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	<title>Comments on: Age of Conan First Thoughts</title>
	<atom:link href="http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/</link>
	<description>Spank That Orc, He Likes It</description>
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	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</guid>
		<description>Primarily, it&#039;s business. A game in development isn&#039;t making money and often it&#039;s the beancounters who insist on release. It&#039;s the same in the non-game development world, though often the consequences of a bad business software release are more severe -- threats of lawsuits for losing the June budget for instance.

The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#039;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. 

The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#039;re in trouble. AoC hasn&#039;t released badly, just unpolished and incomplete, so they won&#039;t suffer the wrath of jilted players.</description>
		<content:encoded><![CDATA[<p>Primarily, it&#8217;s business. A game in development isn&#8217;t making money and often it&#8217;s the beancounters who insist on release. It&#8217;s the same in the non-game development world, though often the consequences of a bad business software release are more severe &#8212; threats of lawsuits for losing the June budget for instance.</p>
<p>The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#8217;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. </p>
<p>The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#8217;re in trouble. AoC hasn&#8217;t released badly, just unpolished and incomplete, so they won&#8217;t suffer the wrath of jilted players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hudson</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</guid>
		<description>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</description>
		<content:encoded><![CDATA[<p>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 03 Jun 2008 15:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</guid>
		<description>I&#039;m not sure yet. It&#039;s still too early to tell since I haven&#039;t really played it much past Tortage. I&#039;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway...

I figure once I get a character to 40+, I&#039;ll have a better idea of if I&#039;ll stick with it.

Having said that: Given the good launch, and the fact that we&#039;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure yet. It&#8217;s still too early to tell since I haven&#8217;t really played it much past Tortage. I&#8217;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway&#8230;</p>
<p>I figure once I get a character to 40+, I&#8217;ll have a better idea of if I&#8217;ll stick with it.</p>
<p>Having said that: Given the good launch, and the fact that we&#8217;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hudson</title>
	<atom:link href="http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/</link>
	<description>Spank That Orc, He Likes It</description>
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	<item>
		<title>Comments on: Age of Conan First Thoughts</title>
	<atom:link href="http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/</link>
	<description>Spank That Orc, He Likes It</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:48:36 +0000</lastBuildDate>
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	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</guid>
		<description>Primarily, it&#039;s business. A game in development isn&#039;t making money and often it&#039;s the beancounters who insist on release. It&#039;s the same in the non-game development world, though often the consequences of a bad business software release are more severe -- threats of lawsuits for losing the June budget for instance.

The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#039;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. 

The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#039;re in trouble. AoC hasn&#039;t released badly, just unpolished and incomplete, so they won&#039;t suffer the wrath of jilted players.</description>
		<content:encoded><![CDATA[<p>Primarily, it&#8217;s business. A game in development isn&#8217;t making money and often it&#8217;s the beancounters who insist on release. It&#8217;s the same in the non-game development world, though often the consequences of a bad business software release are more severe &#8212; threats of lawsuits for losing the June budget for instance.</p>
<p>The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#8217;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. </p>
<p>The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#8217;re in trouble. AoC hasn&#8217;t released badly, just unpolished and incomplete, so they won&#8217;t suffer the wrath of jilted players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hudson</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</guid>
		<description>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</description>
		<content:encoded><![CDATA[<p>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 03 Jun 2008 15:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</guid>
		<description>I&#039;m not sure yet. It&#039;s still too early to tell since I haven&#039;t really played it much past Tortage. I&#039;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway...

I figure once I get a character to 40+, I&#039;ll have a better idea of if I&#039;ll stick with it.

Having said that: Given the good launch, and the fact that we&#039;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure yet. It&#8217;s still too early to tell since I haven&#8217;t really played it much past Tortage. I&#8217;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway&#8230;</p>
<p>I figure once I get a character to 40+, I&#8217;ll have a better idea of if I&#8217;ll stick with it.</p>
<p>Having said that: Given the good launch, and the fact that we&#8217;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hudson</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</guid>
		<description>Primarily, it&#039;s business. A game in development isn&#039;t making money and often it&#039;s the beancounters who insist on release. It&#039;s the same in the non-game development world, though often the consequences of a bad business software release are more severe -- threats of lawsuits for losing the June budget for instance.

The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#039;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. 

