into space and my boss refused to give me the time, I&#8217;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#8217;d take the opportunity on the assumption that it&#8217;d never happen again. Perhaps Garriott felt the same way.</p>
<p>I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.</p>
<p>As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.</p>
<p>Perhaps one day he&#8217;ll pop up in the limelight again.</p>
]]></content:encoded>
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	<item>
		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41426</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41426</guid>
		<description>I certainly don&#039;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#039;t that they failed, it&#039;s that they pissed on and off everyone on the way out.

Garriot left a fledgling game to go into space on a publicity stunt that wasn&#039;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#039;s the perception of the time that the hate began to fester.

Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &quot;everything&#039;s awesome, it&#039;s all working as intended, trust us!&quot; Add that to a spectacularly bad community manager, and what you get isn&#039;t just a commercial failure, but a whole host of players feeling betrayed.

It&#039;s not that everyone forgets their past contributions that the hate develops, in fact it&#039;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#039;s &lt;i&gt;why&lt;/i&gt; it stings so much when, from all signs, the players have just been completely betrayed.

Vanguard has it&#039;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.

He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#039;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#039;s trust and you have to work your way back from zero.</description>
		<content:encoded><![CDATA[<p>I certainly don&#8217;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#8217;t that they failed, it&#8217;s that they pissed on and off everyone on the way out.</p>
<p>Garriot left a fledgling game to go into space on a publicity stunt that wasn&#8217;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#8217;s the perception of the time that the hate began to fester.</p>
<p>Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &#8220;everything&#8217;s awesome, it&#8217;s all working as intended, trust us!&#8221; Add that to a spectacularly bad community manager, and what you get isn&#8217;t just a commercial failure, but a whole host of players feeling betrayed.</p>
<p>It&#8217;s not that everyone forgets their past contributions that the hate develops, in fact it&#8217;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#8217;s <i>why</i> it stings so much when, from all signs, the players have just been completely betrayed.</p>
<p>Vanguard has it&#8217;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.</p>
<p>He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#8217;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#8217;s trust and you have to work your way back from zero.</p>
]]></content:encoded>
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	<item>
		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41434</link>
		<dc:creator>Kymee</dc:creator>
		<pubDate>Wed, 17 Jun 2009 03:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41434</guid>
		<description>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.

I too am boggled by the &#039;haters&#039; that plague the world of MMORPG&#039;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.

I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#039;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.

So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</description>
		<content:encoded><![CDATA[<p>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.</p>
<p>I too am boggled by the &#8216;haters&#8217; that plague the world of MMORPG&#8217;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.</p>
<p>I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#8217;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.</p>
<p>So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments on: Welcome Back Brad</title>
	<atom:link href="http://stroppsworld.com/2009/06/16/welcome-back-brad/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41479</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41479</guid>
		<description>Thanks for the info Brian, the last I&#039;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.

I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment -- Although I&#039;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities -- and they&#039;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.

The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal - Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.

Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Brian, the last I&#8217;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.</p>
<p>I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment &#8212; Although I&#8217;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities &#8212; and they&#8217;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.</p>
<p>The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal &#8211; Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.</p>
<p>Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</p>
]]></content:encoded>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41473</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 28 Jun 2009 10:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41473</guid>
		<description>Actually, Romero is doing MMO development now (http://slipg8.com/).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.

As for designer hate, people hate us when things are going well. :P  These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#039;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.

In McQuaid&#039;s case, the perspective I&#039;ve heard is that it seems a bit rude to say, &quot;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired....&quot;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#039;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.

Personally, I wish him the best.  I suspect he&#039;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</description>
		<content:encoded><![CDATA[<p>Actually, Romero is doing MMO development now (<a href="http://slipg8.com/" >http://slipg8.com/</a>).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.</p>
<p>As for designer hate, people hate us when things are going well. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#8217;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.</p>
<p>In McQuaid&#8217;s case, the perspective I&#8217;ve heard is that it seems a bit rude to say, &#8220;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired&#8230;.&#8221;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#8217;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.</p>
<p>Personally, I wish him the best.  I suspect he&#8217;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</p>
]]></content:encoded>
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	<item>
		<title>By: Kymee</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41434</link>
		<dc:creator>Kymee</dc:creator>
		<pubDate>Wed, 17 Jun 2009 03:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41434</guid>
		<description>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.

