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	<title>Comments on: Loot Rules, Okay?</title>
	<atom:link href="http://stroppsworld.com/2008/01/14/loot-rules-okay/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: Mike</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 11 Feb 2009 12:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</guid>
		<description>Yes, I too, think everyone should get their own personal reward drawn from the monster&#039;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#039;t equip it, then it would have to be sold to NPC vendor.

It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</description>
		<content:encoded><![CDATA[<p>Yes, I too, think everyone should get their own personal reward drawn from the monster&#8217;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#8217;t equip it, then it would have to be sold to NPC vendor.</p>
<p>It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</p>
]]></content:encoded>
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	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 25 Feb 2008 12:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</guid>
		<description>Hi mmofan, thanks for your comment.

That&#039;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#039;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</description>
		<content:encoded><![CDATA[<p>Hi mmofan, thanks for your comment.</p>
<p>That&#8217;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#8217;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmofan</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</link>
		<dc:creator>mmofan</dc:creator>
		<pubDate>Tue, 19 Feb 2008 22:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</guid>
		<description>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.

And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</description>
		<content:encoded><![CDATA[<p>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.</p>
<p>And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Super Ally</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</link>
		<dc:creator>Super Ally</dc:creator>
		<pubDate>Tue, 15 Jan 2008 11:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</guid>
		<description>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps - as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.

WoW needs to make more class specific gear as you say - which can only be worn by one class, this would stop druids and hunters stealing my rogue gear ;)

On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected...... being lvl 70 helps of course.</description>
		<content:encoded><![CDATA[<p>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps &#8211; as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.</p>
<p>WoW needs to make more class specific gear as you say &#8211; which can only be worn by one class, this would stop druids and hunters stealing my rogue gear <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected&#8230;&#8230; being lvl 70 helps of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</guid>
		<description>Hi Pvthudson, good to hear from you.

There&#039;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.

I like the second method better since it doesn&#039;t completely eliminate the drops of gear that can&#039;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#039;worthless&#039; gear can be sold, auctioned if non BoP, or disenchanted.</description>
		<content:encoded><![CDATA[<p>Hi Pvthudson, good to hear from you.</p>
<p>There&#8217;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.</p>
<p>I like the second method better since it doesn&#8217;t completely eliminate the drops of gear that can&#8217;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#8216;worthless&#8217; gear can be sold, auctioned if non BoP, or disenchanted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pvthudson</title>
	<atom:link href="http://stroppsworld.com/2008/01/14/loot-rules-okay/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/</link>
	<description>Spank That Orc, He Likes It</description>
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	<item>
		<title>Comments on: Loot Rules, Okay?</title>
	<atom:link href="http://stroppsworld.com/2008/01/14/loot-rules-okay/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/</link>
	<description>Spank That Orc, He Likes It</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:48:36 +0000</lastBuildDate>
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		<title>By: Mike</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 11 Feb 2009 12:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</guid>
		<description>Yes, I too, think everyone should get their own personal reward drawn from the monster&#039;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#039;t equip it, then it would have to be sold to NPC vendor.

It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</description>
		<content:encoded><![CDATA[<p>Yes, I too, think everyone should get their own personal reward drawn from the monster&#8217;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#8217;t equip it, then it would have to be sold to NPC vendor.</p>
<p>It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 25 Feb 2008 12:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</guid>
		<description>Hi mmofan, thanks for your comment.

That&#039;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#039;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</description>
		<content:encoded><![CDATA[<p>Hi mmofan, thanks for your comment.</p>
<p>That&#8217;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#8217;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmofan</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</link>
		<dc:creator>mmofan</dc:creator>
		<pubDate>Tue, 19 Feb 2008 22:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</guid>
		<description>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.

And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</description>
		<content:encoded><![CDATA[<p>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.</p>
<p>And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Super Ally</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</link>
		<dc:creator>Super Ally</dc:creator>
		<pubDate>Tue, 15 Jan 2008 11:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</guid>
		<description>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps - as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.

WoW needs to make more class specific gear as you say - which can only be worn by one class, this would stop druids and hunters stealing my rogue gear ;)

On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected...... being lvl 70 helps of course.</description>
		<content:encoded><![CDATA[<p>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps &#8211; as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.</p>
<p>WoW needs to make more class specific gear as you say &#8211; which can only be worn by one class, this would stop druids and hunters stealing my rogue gear <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected&#8230;&#8230; being lvl 70 helps of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</guid>
		<description>Hi Pvthudson, good to hear from you.

