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Perpetual Worlds

Posted by Stropp on July 22, 2007 I was doing a bit of web surfing earlier today and came across a link to the new developers log for Perpetual Entertainments Star Trek Online. If the article is anything to go by, it looks like this will be one gorgeous game. As a software developer myself, I've always had an interest in how computer games are developed. I've done quite a bit of reading of various developer sites like GameDev .net and Gamasutra. And back in the day, I enjoyed reading the various plan files that developers like Carmack used to put up on the net. Anyway, enough digressing. This entry from Mike Stemmle of Perpetual Entertainment goes into quite a lot of detail about how the developers are creating the worlds that the players will eventually inhabit. He goes through each of the steps of the process of creating a world, and shows some screenshots of the results. The tool that they are using, the World Machine, looks pretty cool too. It looks like it makes the whole process a snap. Just like the Genesis Device, but with no proto-matter. BTW, I'm not a Trekkie, really. I'm not going to pinch any images from the article to show here. You'll have to go to the article to see those. But, if you're interested in seeing how the games that we all know and love are made, you should check this article out.

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