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	<title>Comments on: Story-Telling In Quests</title>
	<atom:link href="http://stroppsworld.com/2009/06/01/story-telling-in-quests/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/06/01/story-telling-in-quests/</link>
	<description>Slapping Dragons for Fun and Profit</description>
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		<title>By: Twitted by RAN_Online</title>
		<link>http://stroppsworld.com/2009/06/01/story-telling-in-quests/#comment-41392</link>
		<dc:creator>Twitted by RAN_Online</dc:creator>
		<pubDate>Mon, 01 Jun 2009 23:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2009/06/01/story-telling-in-quests/#comment-41392</guid>
		<description>[...] This post was Twitted by RAN_Online - Real-url.org [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by RAN_Online &#8211; Real-url.org [...]</p>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/06/01/story-telling-in-quests/#comment-41388</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 01 Jun 2009 06:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2009/06/01/story-telling-in-quests/#comment-41388</guid>
		<description>That&#039;s not a problem, I don&#039;t mind links as long as they&#039;re relevant to the discussion.

I like the term you&#039;ve used: clues. I think that is part of the key. Games, especially MMORPGs are interactive media. Getting the player involved in discovering the story, rather than just be told the story is the way to go.

And that&#039;s a good post, worth checking out.</description>
		<content:encoded><![CDATA[<p>That&#8217;s not a problem, I don&#8217;t mind links as long as they&#8217;re relevant to the discussion.</p>
<p>I like the term you&#8217;ve used: clues. I think that is part of the key. Games, especially MMORPGs are interactive media. Getting the player involved in discovering the story, rather than just be told the story is the way to go.</p>
<p>And that&#8217;s a good post, worth checking out.</p>
]]></content:encoded>
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		<title>By: Sara Pickell</title>
		<link>http://stroppsworld.com/2009/06/01/story-telling-in-quests/#comment-41387</link>
		<dc:creator>Sara Pickell</dc:creator>
		<pubDate>Mon, 01 Jun 2009 03:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2009/06/01/story-telling-in-quests/#comment-41387</guid>
		<description>I usually don&#039;t like to just link to my own blog as a response to someone else&#039;s, but I tried to cover just this issue in a post a couple months ago.
http://soagcure.blogspot.com/2009/03/quest-text.html

Overall, my thought is to use the environment to tell a story. So that the text people get doesn&#039;t explain everything that&#039;s going on, they just help you glue together all of the clues you&#039;ve been picking up along the way.</description>
		<content:encoded><![CDATA[<p>I usually don&#8217;t like to just link to my own blog as a response to someone else&#8217;s, but I tried to cover just this issue in a post a couple months ago.<br />
<a href="http://soagcure.blogspot.com/2009/03/quest-text.html" >http://soagcure.blogspot.com/2009/03/quest-text.html</a></p>
<p>Overall, my thought is to use the environment to tell a story. So that the text people get doesn&#8217;t explain everything that&#8217;s going on, they just help you glue together all of the clues you&#8217;ve been picking up along the way.</p>
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