The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#039;re in trouble. AoC hasn&#039;t released badly, just unpolished and incomplete, so they won&#039;t suffer the wrath of jilted players.</description>
		<content:encoded><![CDATA[<p>Primarily, it&#8217;s business. A game in development isn&#8217;t making money and often it&#8217;s the beancounters who insist on release. It&#8217;s the same in the non-game development world, though often the consequences of a bad business software release are more severe &#8212; threats of lawsuits for losing the June budget for instance.</p>
<p>The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#8217;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. </p>
<p>The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#8217;re in trouble. AoC hasn&#8217;t released badly, just unpolished and incomplete, so they won&#8217;t suffer the wrath of jilted players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments on: Age of Conan First Thoughts</title>
	<atom:link href="http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/</link>
	<description>Spank That Orc, He Likes It</description>
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	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</guid>
		<description>Primarily, it&#039;s business. A game in development isn&#039;t making money and often it&#039;s the beancounters who insist on release. It&#039;s the same in the non-game development world, though often the consequences of a bad business software release are more severe -- threats of lawsuits for losing the June budget for instance.

The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#039;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. 

The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#039;re in trouble. AoC hasn&#039;t released badly, just unpolished and incomplete, so they won&#039;t suffer the wrath of jilted players.</description>
		<content:encoded><![CDATA[<p>Primarily, it&#8217;s business. A game in development isn&#8217;t making money and often it&#8217;s the beancounters who insist on release. It&#8217;s the same in the non-game development world, though often the consequences of a bad business software release are more severe &#8212; threats of lawsuits for losing the June budget for instance.</p>
<p>The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#8217;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. </p>
<p>The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#8217;re in trouble. AoC hasn&#8217;t released badly, just unpolished and incomplete, so they won&#8217;t suffer the wrath of jilted players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hudson</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</guid>
		<description>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</description>
		<content:encoded><![CDATA[<p>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 03 Jun 2008 15:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</guid>
		<description>I&#039;m not sure yet. It&#039;s still too early to tell since I haven&#039;t really played it much past Tortage. I&#039;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway...

I figure once I get a character to 40+, I&#039;ll have a better idea of if I&#039;ll stick with it.

Having said that: Given the good launch, and the fact that we&#039;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure yet. It&#8217;s still too early to tell since I haven&#8217;t really played it much past Tortage. I&#8217;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway&#8230;</p>
<p>I figure once I get a character to 40+, I&#8217;ll have a better idea of if I&#8217;ll stick with it.</p>
<p>Having said that: Given the good launch, and the fact that we&#8217;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hudson</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</guid>
		<description>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</description>
		<content:encoded><![CDATA[<p>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments on: Age of Conan First Thoughts</title>
	<atom:link href="http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/</link>
	<description>Spank That Orc, He Likes It</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:48:36 +0000</lastBuildDate>
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	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</guid>
		<description>Primarily, it&#039;s business. A game in development isn&#039;t making money and often it&#039;s the beancounters who insist on release. It&#039;s the same in the non-game development world, though often the consequences of a bad business software release are more severe -- threats of lawsuits for losing the June budget for instance.

The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#039;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. 

The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#039;re in trouble. AoC hasn&#039;t released badly, just unpolished and incomplete, so they won&#039;t suffer the wrath of jilted players.</description>
		<content:encoded><![CDATA[<p>Primarily, it&#8217;s business. A game in development isn&#8217;t making money and often it&#8217;s the beancounters who insist on release. It&#8217;s the same in the non-game development world, though often the consequences of a bad business software release are more severe &#8212; threats of lawsuits for losing the June budget for instance.</p>
<p>The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#8217;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. </p>
<p>The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#8217;re in trouble. AoC hasn&#8217;t released badly, just unpolished and incomplete, so they won&#8217;t suffer the wrath of jilted players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hudson</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</guid>
		<description>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</description>
		<content:encoded><![CDATA[<p>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 03 Jun 2008 15:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</guid>
		<description>I&#039;m not sure yet. It&#039;s still too early to tell since I haven&#039;t really played it much past Tortage. I&#039;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway...

I figure once I get a character to 40+, I&#039;ll have a better idea of if I&#039;ll stick with it.

