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	<title>Comments on: World of Warcraft Addiction</title>
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	<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/</link>
	<description>Slapping Dragons for Fun and Profit</description>
	<lastBuildDate>Wed, 01 Sep 2010 00:54:37 +0000</lastBuildDate>
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		<title>By: Matteo</title>
		<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-42004</link>
		<dc:creator>Matteo</dc:creator>
		<pubDate>Thu, 06 May 2010 17:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-42004</guid>
		<description>I found the article very interesting yet Blizzard does have to take some blame and definetly parents. I am installing WoW now as i type this and i have played before and i am an addict but not a fanatic that drops out of school or never goes out. WoW is the best game i have ever played but i need to set limitations to it as do other people to prevent 100% addiction or getting lower grades and loosing friends. It does puzzle me however how one of my friends does not find the game addicting...
Thanks</description>
		<content:encoded><![CDATA[<p>I found the article very interesting yet Blizzard does have to take some blame and definetly parents. I am installing WoW now as i type this and i have played before and i am an addict but not a fanatic that drops out of school or never goes out. WoW is the best game i have ever played but i need to set limitations to it as do other people to prevent 100% addiction or getting lower grades and loosing friends. It does puzzle me however how one of my friends does not find the game addicting&#8230;<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rebdel Chokian</title>
		<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-41998</link>
		<dc:creator>Rebdel Chokian</dc:creator>
		<pubDate>Sat, 24 Apr 2010 11:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-41998</guid>
		<description>The World of War Craft was disappointing. For such an age of advanced technology the publication of such depicts mans inability of foresight lacking also the credibility of creativity or ingenuity of gaming initiative. 
Our society is fast pace and so is the desire of its people, to the point. Successfully blizzards games entertained, with, to name a few, Diablo 1-2, and the War Craft trilogy, which began their strategic, adventure, action-legacy! 
From a sensible perspective, games a many, are neither as fascinating nor as adventurous; rather, time consuming, unproductive, and boring. The major factor at a loss is time. 
In Diablo II it lacked a certain marvel and control as of potential currently available, but it had exceptional characteristics. Why? Among numerous options, the adventure of discovery, exploration, and immediate growth in experience, power, and leading immediately from action and discovery, their general focus never far from these qualities, among other optional qualities both simplified and well defining including single, and multi person game playing. 
After a wide variety of gaming my mind always reels across the exceptional, wherein the adventure and its experience is felt. What did Diablo II lack in its ability of control, even when I explain it, it is misunderstood, I know for so had I been misinterpreted when writing a gaming company in 2001, and afterwards saw poor depictions of its likeness, but none follow the course of exceptional quality in gaming. 
Some too extreme, neither meeting my expectation, nor popular to the advanced mind. I want my idea to be accepted and used because I want to play the perfect game. A game of immediate progression, uncomplicated, yet in its simplicity, complete, exceptional graphics, and easy to control, that defies such poor animation and obvious consideration of the available possibilities as the current world of war craft, including single player offline games, still not excluding multiplayer online gaming. 
I am not trying to re-write or re-do past games on the contrary if so assumed the definite point of my explanation missed, merely in my depiction, I use these to portray past games as a literary example of opportunities, to meet the specified requirements for to simplify, yet build upon with a creative story narrative. 
Look beyond what is; be creative explore all the critical points of the equation. Keeping in mind to avoid past mistakes made in other games, and even avoid the recreation of games. Among these consider the time of the player the weight it has as a strategic, adventure, RPG, or action game, it should be direct, always to the point of the adventure, there should be a continual flowing plot line, equal to its haste, poetic in its literature which is a valuable asset in constructing the character of a game world. 
Animation and its quality ought to be speedy, more abrupt, a character agile. With the time available capture in moments each person’s attention, else it be lost suddenly to boredom. With this method of gaming they draw nearer to the concept and relate to its promising adventure adapting to the tale of heroism, as they redefine these characters by making them their own. (Again it should neither be boring nor time consuming in its warfare, animated and built upon a constructive plot as well sensible in its forward approach). 