There&#039;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.

I like the second method better since it doesn&#039;t completely eliminate the drops of gear that can&#039;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#039;worthless&#039; gear can be sold, auctioned if non BoP, or disenchanted.</description>
		<content:encoded><![CDATA[<p>Hi Pvthudson, good to hear from you.</p>
<p>There&#8217;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.</p>
<p>I like the second method better since it doesn&#8217;t completely eliminate the drops of gear that can&#8217;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#8216;worthless&#8217; gear can be sold, auctioned if non BoP, or disenchanted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pvthudson</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 11 Feb 2009 12:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</guid>
		<description>Yes, I too, think everyone should get their own personal reward drawn from the monster&#039;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#039;t equip it, then it would have to be sold to NPC vendor.

It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</description>
		<content:encoded><![CDATA[<p>Yes, I too, think everyone should get their own personal reward drawn from the monster&#8217;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#8217;t equip it, then it would have to be sold to NPC vendor.</p>
<p>It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments on: Loot Rules, Okay?</title>
	<atom:link href="http://stroppsworld.com/2008/01/14/loot-rules-okay/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/</link>
	<description>Spank That Orc, He Likes It</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:48:36 +0000</lastBuildDate>
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	<item>
		<title>By: Mike</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 11 Feb 2009 12:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</guid>
		<description>Yes, I too, think everyone should get their own personal reward drawn from the monster&#039;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#039;t equip it, then it would have to be sold to NPC vendor.

It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</description>
		<content:encoded><![CDATA[<p>Yes, I too, think everyone should get their own personal reward drawn from the monster&#8217;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#8217;t equip it, then it would have to be sold to NPC vendor.</p>
<p>It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 25 Feb 2008 12:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</guid>
		<description>Hi mmofan, thanks for your comment.

That&#039;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#039;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</description>
		<content:encoded><![CDATA[<p>Hi mmofan, thanks for your comment.</p>
<p>That&#8217;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#8217;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmofan</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</link>
		<dc:creator>mmofan</dc:creator>
		<pubDate>Tue, 19 Feb 2008 22:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</guid>
		<description>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.

And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</description>
		<content:encoded><![CDATA[<p>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.</p>
<p>And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Super Ally</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</link>
		<dc:creator>Super Ally</dc:creator>
		<pubDate>Tue, 15 Jan 2008 11:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</guid>
		<description>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps - as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.

WoW needs to make more class specific gear as you say - which can only be worn by one class, this would stop druids and hunters stealing my rogue gear ;)

On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected...... being lvl 70 helps of course.</description>
		<content:encoded><![CDATA[<p>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps &#8211; as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.</p>
<p>WoW needs to make more class specific gear as you say &#8211; which can only be worn by one class, this would stop druids and hunters stealing my rogue gear <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected&#8230;&#8230; being lvl 70 helps of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</guid>
		<description>Hi Pvthudson, good to hear from you.

There&#039;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.

I like the second method better since it doesn&#039;t completely eliminate the drops of gear that can&#039;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#039;worthless&#039; gear can be sold, auctioned if non BoP, or disenchanted.</description>
		<content:encoded><![CDATA[<p>Hi Pvthudson, good to hear from you.</p>
<p>There&#8217;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.</p>
<p>I like the second method better since it doesn&#8217;t completely eliminate the drops of gear that can&#8217;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#8216;worthless&#8217; gear can be sold, auctioned if non BoP, or disenchanted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pvthudson</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 25 Feb 2008 12:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</guid>
		<description>Hi mmofan, thanks for your comment.

That&#039;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#039;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</description>
		<content:encoded><![CDATA[<p>Hi mmofan, thanks for your comment.</p>
<p>That&#8217;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#8217;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments on: Loot Rules, Okay?</title>
	<atom:link href="http://stroppsworld.com/2008/01/14/loot-rules-okay/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/</link>
	<description>Spank That Orc, He Likes It</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:48:36 +0000</lastBuildDate>
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		<title>By: Mike</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 11 Feb 2009 12:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</guid>
		<description>Yes, I too, think everyone should get their own personal reward drawn from the monster&#039;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#039;t equip it, then it would have to be sold to NPC vendor.

It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</description>
		<content:encoded><![CDATA[<p>Yes, I too, think everyone should get their own personal reward drawn from the monster&#8217;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#8217;t equip it, then it would have to be sold to NPC vendor.</p>
<p>It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 25 Feb 2008 12:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</guid>
		<description>Hi mmofan, thanks for your comment.

