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	<title>Comments on: Open Sourcing The MMO Game</title>
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	<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/</link>
	<description>Slapping Dragons for Fun and Profit</description>
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		<title>By: MMOpen Source &#171; Tish Tosh Tesh</title>
		<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-41253</link>
		<dc:creator>MMOpen Source &#171; Tish Tosh Tesh</dc:creator>
		<pubDate>Thu, 26 Feb 2009 14:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-41253</guid>
		<description>[...] Open Sourcing the MMO [...]</description>
		<content:encoded><![CDATA[<p>[...] Open Sourcing the MMO [...]</p>
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		<title>By: Stropp&#8217;s World &#187; Blog Archive &#187; Blogiversary 2</title>
		<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40720</link>
		<dc:creator>Stropp&#8217;s World &#187; Blog Archive &#187; Blogiversary 2</dc:creator>
		<pubDate>Thu, 11 Sep 2008 12:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40720</guid>
		<description>[...] Crusade First ImpressionsImpressive Up and Coming MMOsOpen Sourcing The MMO GameMythos Preview: One to FiveWorld of Warcraft AddictionCensorship Affects Global UnityMythos [...]</description>
		<content:encoded><![CDATA[<p>[...] Crusade First ImpressionsImpressive Up and Coming MMOsOpen Sourcing The MMO GameMythos Preview: One to FiveWorld of Warcraft AddictionCensorship Affects Global UnityMythos [...]</p>
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		<title>By: Joe</title>
		<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40576</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 06 Aug 2008 03:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40576</guid>
		<description>Those aren&#039;t points, anyone with half a brain already knows this turd what makes the writer more qualified to justify something so obvious??

You really haven&#039;t examined anything or answered any questions, you debated some random titles and what you think about opensource!!


(no offense intended)</description>
		<content:encoded><![CDATA[<p>Those aren&#8217;t points, anyone with half a brain already knows this turd what makes the writer more qualified to justify something so obvious??</p>
<p>You really haven&#8217;t examined anything or answered any questions, you debated some random titles and what you think about opensource!!</p>
<p>(no offense intended)</p>
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		<title>By: Free Xbox 360 Elite</title>
		<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40470</link>
		<dc:creator>Free Xbox 360 Elite</dc:creator>
		<pubDate>Sun, 27 Jul 2008 06:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40470</guid>
		<description>You give a through examination as to why that may not and why they should release the open source. I think the biggest one is trade secrets and proprietary techniques  Those will most lilkely be protected until the technique is of no use. And who knows how long that can take?</description>
		<content:encoded><![CDATA[<p>You give a through examination as to why that may not and why they should release the open source. I think the biggest one is trade secrets and proprietary techniques  Those will most lilkely be protected until the technique is of no use. And who knows how long that can take?</p>
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		<title>By: Martin</title>
		<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40460</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 25 Jul 2008 14:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40460</guid>
		<description>A perfect example: Rubies of Eventide (www.eventide.net) go check it out!</description>
		<content:encoded><![CDATA[<p>A perfect example: Rubies of Eventide (www.eventide.net) go check it out!</p>
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		<title>By: Sigoya</title>
		<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40454</link>
		<dc:creator>Sigoya</dc:creator>
		<pubDate>Thu, 24 Jul 2008 18:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40454</guid>
		<description>Despite the novelty and legitimacy of this concept, which I personally pursued in Auto Assault&#039;s case, it usually runs quickly into Corporate Contracts wall of death. There are numerous legal issues involved in releasing a game engine code and all attached IP and 3rd party strings.

Taking for example Auto Assault&#039;s case, NCsoft owns all IP and assets while NetDevil controls the base and engine code, thus complicating any efforts in untangling who owns what in bringing an open sourced mass to the public that doesn&#039;t infringe on anyone&#039;s rights-toes. Many of us AA  fans, after a failing campaign to resurrect the MMO in any GPL format and a communication breakdown, ended up working on our own inspired mmo, [url=http://apokalypsos.com]Project Apokalypsos[/url], with our own engine and assets.

A more optimistic view is of the Myst Online case, where a company owns the entire project and releases a community-controlled development system.

All-in-all, MMOs should start moving towards an open format once its commercial viability is drained, and a community run environment is the best way to preserve its legacy.</description>
		<content:encoded><![CDATA[<p>Despite the novelty and legitimacy of this concept, which I personally pursued in Auto Assault&#8217;s case, it usually runs quickly into Corporate Contracts wall of death. There are numerous legal issues involved in releasing a game engine code and all attached IP and 3rd party strings.</p>
<p>Taking for example Auto Assault&#8217;s case, NCsoft owns all IP and assets while NetDevil controls the base and engine code, thus complicating any efforts in untangling who owns what in bringing an open sourced mass to the public that doesn&#8217;t infringe on anyone&#8217;s rights-toes. Many of us AA  fans, after a failing campaign to resurrect the MMO in any GPL format and a communication breakdown, ended up working on our own inspired mmo, [url=http://apokalypsos.com]Project Apokalypsos[/url], with our own engine and assets.</p>
<p>A more optimistic view is of the Myst Online case, where a company owns the entire project and releases a community-controlled development system.</p>
<p>All-in-all, MMOs should start moving towards an open format once its commercial viability is drained, and a community run environment is the best way to preserve its legacy.</p>
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		<title>By: Dan Rosenthal</title>
		<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40452</link>
		<dc:creator>Dan Rosenthal</dc:creator>
		<pubDate>Thu, 24 Jul 2008 06:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40452</guid>
		<description>Similarly with Meridian 59, you have games like Dragonrealms and Gemstone IV, which are just as old as Meridian 59, yet still around because they are profitable even with at little as 3000 concurrent players.</description>
		<content:encoded><![CDATA[<p>Similarly with Meridian 59, you have games like Dragonrealms and Gemstone IV, which are just as old as Meridian 59, yet still around because they are profitable even with at little as 3000 concurrent players.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40451</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Thu, 24 Jul 2008 06:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40451</guid>
		<description>As someone who administrates a game that was once dead, &lt;a href=&quot;http://www.meridian59.com/&quot;&gt;Meridian 59&lt;/a&gt;, allow me to comment. :)