An example wherein interest is not lost among these, is that of war craft DOTA, with an approximate time of one hour of competitive playing, growth in experience, and requires an attentive mind. Yet added the commodities of custom control, and design to express an individual’s ability to meet the challenges of the game. 
After a few quick rounds and little time to play the World of War Craft I lost all interest, finding it dull and the time consumed slaying away at so much as an arachnid irrational, boring, and remain undaunted in my will to pursue and wonder how a game that&#039;s neither creative nor adventurous for a single player and as productive as past games can be enjoyed, or win the popularity it has unless for past games given credit to War Craft to advertise its unfortunate quality. Past games ought to strengthen the foundation of updated versions of War Craft, making them liberate and entertaining. 
Everyone I know agrees, reason, depth, rational and fair in its approach this ought to construct a game to name a few of these unfortunate flaws, I&#039;ll proceed. Reasonably a death should come quickly, and if a creature stood at the front of a character in a stroke or two of the blade it should be dead, depending of course upon the weapon, defensive maneuvers one would not miss, depending on armor and or other offensive defensive skills, only then should there be an alteration amid warfare, and the confrontation of striking down a beast should not come with such complication rather a swing of a weapon. 
The reappearance of creatures is completely irrational and in its redundancy deprives a player of further discovery and adventure. The hours of a character, night and day such as is should come and go in long minutes not equal to our time of long hours. The character should be more flexible, animated, in experience, optional in growing opportunities. The idea of taking life or killing for experience has always been an exceptional idea, valued amid game play, but what of the energy exercised amid running and swordplay add that into the equation of experience and growth, which all seem to be ignorant of but do so simply, not accumulating the players time, but computing such information directly into the computer, or game. 
Another concern is cheats, it seems that the only way to play a game is the one who can ‘cheat’ the best, or who has the best ‘cheats’ cheating skills do not determine any skill in a game if the game is not made to respond to specified casual growth that having guidelines it has lost its value, a cheat is nothing more than a cheap hacker skill not at the scale of a true programmer so why have any at all. That doesn’t mean there cannot be tricks to the speed of growth in experience, and strength of a character. 
I&#039;ve displayed the general criticism of the common American, taking what time I can to describe the perspective of all that I know and we agree on these options, time being the main focus, and must say that if the quality of past games not met, and ignored the general focus, by lengthened time, then other possible customers will be lost. Not just customers alone, but the trust of those with high expectations that stirred with interest of past games that may have motivated and challenged them, alluring their interest and subduing inactivity, drawing their attention away from the bickering quarrels of a world plunged into inequality. 
There is more to a game and ought to be than mere illusion, fantasy, or war, it is the provided entertainment, influential in changing the course of a corrupted society. The filling of life ought to flow through such entertainment when it is carefully evaluated, its aspects, every critical point to the end valuated and revaluated...there is no substitute for excellence in the world of gaming. 
With that influential power the care of not the computer programmer alone but the directors and producers ought to be mindful of the critical points, that are valued, studying these critical points changes the aspect of the game, if not so the games error overlooked by thousands yes, that of quality and its exceptional fulfilling demands of not a select few but hundreds of thousands more who can have the time to play, one cannot buy time and its value cannot be taken back...my time playing was no more than an hour, and these are my suggestions gathered from several sources...who want a game in their free time. For some have time to play all hours others can only be entertained for moments the question is who wants to make a perfect game? Or will the backsliding of entertainment be continually as un-enjoyable, only time will determine what the producers will conjure in the future and their failure to comply to opportunities to subdue the audiences of players around the world. 
One can only share their thoughts, or ideas, but for another to perceive in the least that is another matter, I would hope that there would be understanding and even questions, that we can answer those questions, Till then. Vaarwel