I too am boggled by the &#039;haters&#039; that plague the world of MMORPG&#039;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.

I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#039;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.

So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</description>
		<content:encoded><![CDATA[<p>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.</p>
<p>I too am boggled by the &#8216;haters&#8217; that plague the world of MMORPG&#8217;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.</p>
<p>I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#8217;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.</p>
<p>So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</p>
]]></content:encoded>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41429</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41429</guid>
		<description>Oh I understand Garriot&#039;s position in hindsight. And I don&#039;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.

Much of the time, I&#039;m more worried that someday I&#039;ll meet the same fate. Right now, I&#039;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#039;ll be ready to roll with the punches... or hopefully avoid the hate all together.</description>
		<content:encoded><![CDATA[<p>Oh I understand Garriot&#8217;s position in hindsight. And I don&#8217;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.</p>
<p>Much of the time, I&#8217;m more worried that someday I&#8217;ll meet the same fate. Right now, I&#8217;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#8217;ll be ready to roll with the punches&#8230; or hopefully avoid the hate all together.</p>
]]></content:encoded>
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	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41427</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 16 Jun 2009 06:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41427</guid>
		<description>@Aaron - I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.

BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later...

@Sara - I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#039;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.

Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#039;t look like Garriott did the dirty at all.

Hell, if I was offered a trip into space and my boss refused to give me the time, I&#039;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#039;d take the opportunity on the assumption that it&#039;d never happen again. Perhaps Garriott felt the same way.

I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.

As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.

Perhaps one day he&#039;ll pop up in the limelight again.</description>
		<content:encoded><![CDATA[<p>@Aaron &#8211; I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.</p>
<p>BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later&#8230;</p>
<p>@Sara &#8211; I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#8217;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.</p>
<p>Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#8217;t look like Garriott did the dirty at all.</p>
<p>Hell, if I was offered a trip into space and my boss refused to give me the time, I&#8217;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#8217;d take the opportunity on the assumption that it&#8217;d never happen again. Perhaps Garriott felt the same way.</p>
<p>I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.</p>
<p>As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.</p>
<p>Perhaps one day he&#8217;ll pop up in the limelight again.</p>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41426</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41426</guid>
		<description>I certainly don&#039;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#039;t that they failed, it&#039;s that they pissed on and off everyone on the way out.

Garriot left a fledgling game to go into space on a publicity stunt that wasn&#039;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#039;s the perception of the time that the hate began to fester.

Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &quot;everything&#039;s awesome, it&#039;s all working as intended, trust us!&quot; Add that to a spectacularly bad community manager, and what you get isn&#039;t just a commercial failure, but a whole host of players feeling betrayed.

It&#039;s not that everyone forgets their past contributions that the hate develops, in fact it&#039;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#039;s &lt;i&gt;why&lt;/i&gt; it stings so much when, from all signs, the players have just been completely betrayed.

Vanguard has it&#039;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.

He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#039;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#039;s trust and you have to work your way back from zero.</description>
		<content:encoded><![CDATA[<p>I certainly don&#8217;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#8217;t that they failed, it&#8217;s that they pissed on and off everyone on the way out.</p>
<p>Garriot left a fledgling game to go into space on a publicity stunt that wasn&#8217;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#8217;s the perception of the time that the hate began to fester.</p>
<p>Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &#8220;everything&#8217;s awesome, it&#8217;s all working as intended, trust us!&#8221; Add that to a spectacularly bad community manager, and what you get isn&#8217;t just a commercial failure, but a whole host of players feeling betrayed.</p>
<p>It&#8217;s not that everyone forgets their past contributions that the hate develops, in fact it&#8217;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#8217;s <i>why</i> it stings so much when, from all signs, the players have just been completely betrayed.</p>
<p>Vanguard has it&#8217;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.</p>
<p>He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#8217;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#8217;s trust and you have to work your way back from zero.</p>
]]></content:encoded>
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		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41429</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41429</guid>
		<description>Oh I understand Garriot&#039;s position in hindsight. And I don&#039;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.