The big problem is that you never know what&#039;s going to happen with a game.  In E&amp;B&#039;s case, EA could get intelligent management (stop laughing) that realizes that an MMO with &quot;only&quot; 100k users can still be very profitable and resurrect the game within the company.

In my case, if 3DO had open-sourced the game, it would have been less attractive to operate as a commercial venture.  You can argue if that&#039;s a good thing or not. :)  The other problem is that for a lot of developers, their games are like children they&#039;ve raised since very young.  It&#039;s hard to release it out into the wild.  A lot of the original M59 developers are glad to see the game running and an attempt at preserving the game.  (I also think some of them aren&#039;t overly proud of the code, since this was the first major project for some of them.)

Will M59 ever be open sourced?  The chances are greater than 0.  I imagine there will come a time when it&#039;s better to allow people to see the inner workings than to try to preserve the game for future generations.  But, for all the reasons listed in the article above, it&#039;s not an easy decision.

My thoughts.</description>
		<content:encoded><![CDATA[<p>As someone who administrates a game that was once dead, <a href="http://www.meridian59.com/">Meridian 59</a>, allow me to comment. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The big problem is that you never know what&#8217;s going to happen with a game.  In E&amp;B&#8217;s case, EA could get intelligent management (stop laughing) that realizes that an MMO with &#8220;only&#8221; 100k users can still be very profitable and resurrect the game within the company.</p>
<p>In my case, if 3DO had open-sourced the game, it would have been less attractive to operate as a commercial venture.  You can argue if that&#8217;s a good thing or not. <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   The other problem is that for a lot of developers, their games are like children they&#8217;ve raised since very young.  It&#8217;s hard to release it out into the wild.  A lot of the original M59 developers are glad to see the game running and an attempt at preserving the game.  (I also think some of them aren&#8217;t overly proud of the code, since this was the first major project for some of them.)</p>
<p>Will M59 ever be open sourced?  The chances are greater than 0.  I imagine there will come a time when it&#8217;s better to allow people to see the inner workings than to try to preserve the game for future generations.  But, for all the reasons listed in the article above, it&#8217;s not an easy decision.</p>
<p>My thoughts.</p>
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		<title>By: SomeGuy</title>
		<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40447</link>
		<dc:creator>SomeGuy</dc:creator>
		<pubDate>Wed, 23 Jul 2008 22:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40447</guid>
		<description>Regarding Id: Wasn&#039;t the only reason the Quake1 source got released GPL (instead of Non-Com, like Doom had been) was because somebody leaked a copy listing it as GPLed?

Furthermore if what you say is true, then how come they haven&#039;t open sourced Commander Keen or any number of older fledgling games they&#039;ve put out? CK in particular is still going for more per copy than Quake4 on store shelves...

Just my 2 cents.</description>
		<content:encoded><![CDATA[<p>Regarding Id: Wasn&#8217;t the only reason the Quake1 source got released GPL (instead of Non-Com, like Doom had been) was because somebody leaked a copy listing it as GPLed?</p>
<p>Furthermore if what you say is true, then how come they haven&#8217;t open sourced Commander Keen or any number of older fledgling games they&#8217;ve put out? CK in particular is still going for more per copy than Quake4 on store shelves&#8230;</p>
<p>Just my 2 cents.</p>
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		<title>By: Martijn</title>
		<link>http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40446</link>
		<dc:creator>Martijn</dc:creator>
		<pubDate>Wed, 23 Jul 2008 19:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/#comment-40446</guid>
		<description>Another reason against:

Cutting into your own profit.

Many publishers are selling other MMO&#039;s as well. By having users play the game without paying a subscription, the vendors might miss sales on their current product. By making the old product effectively unusable, they&#039;re forcing players to shop elsewhere and some might buy their other product.
Sale of clients for defunct MMO&#039;s is an option you mention, this however would require some level of support to remain intact and might cause problems when unsuspecting people buy the client assuming a vendor-provided service is attached only to find open source servers, bringing yet more support costs to the vendor.
it can be argued that the amount of client sales will not outweigh possible lost sales and subscriptions of current products.</description>
		<content:encoded><![CDATA[<p>Another reason against:</p>
<p>Cutting into your own profit.</p>
<p>Many publishers are selling other MMO&#8217;s as well. By having users play the game without paying a subscription, the vendors might miss sales on their current product. By making the old product effectively unusable, they&#8217;re forcing players to shop elsewhere and some might buy their other product.<br />
Sale of clients for defunct MMO&#8217;s is an option you mention, this however would require some level of support to remain intact and might cause problems when unsuspecting people buy the client assuming a vendor-provided service is attached only to find open source servers, bringing yet more support costs to the vendor.<br />
it can be argued that the amount of client sales will not outweigh possible lost sales and subscriptions of current products.</p>
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