Author Unknown
P.S. Guy has a great idea thought i would share</description>
		<content:encoded><![CDATA[<p>The World of War Craft was disappointing. For such an age of advanced technology the publication of such depicts mans inability of foresight lacking also the credibility of creativity or ingenuity of gaming initiative.<br />
Our society is fast pace and so is the desire of its people, to the point. Successfully blizzards games entertained, with, to name a few, Diablo 1-2, and the War Craft trilogy, which began their strategic, adventure, action-legacy!<br />
From a sensible perspective, games a many, are neither as fascinating nor as adventurous; rather, time consuming, unproductive, and boring. The major factor at a loss is time.<br />
In Diablo II it lacked a certain marvel and control as of potential currently available, but it had exceptional characteristics. Why? Among numerous options, the adventure of discovery, exploration, and immediate growth in experience, power, and leading immediately from action and discovery, their general focus never far from these qualities, among other optional qualities both simplified and well defining including single, and multi person game playing.<br />
After a wide variety of gaming my mind always reels across the exceptional, wherein the adventure and its experience is felt. What did Diablo II lack in its ability of control, even when I explain it, it is misunderstood, I know for so had I been misinterpreted when writing a gaming company in 2001, and afterwards saw poor depictions of its likeness, but none follow the course of exceptional quality in gaming.<br />
Some too extreme, neither meeting my expectation, nor popular to the advanced mind. I want my idea to be accepted and used because I want to play the perfect game. A game of immediate progression, uncomplicated, yet in its simplicity, complete, exceptional graphics, and easy to control, that defies such poor animation and obvious consideration of the available possibilities as the current world of war craft, including single player offline games, still not excluding multiplayer online gaming.<br />
I am not trying to re-write or re-do past games on the contrary if so assumed the definite point of my explanation missed, merely in my depiction, I use these to portray past games as a literary example of opportunities, to meet the specified requirements for to simplify, yet build upon with a creative story narrative.<br />
Look beyond what is; be creative explore all the critical points of the equation. Keeping in mind to avoid past mistakes made in other games, and even avoid the recreation of games. Among these consider the time of the player the weight it has as a strategic, adventure, RPG, or action game, it should be direct, always to the point of the adventure, there should be a continual flowing plot line, equal to its haste, poetic in its literature which is a valuable asset in constructing the character of a game world.<br />
Animation and its quality ought to be speedy, more abrupt, a character agile. With the time available capture in moments each person’s attention, else it be lost suddenly to boredom. With this method of gaming they draw nearer to the concept and relate to its promising adventure adapting to the tale of heroism, as they redefine these characters by making them their own. (Again it should neither be boring nor time consuming in its warfare, animated and built upon a constructive plot as well sensible in its forward approach).<br />
An example wherein interest is not lost among these, is that of war craft DOTA, with an approximate time of one hour of competitive playing, growth in experience, and requires an attentive mind. Yet added the commodities of custom control, and design to express an individual’s ability to meet the challenges of the game.<br />
After a few quick rounds and little time to play the World of War Craft I lost all interest, finding it dull and the time consumed slaying away at so much as an arachnid irrational, boring, and remain undaunted in my will to pursue and wonder how a game that&#8217;s neither creative nor adventurous for a single player and as productive as past games can be enjoyed, or win the popularity it has unless for past games given credit to War Craft to advertise its unfortunate quality. Past games ought to strengthen the foundation of updated versions of War Craft, making them liberate and entertaining.<br />
Everyone I know agrees, reason, depth, rational and fair in its approach this ought to construct a game to name a few of these unfortunate flaws, I&#8217;ll proceed. Reasonably a death should come quickly, and if a creature stood at the front of a character in a stroke or two of the blade it should be dead, depending of course upon the weapon, defensive maneuvers one would not miss, depending on armor and or other offensive defensive skills, only then should there be an alteration amid warfare, and the confrontation of striking down a beast should not come with such complication rather a swing of a weapon.<br />