Much of the time, I&#039;m more worried that someday I&#039;ll meet the same fate. Right now, I&#039;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#039;ll be ready to roll with the punches... or hopefully avoid the hate all together.</description>
		<content:encoded><![CDATA[<p>Oh I understand Garriot&#8217;s position in hindsight. And I don&#8217;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.</p>
<p>Much of the time, I&#8217;m more worried that someday I&#8217;ll meet the same fate. Right now, I&#8217;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#8217;ll be ready to roll with the punches&#8230; or hopefully avoid the hate all together.</p>
]]></content:encoded>
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		<title>Comments on: Welcome Back Brad</title>
	<atom:link href="http://stroppsworld.com/2009/06/16/welcome-back-brad/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41479</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41479</guid>
		<description>Thanks for the info Brian, the last I&#039;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.

I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment -- Although I&#039;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities -- and they&#039;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.

The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal - Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.

Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Brian, the last I&#8217;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.</p>
<p>I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment &#8212; Although I&#8217;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities &#8212; and they&#8217;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.</p>
<p>The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal &#8211; Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.</p>
<p>Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</p>
]]></content:encoded>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41473</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 28 Jun 2009 10:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41473</guid>
		<description>Actually, Romero is doing MMO development now (http://slipg8.com/).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.

As for designer hate, people hate us when things are going well. :P  These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#039;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.

In McQuaid&#039;s case, the perspective I&#039;ve heard is that it seems a bit rude to say, &quot;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired....&quot;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#039;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.

Personally, I wish him the best.  I suspect he&#039;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</description>
		<content:encoded><![CDATA[<p>Actually, Romero is doing MMO development now (<a href="http://slipg8.com/" >http://slipg8.com/</a>).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.</p>
<p>As for designer hate, people hate us when things are going well. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#8217;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.</p>
<p>In McQuaid&#8217;s case, the perspective I&#8217;ve heard is that it seems a bit rude to say, &#8220;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired&#8230;.&#8221;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#8217;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.</p>
<p>Personally, I wish him the best.  I suspect he&#8217;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</p>
]]></content:encoded>
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		<title>By: Kymee</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41434</link>
		<dc:creator>Kymee</dc:creator>
		<pubDate>Wed, 17 Jun 2009 03:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41434</guid>
		<description>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.

I too am boggled by the &#039;haters&#039; that plague the world of MMORPG&#039;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.

I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#039;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.

So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</description>
		<content:encoded><![CDATA[<p>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.</p>
<p>I too am boggled by the &#8216;haters&#8217; that plague the world of MMORPG&#8217;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.</p>
<p>I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#8217;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.</p>
<p>So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41429</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41429</guid>
		<description>Oh I understand Garriot&#039;s position in hindsight. And I don&#039;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.

Much of the time, I&#039;m more worried that someday I&#039;ll meet the same fate. Right now, I&#039;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#039;ll be ready to roll with the punches... or hopefully avoid the hate all together.</description>
		<content:encoded><![CDATA[<p>Oh I understand Garriot&#8217;s position in hindsight. And I don&#8217;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.</p>
<p>Much of the time, I&#8217;m more worried that someday I&#8217;ll meet the same fate. Right now, I&#8217;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#8217;ll be ready to roll with the punches&#8230; or hopefully avoid the hate all together.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41427</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 16 Jun 2009 06:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41427</guid>
		<description>@Aaron - I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.

BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later...

@Sara - I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#039;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.

Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#039;t look like Garriott did the dirty at all.

Hell, if I was offered a trip into space and my boss refused to give me the time, I&#039;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#039;d take the opportunity on the assumption that it&#039;d never happen again. Perhaps Garriott felt the same way.

I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.

As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.

Perhaps one day he&#039;ll pop up in the limelight again.</description>
		<content:encoded><![CDATA[<p>@Aaron &#8211; I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.</p>
<p>BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later&#8230;</p>
<p>@Sara &#8211; I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#8217;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.</p>
<p>Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#8217;t look like Garriott did the dirty at all.</p>
<p>Hell, if I was offered a trip into space and my boss refused to give me the time, I&#8217;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#8217;d take the opportunity on the assumption that it&#8217;d never happen again. Perhaps Garriott felt the same way.</p>
<p>I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.</p>
<p>As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.</p>
<p>Perhaps one day he&#8217;ll pop up in the limelight again.</p>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41426</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41426</guid>
		<description>I certainly don&#039;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#039;t that they failed, it&#039;s that they pissed on and off everyone on the way out.