That&#039;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#039;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</description>
		<content:encoded><![CDATA[<p>Hi mmofan, thanks for your comment.</p>
<p>That&#8217;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#8217;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmofan</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</link>
		<dc:creator>mmofan</dc:creator>
		<pubDate>Tue, 19 Feb 2008 22:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</guid>
		<description>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.

And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</description>
		<content:encoded><![CDATA[<p>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.</p>
<p>And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Super Ally</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</link>
		<dc:creator>Super Ally</dc:creator>
		<pubDate>Tue, 15 Jan 2008 11:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</guid>
		<description>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps - as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.

WoW needs to make more class specific gear as you say - which can only be worn by one class, this would stop druids and hunters stealing my rogue gear ;)

On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected...... being lvl 70 helps of course.</description>
		<content:encoded><![CDATA[<p>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps &#8211; as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.</p>
<p>WoW needs to make more class specific gear as you say &#8211; which can only be worn by one class, this would stop druids and hunters stealing my rogue gear <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected&#8230;&#8230; being lvl 70 helps of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</guid>
		<description>Hi Pvthudson, good to hear from you.

There&#039;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.

I like the second method better since it doesn&#039;t completely eliminate the drops of gear that can&#039;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#039;worthless&#039; gear can be sold, auctioned if non BoP, or disenchanted.</description>
		<content:encoded><![CDATA[<p>Hi Pvthudson, good to hear from you.</p>
<p>There&#8217;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.</p>
<p>I like the second method better since it doesn&#8217;t completely eliminate the drops of gear that can&#8217;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#8216;worthless&#8217; gear can be sold, auctioned if non BoP, or disenchanted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pvthudson</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</link>
		<dc:creator>mmofan</dc:creator>
		<pubDate>Tue, 19 Feb 2008 22:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</guid>
		<description>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.

And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</description>
		<content:encoded><![CDATA[<p>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.</p>
<p>And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments on: Loot Rules, Okay?</title>
	<atom:link href="http://stroppsworld.com/2008/01/14/loot-rules-okay/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/</link>
	<description>Spank That Orc, He Likes It</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:48:36 +0000</lastBuildDate>
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		<title>By: Mike</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 11 Feb 2009 12:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</guid>
		<description>Yes, I too, think everyone should get their own personal reward drawn from the monster&#039;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#039;t equip it, then it would have to be sold to NPC vendor.

It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</description>
		<content:encoded><![CDATA[<p>Yes, I too, think everyone should get their own personal reward drawn from the monster&#8217;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#8217;t equip it, then it would have to be sold to NPC vendor.</p>
<p>It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 25 Feb 2008 12:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</guid>
		<description>Hi mmofan, thanks for your comment.

That&#039;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#039;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</description>
		<content:encoded><![CDATA[<p>Hi mmofan, thanks for your comment.</p>
<p>That&#8217;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#8217;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmofan</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</link>
		<dc:creator>mmofan</dc:creator>
		<pubDate>Tue, 19 Feb 2008 22:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</guid>
		<description>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.

And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</description>
		<content:encoded><![CDATA[<p>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.</p>
<p>And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Super Ally</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</link>
		<dc:creator>Super Ally</dc:creator>
		<pubDate>Tue, 15 Jan 2008 11:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</guid>
		<description>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps - as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.

WoW needs to make more class specific gear as you say - which can only be worn by one class, this would stop druids and hunters stealing my rogue gear ;)

On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected...... being lvl 70 helps of course.</description>
		<content:encoded><![CDATA[<p>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps &#8211; as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.</p>
<p>WoW needs to make more class specific gear as you say &#8211; which can only be worn by one class, this would stop druids and hunters stealing my rogue gear <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected&#8230;&#8230; being lvl 70 helps of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</guid>
		<description>Hi Pvthudson, good to hear from you.

There&#039;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.

I like the second method better since it doesn&#039;t completely eliminate the drops of gear that can&#039;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#039;worthless&#039; gear can be sold, auctioned if non BoP, or disenchanted.</description>
		<content:encoded><![CDATA[<p>Hi Pvthudson, good to hear from you.</p>
<p>There&#8217;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.</p>
<p>I like the second method better since it doesn&#8217;t completely eliminate the drops of gear that can&#8217;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#8216;worthless&#8217; gear can be sold, auctioned if non BoP, or disenchanted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pvthudson</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</link>
		<dc:creator>Super Ally</dc:creator>
		<pubDate>Tue, 15 Jan 2008 11:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</guid>
		<description>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps - as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.

