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	<title>Comments on: MMOCrunch Darkfall Review</title>
	<atom:link href="http://stroppsworld.com/2009/02/19/mmocrunch-darkfall-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2009/02/19/mmocrunch-darkfall-review/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/02/19/mmocrunch-darkfall-review/#comment-41228</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Sun, 22 Feb 2009 07:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=634#comment-41228</guid>
		<description>That was my first reaction too, not for the motion sickness though, but that I like to see my character in the world even when I&#039;m not fighting.

The player driven economy is interesting and it works well for Eve. With full loot item loss it might be very viable. If you do attempt to try a dedicated crafter I&#039;d be interested in seeing how it plays out on your blog.</description>
		<content:encoded><![CDATA[<p>That was my first reaction too, not for the motion sickness though, but that I like to see my character in the world even when I&#8217;m not fighting.</p>
<p>The player driven economy is interesting and it works well for Eve. With full loot item loss it might be very viable. If you do attempt to try a dedicated crafter I&#8217;d be interested in seeing how it plays out on your blog.</p>
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		<title>By: Ysharros</title>
		<link>http://stroppsworld.com/2009/02/19/mmocrunch-darkfall-review/#comment-41219</link>
		<dc:creator>Ysharros</dc:creator>
		<pubDate>Thu, 19 Feb 2009 17:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=634#comment-41219</guid>
		<description>My knee-jerk reaction to the (very good) review was &quot;first person only? Yeeaarghh!&quot; I understand why it&#039;s done, and it fits the game, but I just can&#039;t get used to it; aside from making me want to hurl in most games where I&#039;ve tried it, I don&#039;t like half my screen being ground texture and I don&#039;t like the lack of peripheral vision. As I said on Wiqd&#039;s post, till we get VR I probably won&#039;t go FPS.

That said, the &quot;entirely player-driven&quot; economy, if true, intrigues me, and I too am getting that nostalgic AC thing, even though I never played on Darktide either. I may try it in a few months if a) the box isn&#039;t too hugely expensive and b) there&#039;s a free month (which is standard these days for most games).

If I do try it, I&#039;ll be attempting to stretch the bounds of the game and find out if a dedicated crafter is not only possible but also viable, with the right friends. I have my doubts. ;)</description>
		<content:encoded><![CDATA[<p>My knee-jerk reaction to the (very good) review was &#8220;first person only? Yeeaarghh!&#8221; I understand why it&#8217;s done, and it fits the game, but I just can&#8217;t get used to it; aside from making me want to hurl in most games where I&#8217;ve tried it, I don&#8217;t like half my screen being ground texture and I don&#8217;t like the lack of peripheral vision. As I said on Wiqd&#8217;s post, till we get VR I probably won&#8217;t go FPS.</p>
<p>That said, the &#8220;entirely player-driven&#8221; economy, if true, intrigues me, and I too am getting that nostalgic AC thing, even though I never played on Darktide either. I may try it in a few months if a) the box isn&#8217;t too hugely expensive and b) there&#8217;s a free month (which is standard these days for most games).</p>
<p>If I do try it, I&#8217;ll be attempting to stretch the bounds of the game and find out if a dedicated crafter is not only possible but also viable, with the right friends. I have my doubts. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2009/02/19/mmocrunch-darkfall-review/#comment-41214</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Thu, 19 Feb 2009 06:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=634#comment-41214</guid>
		<description>Nope, when UO came out in 98 -- here in Oz -- I foolishy scoffed at the idea of multiplayer only and remained playing my single player games. It wasn&#039;t until 2000 when I purchased Asheron&#039;s Call -- because I couldn&#039;t find EQ -- and discovered the joys of MMO. I played on the non-PvP servers though so I didn&#039;t experience the &#039;fun&#039; of Dorktide, except for a brief foray into continual fist-through-the-monitor gankage. ;-)

I knew that UO did have the high impact PvP originally, I thought that towns were safe though. 

When I did try UO around 2003 in a fit of GADD, it was on the sanitized server.

I&#039;d like to not be too old for that stuff. ;-)</description>
		<content:encoded><![CDATA[<p>Nope, when UO came out in 98 &#8212; here in Oz &#8212; I foolishy scoffed at the idea of multiplayer only and remained playing my single player games. It wasn&#8217;t until 2000 when I purchased Asheron&#8217;s Call &#8212; because I couldn&#8217;t find EQ &#8212; and discovered the joys of MMO. I played on the non-PvP servers though so I didn&#8217;t experience the &#8216;fun&#8217; of Dorktide, except for a brief foray into continual fist-through-the-monitor gankage. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>I knew that UO did have the high impact PvP originally, I thought that towns were safe though. </p>
<p>When I did try UO around 2003 in a fit of GADD, it was on the sanitized server.</p>
<p>I&#8217;d like to not be too old for that stuff. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Pete S</title>
		<link>http://stroppsworld.com/2009/02/19/mmocrunch-darkfall-review/#comment-41213</link>
		<dc:creator>Pete S</dc:creator>
		<pubDate>Thu, 19 Feb 2009 02:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/?p=634#comment-41213</guid>
		<description>Did you play UO at launch, before they softened it up? You could get attacked anywhere back then, even in town (though if you yelled &quot;Guards!&quot; a guard would appear and kill your attacker). Outside of town anything was game, and you&#039;d get stripped clean after they killed you.

It was intense and forced you to create tight bonds with your guild.

But it was also fist-through-the-monitor frustrating when the client would freeze or something, and you&#039;d log in to find yourself a ghost and all your gear gone. Even without technical reasons it was pretty frustrating to be heading back to town with 3 trustworthy friends and run into a PK band of 20 people who&#039;d kill all four of you and take everything you owned.

I think I&#039;m just too old for that kind of stuff these days.</description>
		<content:encoded><![CDATA[<p>Did you play UO at launch, before they softened it up? You could get attacked anywhere back then, even in town (though if you yelled &#8220;Guards!&#8221; a guard would appear and kill your attacker). Outside of town anything was game, and you&#8217;d get stripped clean after they killed you.</p>
<p>It was intense and forced you to create tight bonds with your guild.</p>
<p>But it was also fist-through-the-monitor frustrating when the client would freeze or something, and you&#8217;d log in to find yourself a ghost and all your gear gone. Even without technical reasons it was pretty frustrating to be heading back to town with 3 trustworthy friends and run into a PK band of 20 people who&#8217;d kill all four of you and take everything you owned.</p>
<p>I think I&#8217;m just too old for that kind of stuff these days.</p>
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