Garriot left a fledgling game to go into space on a publicity stunt that wasn&#039;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#039;s the perception of the time that the hate began to fester.

Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &quot;everything&#039;s awesome, it&#039;s all working as intended, trust us!&quot; Add that to a spectacularly bad community manager, and what you get isn&#039;t just a commercial failure, but a whole host of players feeling betrayed.

It&#039;s not that everyone forgets their past contributions that the hate develops, in fact it&#039;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#039;s &lt;i&gt;why&lt;/i&gt; it stings so much when, from all signs, the players have just been completely betrayed.

Vanguard has it&#039;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.

He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#039;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#039;s trust and you have to work your way back from zero.</description>
		<content:encoded><![CDATA[<p>I certainly don&#8217;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#8217;t that they failed, it&#8217;s that they pissed on and off everyone on the way out.</p>
<p>Garriot left a fledgling game to go into space on a publicity stunt that wasn&#8217;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#8217;s the perception of the time that the hate began to fester.</p>
<p>Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &#8220;everything&#8217;s awesome, it&#8217;s all working as intended, trust us!&#8221; Add that to a spectacularly bad community manager, and what you get isn&#8217;t just a commercial failure, but a whole host of players feeling betrayed.</p>
<p>It&#8217;s not that everyone forgets their past contributions that the hate develops, in fact it&#8217;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#8217;s <i>why</i> it stings so much when, from all signs, the players have just been completely betrayed.</p>
<p>Vanguard has it&#8217;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.</p>
<p>He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#8217;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#8217;s trust and you have to work your way back from zero.</p>
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		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41427</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 16 Jun 2009 06:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41427</guid>
		<description>@Aaron - I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.

BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later...

@Sara - I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#039;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.

Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#039;t look like Garriott did the dirty at all.

Hell, if I was offered a trip into space and my boss refused to give me the time, I&#039;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#039;d take the opportunity on the assumption that it&#039;d never happen again. Perhaps Garriott felt the same way.

I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.

As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.

Perhaps one day he&#039;ll pop up in the limelight again.</description>
		<content:encoded><![CDATA[<p>@Aaron &#8211; I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.</p>
<p>BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later&#8230;</p>
<p>@Sara &#8211; I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#8217;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.</p>
<p>Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#8217;t look like Garriott did the dirty at all.</p>
<p>Hell, if I was offered a trip into space and my boss refused to give me the time, I&#8217;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#8217;d take the opportunity on the assumption that it&#8217;d never happen again. Perhaps Garriott felt the same way.</p>
<p>I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.</p>
<p>As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.</p>
<p>Perhaps one day he&#8217;ll pop up in the limelight again.</p>
]]></content:encoded>
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		<title>Comments on: Welcome Back Brad</title>
	<atom:link href="http://stroppsworld.com/2009/06/16/welcome-back-brad/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41479</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41479</guid>
		<description>Thanks for the info Brian, the last I&#039;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.

I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment -- Although I&#039;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities -- and they&#039;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.

The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal - Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.

Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Brian, the last I&#8217;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.</p>
<p>I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment &#8212; Although I&#8217;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities &#8212; and they&#8217;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.</p>
<p>The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal &#8211; Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.</p>
<p>Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41473</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 28 Jun 2009 10:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41473</guid>
		<description>Actually, Romero is doing MMO development now (http://slipg8.com/).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.

As for designer hate, people hate us when things are going well. :P  These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#039;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.

In McQuaid&#039;s case, the perspective I&#039;ve heard is that it seems a bit rude to say, &quot;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired....&quot;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#039;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.