WoW needs to make more class specific gear as you say - which can only be worn by one class, this would stop druids and hunters stealing my rogue gear ;)

On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected...... being lvl 70 helps of course.</description>
		<content:encoded><![CDATA[<p>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps &#8211; as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.</p>
<p>WoW needs to make more class specific gear as you say &#8211; which can only be worn by one class, this would stop druids and hunters stealing my rogue gear <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected&#8230;&#8230; being lvl 70 helps of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comments on: Loot Rules, Okay?</title>
	<atom:link href="http://stroppsworld.com/2008/01/14/loot-rules-okay/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/</link>
	<description>Spank That Orc, He Likes It</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:48:36 +0000</lastBuildDate>
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	<item>
		<title>By: Mike</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 11 Feb 2009 12:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</guid>
		<description>Yes, I too, think everyone should get their own personal reward drawn from the monster&#039;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#039;t equip it, then it would have to be sold to NPC vendor.

It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</description>
		<content:encoded><![CDATA[<p>Yes, I too, think everyone should get their own personal reward drawn from the monster&#8217;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#8217;t equip it, then it would have to be sold to NPC vendor.</p>
<p>It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 25 Feb 2008 12:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</guid>
		<description>Hi mmofan, thanks for your comment.

That&#039;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#039;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</description>
		<content:encoded><![CDATA[<p>Hi mmofan, thanks for your comment.</p>
<p>That&#8217;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#8217;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmofan</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</link>
		<dc:creator>mmofan</dc:creator>
		<pubDate>Tue, 19 Feb 2008 22:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</guid>
		<description>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.

And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</description>
		<content:encoded><![CDATA[<p>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.</p>
<p>And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Super Ally</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</link>
		<dc:creator>Super Ally</dc:creator>
		<pubDate>Tue, 15 Jan 2008 11:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</guid>
		<description>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps - as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.

WoW needs to make more class specific gear as you say - which can only be worn by one class, this would stop druids and hunters stealing my rogue gear ;)

On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected...... being lvl 70 helps of course.</description>
		<content:encoded><![CDATA[<p>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps &#8211; as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.</p>
<p>WoW needs to make more class specific gear as you say &#8211; which can only be worn by one class, this would stop druids and hunters stealing my rogue gear <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected&#8230;&#8230; being lvl 70 helps of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</guid>
		<description>Hi Pvthudson, good to hear from you.

There&#039;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.

I like the second method better since it doesn&#039;t completely eliminate the drops of gear that can&#039;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#039;worthless&#039; gear can be sold, auctioned if non BoP, or disenchanted.</description>
		<content:encoded><![CDATA[<p>Hi Pvthudson, good to hear from you.</p>
<p>There&#8217;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.</p>
<p>I like the second method better since it doesn&#8217;t completely eliminate the drops of gear that can&#8217;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#8216;worthless&#8217; gear can be sold, auctioned if non BoP, or disenchanted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pvthudson</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</guid>
		<description>Hi Pvthudson, good to hear from you.

There&#039;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.

I like the second method better since it doesn&#039;t completely eliminate the drops of gear that can&#039;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#039;worthless&#039; gear can be sold, auctioned if non BoP, or disenchanted.</description>
		<content:encoded><![CDATA[<p>Hi Pvthudson, good to hear from you.</p>
<p>There&#8217;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.</p>
<p>I like the second method better since it doesn&#8217;t completely eliminate the drops of gear that can&#8217;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#8216;worthless&#8217; gear can be sold, auctioned if non BoP, or disenchanted.</p>
]]></content:encoded>
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	<item>
		<title>Comments on: Loot Rules, Okay?</title>
	<atom:link href="http://stroppsworld.com/2008/01/14/loot-rules-okay/feed/" rel="self" type="application/rss+xml" />
	<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/</link>
	<description>Spank That Orc, He Likes It</description>
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		<title>By: Mike</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 11 Feb 2009 12:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-41187</guid>
		<description>Yes, I too, think everyone should get their own personal reward drawn from the monster&#039;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#039;t equip it, then it would have to be sold to NPC vendor.