The reappearance of creatures is completely irrational and in its redundancy deprives a player of further discovery and adventure. The hours of a character, night and day such as is should come and go in long minutes not equal to our time of long hours. The character should be more flexible, animated, in experience, optional in growing opportunities. The idea of taking life or killing for experience has always been an exceptional idea, valued amid game play, but what of the energy exercised amid running and swordplay add that into the equation of experience and growth, which all seem to be ignorant of but do so simply, not accumulating the players time, but computing such information directly into the computer, or game.<br />
Another concern is cheats, it seems that the only way to play a game is the one who can ‘cheat’ the best, or who has the best ‘cheats’ cheating skills do not determine any skill in a game if the game is not made to respond to specified casual growth that having guidelines it has lost its value, a cheat is nothing more than a cheap hacker skill not at the scale of a true programmer so why have any at all. That doesn’t mean there cannot be tricks to the speed of growth in experience, and strength of a character.<br />
I&#8217;ve displayed the general criticism of the common American, taking what time I can to describe the perspective of all that I know and we agree on these options, time being the main focus, and must say that if the quality of past games not met, and ignored the general focus, by lengthened time, then other possible customers will be lost. Not just customers alone, but the trust of those with high expectations that stirred with interest of past games that may have motivated and challenged them, alluring their interest and subduing inactivity, drawing their attention away from the bickering quarrels of a world plunged into inequality.<br />
There is more to a game and ought to be than mere illusion, fantasy, or war, it is the provided entertainment, influential in changing the course of a corrupted society. The filling of life ought to flow through such entertainment when it is carefully evaluated, its aspects, every critical point to the end valuated and revaluated&#8230;there is no substitute for excellence in the world of gaming.<br />
With that influential power the care of not the computer programmer alone but the directors and producers ought to be mindful of the critical points, that are valued, studying these critical points changes the aspect of the game, if not so the games error overlooked by thousands yes, that of quality and its exceptional fulfilling demands of not a select few but hundreds of thousands more who can have the time to play, one cannot buy time and its value cannot be taken back&#8230;my time playing was no more than an hour, and these are my suggestions gathered from several sources&#8230;who want a game in their free time. For some have time to play all hours others can only be entertained for moments the question is who wants to make a perfect game? Or will the backsliding of entertainment be continually as un-enjoyable, only time will determine what the producers will conjure in the future and their failure to comply to opportunities to subdue the audiences of players around the world.<br />
One can only share their thoughts, or ideas, but for another to perceive in the least that is another matter, I would hope that there would be understanding and even questions, that we can answer those questions, Till then. Vaarwel</p>
<p>Author Unknown<br />
P.S. Guy has a great idea thought i would share</p>
]]></content:encoded>
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	<item>
		<title>By: Lou</title>
		<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-41242</link>
		<dc:creator>Lou</dc:creator>
		<pubDate>Tue, 24 Feb 2009 10:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-41242</guid>
		<description>My wife spends ALL her free time on WoW. She will come home from work and go right on WoW. She had me buy her a $1,000.00 laptop for gaming. We have three kids that say Mom is addicted.</description>
		<content:encoded><![CDATA[<p>My wife spends ALL her free time on WoW. She will come home from work and go right on WoW. She had me buy her a $1,000.00 laptop for gaming. We have three kids that say Mom is addicted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mogs</title>
		<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-40831</link>
		<dc:creator>mogs</dc:creator>
		<pubDate>Wed, 17 Dec 2008 02:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-40831</guid>
		<description>I know this post is a bit old, but Nick Yee (probably the oldest &quot;MMO&quot; Psychologist from Harvard and a TerraNova contributor) posted the following article you may find interesting:

http://terranova.blogs.com/terra_nova/2008/11/its-not-an-addi.html

   &quot;But the more we work with these kids the less I believe we can call this addiction. What many of these kids need is their parents and their school teachers - this is a social problem.&quot;

    &quot;This gaming problem is a result of the society we live in today,&quot; Mr Bakker told BBC News. &quot;Eighty per cent of the young people we see have been bullied at school and feel isolated.&quot;

    &quot;In most cases of compulsive gaming, it is not addiction and in that case, the solution lies elsewhere.&quot;</description>
		<content:encoded><![CDATA[<p>I know this post is a bit old, but Nick Yee (probably the oldest &#8220;MMO&#8221; Psychologist from Harvard and a TerraNova contributor) posted the following article you may find interesting:</p>
<p><a href="http://terranova.blogs.com/terra_nova/2008/11/its-not-an-addi.html" >http://terranova.blogs.com/terra_nova/2008/11/its-not-an-addi.html</a></p>
<p>   &#8220;But the more we work with these kids the less I believe we can call this addiction. What many of these kids need is their parents and their school teachers &#8211; this is a social problem.&#8221;</p>
<p>    &#8220;This gaming problem is a result of the society we live in today,&#8221; Mr Bakker told BBC News. &#8220;Eighty per cent of the young people we see have been bullied at school and feel isolated.&#8221;</p>
<p>    &#8220;In most cases of compulsive gaming, it is not addiction and in that case, the solution lies elsewhere.&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Warhammer Leveling Guide</title>
		<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-40807</link>
		<dc:creator>Warhammer Leveling Guide</dc:creator>
		<pubDate>Sat, 25 Oct 2008 21:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-40807</guid>
		<description>The game has over 10 million players, so there surely has to be some addicts in it, as well as other kinds of people. Some people just can&#039;t say no to a lot of things, including WoW</description>
		<content:encoded><![CDATA[<p>The game has over 10 million players, so there surely has to be some addicts in it, as well as other kinds of people. Some people just can&#8217;t say no to a lot of things, including WoW</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stropp</title>
		<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-39884</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Mon, 14 Jul 2008 08:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-39884</guid>
		<description>@TheOneWhoKnows: Of course, if you want to quit, it really is as simple as cancelling your account. If you can&#039;t do that, perhaps you don&#039;t really want to quit after all.

BTW, you mention in Step 8 that the playing for x days is for nothing... that&#039;s not true, or at least it&#039;s no less true than sitting in front of the TV for the same amount of time. Video games are entertainment. If someone is enjoying the game, who are you to disparage their chosen hobby?</description>
		<content:encoded><![CDATA[<p>@TheOneWhoKnows: Of course, if you want to quit, it really is as simple as cancelling your account. If you can&#8217;t do that, perhaps you don&#8217;t really want to quit after all.</p>
<p>BTW, you mention in Step 8 that the playing for x days is for nothing&#8230; that&#8217;s not true, or at least it&#8217;s no less true than sitting in front of the TV for the same amount of time. Video games are entertainment. If someone is enjoying the game, who are you to disparage their chosen hobby?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheOnewhoKnows</title>
		<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-39744</link>
		<dc:creator>TheOnewhoKnows</dc:creator>
		<pubDate>Sun, 13 Jul 2008 04:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-39744</guid>
		<description>* how to quit WOW *

tI will tell you all how to quit  wow.  It is easy. the key is to identify why you play.  and I&#039;ll tell you why you play, and then I&#039;ll tell you how to quit FOREVER.  Yes, this is your end of world of Warcraft. congratulations.
How to quit FOREVER:

Step #1:  Day 1: Unfortunately you have to break the law to quit properly, decide that the risk is ok for you.
Step #2:  set aside 3 days that you will be un disturbed by many people and you can fully execute the quit tactic shown here.
Step #3:  Realize that you play WOW because you cannot sandbox the game.  You cannot cheat and therefore you have to grind it out, which is leeching your time.
Step #4: Acquire a complete copy of the mongos complete wow private server from torrents.
Step #5: follow the steps carefully and give yourself GM privalages.
Step 6:  Take a full day going through all instances and seeing ALL game content.  You can do this by creating a .die macro that will be your only skill, click target and kill Kel&#039; Thazud.
Step #7 : Day #2: go into game and use the /lookupitem database quiry to find ashgandi, tier 6 armor or whatever you end goal was.  Run around with it and kill things in the game world easily.
Step 8: reaslise that you have a /played of 120 days for absolutely nothing.  You were an idiot and this is all the game is.  NO TANGIBLE GOODS sorry, you are without a job and if you do have a job, then its time to focus on work.
Step 9.  DAY #3: one shot all raid bosses and create carnage in stormwind, by dropping Ragnoros in the middle of the city.  Continue doing this all day....

Now return to US.WOW server and realsie where you are in the game.  Realise that you have juse see all the content you are striving for.  Realise that it too you 3 days to see 7 gigs of data.
Then help your freinds and kiss your wife for the first time in 5 months.