Personally, I wish him the best.  I suspect he&#039;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</description>
		<content:encoded><![CDATA[<p>Actually, Romero is doing MMO development now (<a href="http://slipg8.com/" >http://slipg8.com/</a>).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.</p>
<p>As for designer hate, people hate us when things are going well. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#8217;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.</p>
<p>In McQuaid&#8217;s case, the perspective I&#8217;ve heard is that it seems a bit rude to say, &#8220;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired&#8230;.&#8221;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#8217;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.</p>
<p>Personally, I wish him the best.  I suspect he&#8217;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</p>
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		<title>By: Kymee</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41434</link>
		<dc:creator>Kymee</dc:creator>
		<pubDate>Wed, 17 Jun 2009 03:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41434</guid>
		<description>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.

I too am boggled by the &#039;haters&#039; that plague the world of MMORPG&#039;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.

I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#039;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.

So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</description>
		<content:encoded><![CDATA[<p>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.</p>
<p>I too am boggled by the &#8216;haters&#8217; that plague the world of MMORPG&#8217;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.</p>
<p>I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#8217;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.</p>
<p>So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</p>
]]></content:encoded>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41429</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41429</guid>
		<description>Oh I understand Garriot&#039;s position in hindsight. And I don&#039;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.

Much of the time, I&#039;m more worried that someday I&#039;ll meet the same fate. Right now, I&#039;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#039;ll be ready to roll with the punches... or hopefully avoid the hate all together.</description>
		<content:encoded><![CDATA[<p>Oh I understand Garriot&#8217;s position in hindsight. And I don&#8217;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.</p>
<p>Much of the time, I&#8217;m more worried that someday I&#8217;ll meet the same fate. Right now, I&#8217;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#8217;ll be ready to roll with the punches&#8230; or hopefully avoid the hate all together.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41427</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 16 Jun 2009 06:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41427</guid>
		<description>@Aaron - I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.

BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later...

@Sara - I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#039;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.

Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#039;t look like Garriott did the dirty at all.

Hell, if I was offered a trip into space and my boss refused to give me the time, I&#039;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#039;d take the opportunity on the assumption that it&#039;d never happen again. Perhaps Garriott felt the same way.

I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.

As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.

Perhaps one day he&#039;ll pop up in the limelight again.</description>
		<content:encoded><![CDATA[<p>@Aaron &#8211; I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.</p>
<p>BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later&#8230;</p>
<p>@Sara &#8211; I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#8217;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.</p>
<p>Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#8217;t look like Garriott did the dirty at all.</p>
<p>Hell, if I was offered a trip into space and my boss refused to give me the time, I&#8217;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#8217;d take the opportunity on the assumption that it&#8217;d never happen again. Perhaps Garriott felt the same way.</p>
<p>I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.</p>
<p>As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.</p>
<p>Perhaps one day he&#8217;ll pop up in the limelight again.</p>
]]></content:encoded>
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	<item>
		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41426</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41426</guid>
		<description>I certainly don&#039;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#039;t that they failed, it&#039;s that they pissed on and off everyone on the way out.

Garriot left a fledgling game to go into space on a publicity stunt that wasn&#039;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#039;s the perception of the time that the hate began to fester.

Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &quot;everything&#039;s awesome, it&#039;s all working as intended, trust us!&quot; Add that to a spectacularly bad community manager, and what you get isn&#039;t just a commercial failure, but a whole host of players feeling betrayed.

It&#039;s not that everyone forgets their past contributions that the hate develops, in fact it&#039;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#039;s &lt;i&gt;why&lt;/i&gt; it stings so much when, from all signs, the players have just been completely betrayed.

Vanguard has it&#039;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.

He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#039;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#039;s trust and you have to work your way back from zero.</description>
		<content:encoded><![CDATA[<p>I certainly don&#8217;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#8217;t that they failed, it&#8217;s that they pissed on and off everyone on the way out.</p>
<p>Garriot left a fledgling game to go into space on a publicity stunt that wasn&#8217;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#8217;s the perception of the time that the hate began to fester.</p>
<p>Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &#8220;everything&#8217;s awesome, it&#8217;s all working as intended, trust us!&#8221; Add that to a spectacularly bad community manager, and what you get isn&#8217;t just a commercial failure, but a whole host of players feeling betrayed.</p>
<p>It&#8217;s not that everyone forgets their past contributions that the hate develops, in fact it&#8217;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#8217;s <i>why</i> it stings so much when, from all signs, the players have just been completely betrayed.</p>
<p>Vanguard has it&#8217;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.</p>
<p>He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#8217;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#8217;s trust and you have to work your way back from zero.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41426</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41426</guid>
		<description>I certainly don&#039;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#039;t that they failed, it&#039;s that they pissed on and off everyone on the way out.

