Archive for May, 2009
The Matrix Unplugged
Posted by Stropp on May 29, 2009This was waiting for me in my inbox when I got home.
IMPORTANT INFORMATION ABOUT YOUR STATION ACCESS SUBSCRIPTION PLAN – THE MATRIX ONLINE SERVICE WILL END ON JULY 31, 2009
Dear Station Access Subscriber,
We want to inform you that on June 1, 2009, Sony Online Entertainment (SOE) will suspend commercial services of THE MATRIX ONLINE (MxO). However, SOE will continue to operate the game service and players will still be able to play MxO through July 31, 2009. As of June 1, 2009, SOE will no longer offer customer support or provide updates for MxO. The removal of MxO from your Station Access subscription plan will not affect your Station Access subscription fees.
Between June 1, 2009 and July 31, 2009, all active Station Access accounts in good standing will be eligible to download a trial version of the current retail version of EverQuest®, EverQuest® II, and Star Wars Galaxies™ at no additional charge*. To access the game software, just download the Station Launcher application here: http://launcher.station.sony.com. To initiate the download of the Station Launcher click on the "DOWNLOAD BETA" button. Once the download is complete the Station Launcher application will serve as your one stop shop for access to all of the identified online games. In addition, SOE has recently added full Free Realms membership to the Station Access subscription plan, so if you have not yet tried Free Realms, we encourage you to visit www.freerealms.com to create a character and jump into the game!
We value having you in our player community and hope that you will continue to play our other great games. During the last two weeks that MxO will be available, we intend to initiate a world-ending event and invite all our active Station Access subscribers with MxO accounts in good standing to participate in bringing Mega City down together. We will go out with the same level of dramatic in-game event that has kept this game exciting over the years. Get ready to jack in and become part of the final chapter of the story!
We appreciate your loyalty and commitment and look forward to seeing you in another SOE game.
Sincerely,
Sony Online Entertainment
So SOE is finally pulling the coppertops from the plug-pack.
Wolfram Alpha – Could It Be Deep Thought In Disguise?
Posted by Stropp on May 18, 2009
I must admit, this Wolfram Alpha thingy is pretty smart. Are They Finally Learning?
Posted by Stropp on May 17, 2009 I know it's probably too much to hope for, but there is a sign that some of the bigger MMORPG developers are finally learning that it doesn't pay to release a game in a half-finished, buggy state. Bill Roper who, since his stint at Flagship Studios, is the Design Director and Executive Producer for Champions Online announced that they are pushing back the release day for Champions from June to September. Roper made the following comment as part of his statement (via Massively):It is critically important for an MMO to be as good as it possibly can be at launch.A truer statement about launching a MMORPG has never been spoken. Of course Bill Roper has a pretty decent first hand experience of what can happen when the game that you've poured your blood, sweat, tears, and not to mention a pretty hefty chunk of your wallet into, is released before it's ready. Hellgate London, while it made a pretty good single player game, was terrible at launch for the MMO part of the game. The thing that MMORPG developers have to realise is that the market expectations have changed in the last few years. While some would like to blame the so-called WoW Tourist for the failure of some high profile games, the biggest reason for the failure of these games has been with quality and quantity of the game and content. Put simply, players today expect more and better of the games they play than they did ten years ago. If you've been playing WoW with all its polish for the last couple of years, and the new MMORPG you've purchased is a buggy mess then why should you be expected to put up with that? And these days, the first days after release are crucial. One of the most celebrated messed-up launches was the Anarchy Online launch, at the time I heard it described as the worst launch ever, yet Funcom were able to fix the problems and deliver a fairly popular game that is still running. Now, there's not just a lot more publicity thanks to the Internet, there's a lot more choice for the gamer. If a game sucks at launch, players won't hang around waiting for the miracle patches, they'll just leave and try the next one, or they'll go back to the last game they enjoyed -- probably WoW -- and everybody will hear and avoid the game. So here's to the push-back of Champions Online's release date. While a push back hasn't always worked in the past, if the developers can fix the issues and avoid the pressure to release too early, we should be able to expect a better game in September.
Stropp’s World Has Been Kindle-ified
Posted by Stropp on May 14, 2009 Unless you've been hiding in a cave for the past twelve months or so, guarded by dragons, Martians, and giant robots, you have probably heard of Amazon's eBook reader called the Kindle. It's a marvelous little device that allows a customer to buy books from Amazon in an electronic format and wirelessly download them to read. In a lot of ways it reminds me of those 'pads' that were used a lot in the three Star Trek series, TNG, DS9, and Voyager. The Kindle is a step towards that future... not there yet, but going in the right direction. Just today Amazon has added a new feature to their Kindle store, and that feature is the ability for a customer to subscribe to and read a blog on the device. You can choose from a number of popular (and perhaps not-so-popular) blogs and purchase a monthly subscription for either $0.99 or $1.99 (price decided by Amazon.) So today at lunch-time, I signed up for an Amazon account, and added Stropp's World to the Kindle Store. It has been listed at $1.99 per month, and you get a 14 day free trial to see if you'd like to keep reading Stropp's World on the Kindle. If you do decide to remain as a subscriber, I will receive 30 percent of that price, which is approximately 60 cents. At the moment the Stropp's World listing is a little spare. That's because I set it up over lunch at work and wasn't able to set up the images properly. I'll look into that a little later tonight. The service also uses the blogs RSS feed so you should see the pages as they look in a RSS feeder. This is a beta service by Amazon however, so I'm not sure how it will turn out in practice. (If you have a Kindle and decide to subscribe, I'd appreciate a photo of the Kindle with the blog on it, you can send it to stropp at stroppsworld dot com, or if you could upload the images and send me a link, that would be great too.) Ironically, the Kindle is only available to US (or perhaps North American) subscribers -- I think this is due to the Kindle using a cell phone service) -- so I cannot subscribe to my own blog. I'm hoping the Kindle will be available here in Australia one of these days.Blizzards Next MMORPG Will Be A New IP
Posted by Stropp on May 14, 2009 It's official, well sort of official; the news on teh Interwebs is that Blizzards next (I hesitate to say it's upcoming) MMORPG will be based on a new intellectual property, something I have previously speculated about. From a post by Zarhym on the official forums:We have nothing to advertise for the new MMO because it's a shell of a game thus far. We've already stated it'll be a brand new franchise, which means the lore, art, and game play are being developed entirely from scratch. It's an overwhelming process, but a process through which we excel. Our track record supports this.
I'm not sure when, or where, it was already stated to be a new IP, but this is good news as far as I'm concerned. I was a little worried that Blizzard would base their new game on one of their existing properties, or worse, licence a third party property for their game. (Though I think the chances of Blizzard going the third party route were pretty slim at best.) Despite the fact that I've seen some excellent sequels -- Star Trek XI a case in point -- I've believed that the Hollywood approach to milking a franchise for all its worth tends to do a dis-service to the fans. This comment does tell us one other thing too. The new Blizzard MMORPG is at least a couple of years away. I was wondering, since there had been a bit of noise about it recently, if there would be an announcement at the next Blizzcon. I reckon that's pretty unlikely now. There might be some teasers, possibly even some concept art, but I doubt we'll be finding out anything about the genre (fantasy, sci-fi, steampunk) for quite a while now. But if Blizzard is still so close to the start of this development (which I'm a little surprised about really) then we probably won't be seeing the game until late 2013, possibly even late 2014. Still, it will be fun speculating more about these and other new Blizzard MMORPG things as the release gets nearer.