GOod luck!  and congratulations</description>
		<content:encoded><![CDATA[<p>* how to quit WOW *</p>
<p>tI will tell you all how to quit  wow.  It is easy. the key is to identify why you play.  and I&#8217;ll tell you why you play, and then I&#8217;ll tell you how to quit FOREVER.  Yes, this is your end of world of Warcraft. congratulations.<br />
How to quit FOREVER:</p>
<p>Step #1:  Day 1: Unfortunately you have to break the law to quit properly, decide that the risk is ok for you.<br />
Step #2:  set aside 3 days that you will be un disturbed by many people and you can fully execute the quit tactic shown here.<br />
Step #3:  Realize that you play WOW because you cannot sandbox the game.  You cannot cheat and therefore you have to grind it out, which is leeching your time.<br />
Step #4: Acquire a complete copy of the mongos complete wow private server from torrents.<br />
Step #5: follow the steps carefully and give yourself GM privalages.<br />
Step 6:  Take a full day going through all instances and seeing ALL game content.  You can do this by creating a .die macro that will be your only skill, click target and kill Kel&#8217; Thazud.<br />
Step #7 : Day #2: go into game and use the /lookupitem database quiry to find ashgandi, tier 6 armor or whatever you end goal was.  Run around with it and kill things in the game world easily.<br />
Step 8: reaslise that you have a /played of 120 days for absolutely nothing.  You were an idiot and this is all the game is.  NO TANGIBLE GOODS sorry, you are without a job and if you do have a job, then its time to focus on work.<br />
Step 9.  DAY #3: one shot all raid bosses and create carnage in stormwind, by dropping Ragnoros in the middle of the city.  Continue doing this all day&#8230;.</p>
<p>Now return to US.WOW server and realsie where you are in the game.  Realise that you have juse see all the content you are striving for.  Realise that it too you 3 days to see 7 gigs of data.<br />
Then help your freinds and kiss your wife for the first time in 5 months.</p>
<p>GOod luck!  and congratulations</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tan</title>
		<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-38272</link>
		<dc:creator>Tan</dc:creator>
		<pubDate>Mon, 30 Jun 2008 20:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-38272</guid>
		<description>No one else, I think you make valid points.
WoW makes me physically sick to play it. I think a lot of it has to do with a) my real life is satisfying, and b) I never played Wow with the sound turned on.

I&#039;ve noticed many hardcore players play with the sound on, and perhaps you are right about the hypnotic cues.
Wow makes me nauseous. I played a character for about two hours a night for two weeks, and it&#039;s gotten to the point I can&#039;t look at the log-in screen, or any screenshots, etc. of the game without getting sick.
Perhaps some of the illness comes from the frustration of it being difficult to move the character. Too many rocks and such, and the long way around using the path if you don&#039;t want to get ambushed.

Ganking is encouraged in Warcraft, because it takes twice as long to finish a quest when you are getting killed by an over-leveled player every five minutes.
I signed onto the game as a favor to a friend. All of his friends were busy with jobs, etc., but now I see I wasn&#039;t being a friend at all. I quit, telling him the truth of the effects the game had on me.
I would log on, then look out of the window, and see all the beautiful trees in my neighborhood, and dreamed of being on my porch, doing something I would truly enjoy.
Why would a person put up with such an unrewarding experience when they can be having fun enjoying real life?</description>
		<content:encoded><![CDATA[<p>No one else, I think you make valid points.<br />
WoW makes me physically sick to play it. I think a lot of it has to do with a) my real life is satisfying, and b) I never played Wow with the sound turned on.</p>
<p>I&#8217;ve noticed many hardcore players play with the sound on, and perhaps you are right about the hypnotic cues.<br />
Wow makes me nauseous. I played a character for about two hours a night for two weeks, and it&#8217;s gotten to the point I can&#8217;t look at the log-in screen, or any screenshots, etc. of the game without getting sick.<br />
Perhaps some of the illness comes from the frustration of it being difficult to move the character. Too many rocks and such, and the long way around using the path if you don&#8217;t want to get ambushed.</p>
<p>Ganking is encouraged in Warcraft, because it takes twice as long to finish a quest when you are getting killed by an over-leveled player every five minutes.<br />
I signed onto the game as a favor to a friend. All of his friends were busy with jobs, etc., but now I see I wasn&#8217;t being a friend at all. I quit, telling him the truth of the effects the game had on me.<br />
I would log on, then look out of the window, and see all the beautiful trees in my neighborhood, and dreamed of being on my porch, doing something I would truly enjoy.<br />
Why would a person put up with such an unrewarding experience when they can be having fun enjoying real life?</p>
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		<title>By: jammypaddles</title>
		<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-37887</link>
		<dc:creator>jammypaddles</dc:creator>
		<pubDate>Fri, 27 Jun 2008 10:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-37887</guid>
		<description>i had similar issues as mentioned in other posts; with my husband constantly ignoring me over the game.
his solution was to get me addicted as well.
i neglected housework, &amp; got to the point where i didnt want to go outside, even to get the mail!  =o