Garriot left a fledgling game to go into space on a publicity stunt that wasn&#039;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#039;s the perception of the time that the hate began to fester.

Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &quot;everything&#039;s awesome, it&#039;s all working as intended, trust us!&quot; Add that to a spectacularly bad community manager, and what you get isn&#039;t just a commercial failure, but a whole host of players feeling betrayed.

It&#039;s not that everyone forgets their past contributions that the hate develops, in fact it&#039;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#039;s &lt;i&gt;why&lt;/i&gt; it stings so much when, from all signs, the players have just been completely betrayed.

Vanguard has it&#039;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.

He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#039;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#039;s trust and you have to work your way back from zero.</description>
		<content:encoded><![CDATA[<p>I certainly don&#8217;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#8217;t that they failed, it&#8217;s that they pissed on and off everyone on the way out.</p>
<p>Garriot left a fledgling game to go into space on a publicity stunt that wasn&#8217;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#8217;s the perception of the time that the hate began to fester.</p>
<p>Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &#8220;everything&#8217;s awesome, it&#8217;s all working as intended, trust us!&#8221; Add that to a spectacularly bad community manager, and what you get isn&#8217;t just a commercial failure, but a whole host of players feeling betrayed.</p>
<p>It&#8217;s not that everyone forgets their past contributions that the hate develops, in fact it&#8217;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#8217;s <i>why</i> it stings so much when, from all signs, the players have just been completely betrayed.</p>
<p>Vanguard has it&#8217;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.</p>
<p>He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#8217;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#8217;s trust and you have to work your way back from zero.</p>
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		<title>Comments on: Welcome Back Brad</title>
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	<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41479</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41479</guid>
		<description>Thanks for the info Brian, the last I&#039;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.

I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment -- Although I&#039;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities -- and they&#039;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.

The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal - Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.

Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Brian, the last I&#8217;d heard of Romero was when he dropped out of the AAA FPS space to work on Cellphone games.</p>
<p>I expect that (some) players tend to invest themselves heavily in the games they play, perhaps more so that with other forms of entertainment &#8212; Although I&#8217;ve never heard of a game-designer stalker whereas there have been plenty of stalkers of other celebrities &#8212; and they&#8217;re somewhat technical, the internet is a great forum to vent ones ill-considered rage.</p>
<p>The comments about having fun, yeah, I can see where people could be offended. But does anyone seriously consider that he should have spent the last two years sitting in a darkened room watching reruns of the Brady Bunch? (That would have been punishment enough for the most hardened criminal &#8211; Madoff was lucky) With the (reported) personal issues he faced during the development of Vanguard, taking time off like that would have been the best thing he could have done.</p>
<p>Not only would it have been career suicide, at that level he was probably subject to a number of non-disclosures which would have made spilling the beans financial suicide as well.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41473</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 28 Jun 2009 10:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41473</guid>
		<description>Actually, Romero is doing MMO development now (http://slipg8.com/).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.

As for designer hate, people hate us when things are going well. :P  These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#039;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.

In McQuaid&#039;s case, the perspective I&#039;ve heard is that it seems a bit rude to say, &quot;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired....&quot;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#039;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.

