There’s a new poll/survey doing the rounds that I read about over on Psychochild’s Blog that asks a bunch of questions and tells you what D&D character class you belong to. There’s about 120ish questions in the survey that cover aspects of your personality, how you respond to situations, and what you like. Depending on how quickly you answer the questions, it should take about ten minutes.
Normally I’m not one for these sorts of things, but they can be fun. I’ve done a few of them before, like the Meyer Briggs and some of the online IQ tests. They can give you a little insight into your character, even the silly ones like this.
Here’s the link for the D&D Character Test.
And now my results. I am classified as a:
Neutral Good Human Cleric/Sorcerer (3rd/3rd Level)
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Lawful Good —– XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)
Chaotic Good —- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral — XXXXXXXXXXXXXXXXXX (18)
True Neutral —- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil —– XXXXX (5)
Neutral Evil —- XXXXXXXXXXXXXX (14)
Chaotic Evil —- XXXXXX (6)
Law & Chaos:
Law —– XXXXX (5)
Neutral – XXXXXXXXXXXXXX (14)
Chaos — XXXXXX (6)
Good & Evil:
Good —- XXXXXXXXXXXXXXXXXX (18)
Neutral – XXXXXXXXXXXXX (13)
Evil —- (0)
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXXXXXXXX (10)
Elf —— XXXXXXXXXXXX (12)
Gnome —- XXXXXX (6)
Halfling – XXXXXXXX (8)
Half-Elf – XXXXXXXXXXX (11)
Half-Orc – XX (2)
Barbarian – (-2)
Bard —— (0)
Cleric —- XXXX (4)
Druid —– (0)
Fighter — (-6)
Monk —— (-19)
Paladin — (-19)
Ranger —- XX (2)
Rogue —– (-6)
Sorcerer — XXXX (4)
Wizard —- (0)
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
While the strongest race was Human, Elf and Half-Elf were the next strongest result. It’s not a surprising result since it’s a reasonable assumption that in the real world I’m human.
The class was a bit of a surprise to me. Mostly because the characters I tend to play in MMORPG’s are the fighters or hybrid fighters. This is probably because I tend to solo quite a bit and in most of the games I’ve played, clerics or mages don’t tend to be all that solo friendly. Paladins and Shadowknights can take a lot more punishment and the World of Warcraft Hunter is very solo friendly.
The Sorcerer secondary class is probably related to the questions on power and technology. I’ve always been into technology, even if I don’t have all the latest gadgets.
The alignments didn’t surprise me at all. Generally, I’m all for helping people and seeing them do well in life. It truly disturbs me to see people hurt or take advantage of others, especially when the exploited are unable to defend themselves. The good alignment would be the result of those views.
I also strongly believe that people have the right to live their lives they way they see fit, as long as that doesn’t involve hurting others. That includes a belief in minimal government interference in our lives. Down with both the police state and the nanny state. I completely distrust elected officials. I still think that civilized behavior and the rule of law are important, even if some of those laws are pretty stupid and deserve to be soundly mocked. That would explain the neutral alignment.
All in all, if I were to be dropped through a portal into an alternate fantasy universe – providing that I didn’t spend the next ten years cowering under a bed in a small village tavern – I’d probably fit the results of this test pretty well.
Try the test out for yourself and drop a note in the comments. I’d love to hear what your character class is, and what you think of the test.