DRM = Dumb, Rude, and Mean
Posted by Stropp on September 15, 2008Some of you might be old enough to remember back to the 80’s when computer games weren’t released on massively spacious DVDs, but came on one or more 1.4MB floppy disks. In fact the first FPS I ever played, System Shock, came on twelve (iirc) floppies. I might even still have them somewhere.
At the time, piracy was as much a problem as it was today. It was pretty easy to copy a floppy since everyone had a floppy drive. Games were routinely uploaded to bulletin board systems (BBS) for anyone with an account to download and play.
So the game publishers decided to put in some of the very early DRM features. When the game booted up, it asked a question that could only be answered by using the manual. What’s the third word in the second paragraph on the fifth page? That sort of thing.
It was fairly inconvenient. Even more so if you had lost the manual.
When pirates started photocopying and distributing manuals, the questions asked were about colors in the manual. Nice if you were colorblind.
In the end, most publishers ended up dropping these sorts of schemes because they hurt the customer more than they solved the problem. (Uncopyable — at the time — CDROMs also helped a bit.)
Jump forward to a few days ago.
EA release Spore with a DRM that only allows players to install the game three times, and despite what is actually written in the manual, only allows players to make one account per purchased copy.
So to game publishers, I’m looking at you EA, here’s a possible new meaning for the DRM acronym.
- Dumb because it doesn’t work. Sure a little copy protection will prevent a customer from innocently breaking copyright. But the level of DRM in modern games is akin to forcing your wife or daughter to wear a chastity belt when they are just going down to the corner store to buy milk, it has no point. And besides if your spousal unit were going to play up, they’d find a way out of the thing. That’s exactly what happens with DRM. The real pirates break it in a minute. Your customers are left suffering the inconvenience.
- Rude because you are accusing your customers of being thieves. There’s no other way to say this. Your paying customers are not stealing your games even if they are installing on multiple computers. They are not stealing your games if they are allowing their significant other, or brother, or child to create a separate account. They are not stealing your game anymore than letting a family member borrow a book is stealing.
- Mean because you are showing that you could care less about your customers. You don’t care about ruining the game experience, or even about just taking their cash and leaving them in the lurch. This Securom, as I understand it, is about as close to being a rootkit as can be without actually being one. So yeah, take the cash, make life difficult, and while we’re at it potentially compromise your customers computers.
The ironic thing is that EA might have actually shot themselves in the foot over the Spore DRM. Over at Amazon the majority of reviews (2133/2369) for Spore are rated 1 out of 5. This isn’t because the game is bad, on the contrary I’ve heard only good things about Spore. Most of the reviews are citing the DRM as the reason, saying that they’ve been burned by draconian DRM before, and won’t be again.
Is this the start of a consumer backlash against draconian DRM schemes?
I hope so. Abusing legitimate customers didn’t work in the eighties. It isn’t going to work now. At some point, they just won’t take the abuse anymore.
The crazy thing is that EA have probably lost more Amazon sales because of this than they have lost sales due to piracy. Dumb.
Will Wright would have to be really pissed at what EA has done to his game.
Popularity: 6%



Ha! Been talking with mbp over on his blog about DRM - it sure is unpopular with a few gamers that could care less.
Bioshock also had this issue on the PC release but I think I remember reading somewhere that 2K removed it in a patch?
This is a terrible story for 2 parties - legitimate users who simply wanted to play Spore and couldn’t because the activation servers went down and EA because Spore was cracked even before it was released.
Often developers walk a tightrope with the tradeoff between protection strength and the degree of impact on legitimate users but this was a failure on both dimensions! Is this really what the publisher wants to ‘accomplish’? Why not use a solution which is friendly to honest users, has no impact on development time and the strongest available protection against crackers - see the whitepaper “Is Anti-Piracy/DRM the Cure or the Disease for PC Games?” which can be downloaded here http://www.byteshield.net/byteshield_whitepaper_0005.pdf
[...] a fair bit of discussion over the whole DRM/Spore issue. I bored of hearing about it fairly quickly which is not to say that the [...]
As I’ve said elsewhere, the DRM is nonsense, but Spore will be a bestseller in spite of it. Spore is a franchise in the fullest sense of the word… multiple versions, expansions, merchandising. Hell, they even sold the demo! Spore will become a blockbuster series like The Sims.
Most of the folks upset about the DRM are tech savvy folks, and most gamers aren’t that tech savvy. The bad publicity will hurt them in the short term, but not so much in the long term. Sadly, that means EA will probably continue to use DRM.
Funny you brought up the manuals; I just got into an argument on the ECA forums about it. I actually support the manual argument. It’s really not much of a hassle to do (and if done in the style of certain games, like some of the Xwing series, you can actually remember many of the answers anyway). It’s not mean, it is a way of actually getting people to read the manual, which cuts down on tech support calls for the game companies (at least, ones that write sufficient manuals, as people used to do back in the 90s).
By the way, I noted on my site the Google ads advertising for a law firm doing a class action lawsuit over Spore. As I write this, its on your site too, on the side.
[...] Dan Rosenthal - GamesLaw.net: Funny you brought up the manuals; I just got into an argument on the ECA forums about it. I actually read more… [...]
Hi Dan. The problem with using the ‘manual’ method is what happens if you lose or misplace the manual. It’s not that hard to do. I’m not sure where all the manuals I’ve collected over the years are.
I’m not even sure it would help forcing people to read the manual. They’d just go to the page/para/line and ignore the rest. And honestly, I haven’t needed to read a game manual for years now. If I have a problem, I just skip to the section and read that.
I did hear about the class action. It will be interesting to see what happens. Hopefully it will force companies to at least inform their customers of what they are doing on the box.
Add A Comment