Personally, I wish him the best.  I suspect he&#039;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</description>
		<content:encoded><![CDATA[<p>Actually, Romero is doing MMO development now (<a href="http://slipg8.com/" >http://slipg8.com/</a>).  He got bought by Gazillion when they bought up a bunch of MMO-related companies a while ago.</p>
<p>As for designer hate, people hate us when things are going well. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   These games encourage a certain passion, and people sometimes get worked up when their favorite game doesn&#8217;t live up to expectations.  If the game actually stumbles and falls, then the knives come out.</p>
<p>In McQuaid&#8217;s case, the perspective I&#8217;ve heard is that it seems a bit rude to say, &#8220;Yeah, I was out riding dirt bikes and having a blast while the employees I convinced to work long hours with me were being fired&#8230;.&#8221;  Of course, the politics of the game industry prevent him from really discussing the issue.  If he were worked over by Sony, it would be career suicide to say that&#8217;s what happened.  To admit fault would cast a shadow his reputation.  So, the best option is to remain silent and let people fill in their own blanks.</p>
<p>Personally, I wish him the best.  I suspect he&#8217;s gotten a dose of humility from the experience, and hope he takes it as an opportunity for personal growth.</p>
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		<title>By: Kymee</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41434</link>
		<dc:creator>Kymee</dc:creator>
		<pubDate>Wed, 17 Jun 2009 03:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41434</guid>
		<description>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.

I too am boggled by the &#039;haters&#039; that plague the world of MMORPG&#039;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.

I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#039;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.

So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</description>
		<content:encoded><![CDATA[<p>Well said, well written article and FINALLY a voice of reason and wisdom in the gaming world.</p>
<p>I too am boggled by the &#8216;haters&#8217; that plague the world of MMORPG&#8217;s.  Is it role playing carrying over?  But then in raiding I often wonder why a grown adult would allow someone to scream and berate them during a raid that would otherwise, face to face, not be tolerated.</p>
<p>I too am excited at Brads reemergence into our world and love of gaming.  There is no one that can design a game, no one with vision like his.  He is truly one of a kind.  I don&#8217;t see how hanging onto bitterness and hateful feelings can outweigh the amazing experience of playing one of his games, regardless the game bugs/issues and they ALL have them.</p>
<p>So thank you for writing this and showing there are gamers out there that still use their hearts and wisdom.</p>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41429</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41429</guid>
		<description>Oh I understand Garriot&#039;s position in hindsight. And I don&#039;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.

Much of the time, I&#039;m more worried that someday I&#039;ll meet the same fate. Right now, I&#039;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#039;ll be ready to roll with the punches... or hopefully avoid the hate all together.</description>
		<content:encoded><![CDATA[<p>Oh I understand Garriot&#8217;s position in hindsight. And I don&#8217;t really hate any of the developers, these are just the things that I observed as the major triggers for the hate.</p>
<p>Much of the time, I&#8217;m more worried that someday I&#8217;ll meet the same fate. Right now, I&#8217;m mostly just taking down notes on how things have been handled so if it ever comes up in the future, I&#8217;ll be ready to roll with the punches&#8230; or hopefully avoid the hate all together.</p>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41427</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 16 Jun 2009 06:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41427</guid>
		<description>@Aaron - I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.

BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later...

@Sara - I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#039;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.

Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#039;t look like Garriott did the dirty at all.

Hell, if I was offered a trip into space and my boss refused to give me the time, I&#039;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#039;d take the opportunity on the assumption that it&#039;d never happen again. Perhaps Garriott felt the same way.

I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.

As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.

Perhaps one day he&#039;ll pop up in the limelight again.</description>
		<content:encoded><![CDATA[<p>@Aaron &#8211; I do recall one nasty comment from an AC, but I was more surprised to see people saying that the orig release of VG was better and that the game was destroyed by the later devs. Hmmm.</p>
<p>BTW, my post may have been premature, looks like Genda has discovered evidence that the blog is not by Brad McQuaid. More on that later&#8230;</p>
<p>@Sara &#8211; I know where you are coming from, but (at this point) I want to address one thing. According to the recent lawsuit documents, Garriott had the space trip booked for quite a while (some years I think) and it was an event that couldn&#8217;t be moved (was there a deposit? Not sure.) In fact, it came shortly after the game had been released, and he took the opportunity.</p>
<p>Then when he had come down and was still in the quarantine phase, NCSoft did the dirty (allegedly) and effectively sacked him and made it seem like he had left voluntarily. Now the results of that will be seen in the court case, but to me, it doesn&#8217;t look like Garriott did the dirty at all.</p>
<p>Hell, if I was offered a trip into space and my boss refused to give me the time, I&#8217;d quit. Simple as that. Space is a dream for me, and always has been since I was a kid. So I&#8217;d take the opportunity on the assumption that it&#8217;d never happen again. Perhaps Garriott felt the same way.</p>
<p>I think, in hindsight, the promotion of TR tied to that flight was the mistake, especially since everything fell apart soon after. It made RG a good scapegoat.</p>
<p>As for John Romero, I think he also found out how hard it is to run a company. Especially one as public and with the rockstar status of Ion Storm. They promised a lot and also failed to deliver (for the most part.) As for the mobile games, I suspect that Romero found the mother lode with that one. There may be more money in that industry than in any PC game studio.</p>
<p>Perhaps one day he&#8217;ll pop up in the limelight again.</p>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41426</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41426</guid>
		<description>I certainly don&#039;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#039;t that they failed, it&#039;s that they pissed on and off everyone on the way out.