i quit wow the same way i quit smoking; i tried by my own power a few times &amp; failed.
then i asked God to pls help me quit. 
God will create an opportunity for you to quit if you ask Him, but you have to be willing, &amp; TAKE that opportunity when it comes along.
also, once you have been freed of it, you must guard yourself against sliding back into old habits.
if you have quit &amp; are feeling weak like youre going to get sucked in again, pray for strength &amp; for Jesus to take the desire of wanting to play from you.


basically; i learned that i had to make a decision. i either smoke, or i dont, kuz i cant just have one cigarette, same with wow; that one hour of play turns into two, then so on &amp; so on.

i dont want to &quot;live&quot; like i did when i was on wow.

i like being able to keep a clean house, go feed the ducks, ride my bike &amp; walk in the park &amp; enjoy the sunshine ~~*

....................................................................

Re: angies situation;

theres this guy, his name is paul washer.  hes an awesome preacher. in this sermon, (its about courtship, but imo it applies to this situation)  he points out the fact that, around the world throughout history, when a boy reaches a certain level of maturity, he becomes a man, &amp; is allowed the priveledges of manhood. but our society has developed &quot;adolescence&quot;; an &quot;in between&quot; stage where a young person is permitted the priveledges of manhood, without the responsibilities.

..&quot;a young boy, at the age of 12 or so, becomes adolescent, &amp; remains in that adolescent state until hes 35 years old...the dangers of adolescence is, the immature youth is allowed to participate in activities that require adult maturity, in order to avoid serious harm...you should not be thinking about having a relationship with the opposite sex while dad is paying your car insurance&quot;.

&quot;i see nothing wrong with a young man marrying at the age of 18, if he is a man;
and i see everything wrong with some men marrying at the age of 35, because theyre still boys&quot;.

he says that if the priveledges are witheld, the youth has some motivation to accept the responsibilities of a man, rather than playing video games &amp; watching spongebob.

paul washers webbie is *Heartcrymissionary* &amp; the sermon is *courtship part 2*

go listen to it, its awesome. hes a genius

theres vids of him on youtube as well.