Having said that: Given the good launch, and the fact that we&#039;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure yet. It&#8217;s still too early to tell since I haven&#8217;t really played it much past Tortage. I&#8217;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway&#8230;</p>
<p>I figure once I get a character to 40+, I&#8217;ll have a better idea of if I&#8217;ll stick with it.</p>
<p>Having said that: Given the good launch, and the fact that we&#8217;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hudson</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 03 Jun 2008 15:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</guid>
		<description>I&#039;m not sure yet. It&#039;s still too early to tell since I haven&#039;t really played it much past Tortage. I&#039;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway...

I figure once I get a character to 40+, I&#039;ll have a better idea of if I&#039;ll stick with it.

Having said that: Given the good launch, and the fact that we&#039;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure yet. It&#8217;s still too early to tell since I haven&#8217;t really played it much past Tortage. I&#8217;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway&#8230;</p>
<p>I figure once I get a character to 40+, I&#8217;ll have a better idea of if I&#8217;ll stick with it.</p>
<p>Having said that: Given the good launch, and the fact that we&#8217;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</p>
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	<item>
		<title>Comments on: Age of Conan First Thoughts</title>
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	<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/</link>
	<description>Spank That Orc, He Likes It</description>
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	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35126</guid>
		<description>Primarily, it&#039;s business. A game in development isn&#039;t making money and often it&#039;s the beancounters who insist on release. It&#039;s the same in the non-game development world, though often the consequences of a bad business software release are more severe -- threats of lawsuits for losing the June budget for instance.

The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#039;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. 

The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#039;re in trouble. AoC hasn&#039;t released badly, just unpolished and incomplete, so they won&#039;t suffer the wrath of jilted players.</description>
		<content:encoded><![CDATA[<p>Primarily, it&#8217;s business. A game in development isn&#8217;t making money and often it&#8217;s the beancounters who insist on release. It&#8217;s the same in the non-game development world, though often the consequences of a bad business software release are more severe &#8212; threats of lawsuits for losing the June budget for instance.</p>
<p>The problem is that the game publishers know that they will get enough sales to cover development costs even if the game is released early. They know they&#8217;ll have enough players who will go fanboy on them to keep the game alive while they fix the problems. So they do it. </p>
<p>The problem is when they release too early like Vanguard, and have major release issues, not even the diehards stick with the game. Then they&#8217;re in trouble. AoC hasn&#8217;t released badly, just unpolished and incomplete, so they won&#8217;t suffer the wrath of jilted players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hudson</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35123</guid>
		<description>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</description>
		<content:encoded><![CDATA[<p>I just dont understand why games are released with more polished high end content, as evidenced by AoC Directors post. Already many people are complaining about how unfinished it is. I just remember burning crusade and how smooth the leveling was. Everything led to another zone and it was clearly designed</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Tue, 03 Jun 2008 15:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35027</guid>
		<description>I&#039;m not sure yet. It&#039;s still too early to tell since I haven&#039;t really played it much past Tortage. I&#039;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway...

I figure once I get a character to 40+, I&#039;ll have a better idea of if I&#039;ll stick with it.

Having said that: Given the good launch, and the fact that we&#039;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure yet. It&#8217;s still too early to tell since I haven&#8217;t really played it much past Tortage. I&#8217;m currently working on the priest archetype with a Tempest of Set. Hugely powerful class with an AOE lightning that wipes out a group of same level mobs with two or three casts. Anyway&#8230;</p>
<p>I figure once I get a character to 40+, I&#8217;ll have a better idea of if I&#8217;ll stick with it.</p>
<p>Having said that: Given the good launch, and the fact that we&#8217;ve seen a lot of games release without adequate polish or content and which a year later have improved considerably; I expect by this time next year, AoC will be in a superb state.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hudson</title>
		<link>http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35020</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Tue, 03 Jun 2008 13:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/06/03/age-of-conan-first-thoughts/#comment-35020</guid>
		<description>So will you stick with it? I am thinking about getting on board not as a WoW Replacement but to be more knowledgeable about what I write about. I have to try every game at least once but so far NO MMO has met the polish of WoW, not sure one ever will. Meh I should have stayed in Everquest 1</description>
		<content:encoded><![CDATA[<p>So will you stick with it? I am thinking about getting on board not as a WoW Replacement but to be more knowledgeable about what I write about. I have to try every game at least once but so far NO MMO has met the polish of WoW, not sure one ever will. Meh I should have stayed in Everquest 1</p>
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