Garriot left a fledgling game to go into space on a publicity stunt that wasn&#039;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#039;s the perception of the time that the hate began to fester.

Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &quot;everything&#039;s awesome, it&#039;s all working as intended, trust us!&quot; Add that to a spectacularly bad community manager, and what you get isn&#039;t just a commercial failure, but a whole host of players feeling betrayed.

It&#039;s not that everyone forgets their past contributions that the hate develops, in fact it&#039;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#039;s &lt;i&gt;why&lt;/i&gt; it stings so much when, from all signs, the players have just been completely betrayed.

Vanguard has it&#039;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.

He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#039;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#039;s trust and you have to work your way back from zero.</description>
		<content:encoded><![CDATA[<p>I certainly don&#8217;t wish ill on Mr. McQuaid, but I also understand why there tends to be bucket loads of hate for those specific failed MMO designers. In every case you bring up, it isn&#8217;t that they failed, it&#8217;s that they pissed on and off everyone on the way out.</p>
<p>Garriot left a fledgling game to go into space on a publicity stunt that wasn&#8217;t even really making all that much publicity. And it closed down within spitting distance of that event, rather making it seem as though he was taking his profits and running while everyone else was left to hold the baggage. Now of course he has a different story, but that&#8217;s the perception of the time that the hate began to fester.</p>
<p>Roper more or less just gets saddled with Hellgate: London, which there are a myriad of sites dedicated to the story of. Most importantly, when things were going bad for them, the company line remained &#8220;everything&#8217;s awesome, it&#8217;s all working as intended, trust us!&#8221; Add that to a spectacularly bad community manager, and what you get isn&#8217;t just a commercial failure, but a whole host of players feeling betrayed.</p>
<p>It&#8217;s not that everyone forgets their past contributions that the hate develops, in fact it&#8217;s because of their past contributions that the hate develops. People trust them, not just to produce good games, but to be good developers and not leave them in the lurch. That&#8217;s <i>why</i> it stings so much when, from all signs, the players have just been completely betrayed.</p>
<p>Vanguard has it&#8217;s own Saga surrounding those themes. And McQuaid certainly made his share of mistakes in how he treated the players and the staff.</p>
<p>He gets a second chance. Honestly, all of them certainly deserve second chances. Hell I&#8217;m kind of surprised John Romero is still relegated to Mobile Games development. I think players can be a pretty forgiving lot, but just like in regular life, you loose people&#8217;s trust and you have to work your way back from zero.</p>
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		<title>By: Aaron</title>
		<link>http://stroppsworld.com/2009/06/16/welcome-back-brad/#comment-41425</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=763#comment-41425</guid>
		<description>Thanks for the pointer. I&#039;m surprised there are no nasty replies to that blog yet, but I guess the comments are moderated. 

Still, it&#039;s nice to see him back. I only got into playing around with design ideas and blogging because Brad encouraged such discussions on the Sigil forums. I never bought the game, but I spent years debating MMO design on those forums.</description>
		<content:encoded><![CDATA[<p>Thanks for the pointer. I&#8217;m surprised there are no nasty replies to that blog yet, but I guess the comments are moderated. </p>
<p>Still, it&#8217;s nice to see him back. I only got into playing around with design ideas and blogging because Brad encouraged such discussions on the Sigil forums. I never bought the game, but I spent years debating MMO design on those forums.</p>
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