It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</description>
		<content:encoded><![CDATA[<p>Yes, I too, think everyone should get their own personal reward drawn from the monster&#8217;s loot pool. I could get pants I could or could not wear. Meanwhile, my friend receives a type of weapon as her personal reward from the same kill. If she can&#8217;t equip it, then it would have to be sold to NPC vendor.</p>
<p>It would totally eliminate rolling and arguments on who needs what and people acting up and leaving in the middle of an instance leaving the rest of us needing help to advance further.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 25 Feb 2008 12:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24799</guid>
		<description>Hi mmofan, thanks for your comment.

That&#039;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#039;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</description>
		<content:encoded><![CDATA[<p>Hi mmofan, thanks for your comment.</p>
<p>That&#8217;s the sort of system I would like to see too. There does need to be a way to make sure that the loot dropped is suitable to at least one of the players in the group. It wouldn&#8217;t be hard to draw the loot table from the available classes. Increasing the number of drops would be nice too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmofan</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</link>
		<dc:creator>mmofan</dc:creator>
		<pubDate>Tue, 19 Feb 2008 22:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-24193</guid>
		<description>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.

And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</description>
		<content:encoded><![CDATA[<p>It could very easily be implemented in wow.  The Tier 4 tokens drop and can be traded in for up to 3 different armor sets depending on the class.  If they just increased the tier token drops, everyone in the raid would get at least 1 item from certain bosses.</p>
<p>And it is not hard to adjust loot for the classes that are present.  It is pretty ridiculous to run a full instance and only ever see paladin items drop when there is no paladin to equip them.  Blizzard already does something similar with high level patterns.  Only engineers see high level engineer plans.  They could quadruple the number of items that drop from all bosses and only those classes that can use them would actually see and get to roll on the drops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Super Ally</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</link>
		<dc:creator>Super Ally</dc:creator>
		<pubDate>Tue, 15 Jan 2008 11:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22052</guid>
		<description>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps - as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.

WoW needs to make more class specific gear as you say - which can only be worn by one class, this would stop druids and hunters stealing my rogue gear ;)

On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected...... being lvl 70 helps of course.</description>
		<content:encoded><![CDATA[<p>Hmm very interesting take on the loot system but not too sure it would be welcome in WoW, i think with the high level raiding cap for number of players involved being lowered it helps &#8211; as less people will be rolling for it, also they want you to keep grinding the instances so doubt they want to be that helpful.</p>
<p>WoW needs to make more class specific gear as you say &#8211; which can only be worn by one class, this would stop druids and hunters stealing my rogue gear <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>On a different note i dropped leatherworking last night as it just wasnt viable in making money, took up enchanting and have grinded up to 126 in one night. Still a few trips to the deadmines and the ilk but its alot easier than i expected&#8230;&#8230; being lvl 70 helps of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22034</guid>
		<description>Hi Pvthudson, good to hear from you.

There&#039;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.

I like the second method better since it doesn&#039;t completely eliminate the drops of gear that can&#039;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#039;worthless&#039; gear can be sold, auctioned if non BoP, or disenchanted.</description>
		<content:encoded><![CDATA[<p>Hi Pvthudson, good to hear from you.</p>
<p>There&#8217;s a couple of ways you could do that. You could have separate loot rules for each class, so that paladins always get paladin gear, rogues always get rogue gear and so on. Or you could use a multiplier on the loot table to dramatically increase the odds of getting gear for the class.</p>
<p>I like the second method better since it doesn&#8217;t completely eliminate the drops of gear that can&#8217;t be used, but still gives a much better chance for the player to get what they want. Players may still need to go to a dungeon a few times, but far less than they need to now. And the &#8216;worthless&#8217; gear can be sold, auctioned if non BoP, or disenchanted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pvthudson</title>
		<link>http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22031</link>
		<dc:creator>pvthudson</dc:creator>
		<pubDate>Mon, 14 Jan 2008 16:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2008/01/14/loot-rules-okay/#comment-22031</guid>
		<description>The loot would have to be tailored to that players class, there is no way in hell that would work in World of Warcraft for blues off bosses and such. You have to allow specific class only items to be given out to someone that could use it or you will multiply the time spent farming gear by millions and millions of hours</description>
		<content:encoded><![CDATA[<p>The loot would have to be tailored to that players class, there is no way in hell that would work in World of Warcraft for blues off bosses and such. You have to allow specific class only items to be given out to someone that could use it or you will multiply the time spent farming gear by millions and millions of hours</p>
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