gl ppl :D</description>
		<content:encoded><![CDATA[<p>i had similar issues as mentioned in other posts; with my husband constantly ignoring me over the game.<br />
his solution was to get me addicted as well.<br />
i neglected housework, &amp; got to the point where i didnt want to go outside, even to get the mail!  =o</p>
<p>i quit wow the same way i quit smoking; i tried by my own power a few times &amp; failed.<br />
then i asked God to pls help me quit.<br />
God will create an opportunity for you to quit if you ask Him, but you have to be willing, &amp; TAKE that opportunity when it comes along.<br />
also, once you have been freed of it, you must guard yourself against sliding back into old habits.<br />
if you have quit &amp; are feeling weak like youre going to get sucked in again, pray for strength &amp; for Jesus to take the desire of wanting to play from you.</p>
<p>basically; i learned that i had to make a decision. i either smoke, or i dont, kuz i cant just have one cigarette, same with wow; that one hour of play turns into two, then so on &amp; so on.</p>
<p>i dont want to &#8220;live&#8221; like i did when i was on wow.</p>
<p>i like being able to keep a clean house, go feed the ducks, ride my bike &amp; walk in the park &amp; enjoy the sunshine ~~*</p>
<p>&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..</p>
<p>Re: angies situation;</p>
<p>theres this guy, his name is paul washer.  hes an awesome preacher. in this sermon, (its about courtship, but imo it applies to this situation)  he points out the fact that, around the world throughout history, when a boy reaches a certain level of maturity, he becomes a man, &amp; is allowed the priveledges of manhood. but our society has developed &#8220;adolescence&#8221;; an &#8220;in between&#8221; stage where a young person is permitted the priveledges of manhood, without the responsibilities.</p>
<p>..&#8221;a young boy, at the age of 12 or so, becomes adolescent, &amp; remains in that adolescent state until hes 35 years old&#8230;the dangers of adolescence is, the immature youth is allowed to participate in activities that require adult maturity, in order to avoid serious harm&#8230;you should not be thinking about having a relationship with the opposite sex while dad is paying your car insurance&#8221;.</p>
<p>&#8220;i see nothing wrong with a young man marrying at the age of 18, if he is a man;<br />
and i see everything wrong with some men marrying at the age of 35, because theyre still boys&#8221;.</p>
<p>he says that if the priveledges are witheld, the youth has some motivation to accept the responsibilities of a man, rather than playing video games &amp; watching spongebob.</p>
<p>paul washers webbie is *Heartcrymissionary* &amp; the sermon is *courtship part 2*</p>
<p>go listen to it, its awesome. hes a genius</p>
<p>theres vids of him on youtube as well.</p>
<p>gl ppl <img src='http://stroppsworld.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Casual WoWer</title>
		<link>http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-35260</link>
		<dc:creator>Casual WoWer</dc:creator>
		<pubDate>Thu, 05 Jun 2008 16:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://stroppsworld.com/2006/11/07/world-of-warcraft-addiction/#comment-35260</guid>
		<description>Angie,

You have an interesting situation that I&#039;m sure is shared among many other parents of adult-aged children; and with your last statement, your solution to restrict the activity before it really affects his/her life, is so vital to others who may begin to see this behavior.  

My parents currently have a similar situation with my younger brother, and I even had my own &quot;hobbies&quot; in college that affected my grades.

Most parents want to help their children in the best way possible, to the extent of their resources.  For nearly a decade, my younger brother has had a much more dangerous issue than your son, at least from what I read from your post.  I won&#039;t go into details, but my parents have tried every possible solution they can for him, and have spent well over 6 figures doing it.  Some days he is cooperative, other days he sinks back down into his hole.  Unfortunately, he is just one of those people who wants to do what he wants to do, and no one is going to tell him otherwise.  Some people are just like that, and there is usually very little you can do to help them.  &quot;Growing up&quot; sometimes is the only solution, but you&#039;ve got to keep trying.  By all means, never give up.

Stropp makes good points about possibly sending him out on his own.  This is a common solution that does work in many cases, but is almost more reliant on the strength of the parent, than the strength of the child.  It has got to be tough to even think about kicking your child out of the house, and putting him on his own; much less actually acting on that plan.  Legally he is an adult, but psychologically he is still a child; most males are just like that well into their 20s.  That psychological culture shock of living on your own, is sometimes the best medicine.

But before you go that route, something to consider would be consistent, tactful communication and patience with his addiction since it seems it has already come to a head, and affected a major priority in his life.  I know first hand, that having that patience is really tough.  Try to schedule some family activities, but perhaps centered around what he likes to do.  Take him to his favorite restaurant, go on a vacation to a place he really wants to see, go camping, etc.  The important thing is to put him in a venue that may encourage good 2-way communication.  It seems he has some anger issues, so do not use a forceful approach.  Which parent is he more receptive to?  Maybe even do it one on one with that parent, not both of you to keep it from being an &quot;inquisition&quot; type of atmosphere.  

Another point of advice is possibly for you and his father figure to seek out other parents with similar issues, but in a support group atmosphere, not just casual phone talk with another parent of a troubled teen.  These venues can be so helpful for parents to get good advice and share their issues with several others with similar issues.

Patience above all.  Even if it takes him another 6-7 years to actually graduate from college, he does have plenty of time.  I didn&#039;t graduate until I was nearly 25 years old, and while I wish I could have done it sooner, I do not hold any real regrets about it.

I truly hope this helps, and wish you the best of luck with your situation.</description>
		<content:encoded><![CDATA[<p>Angie,</p>
<p>You have an interesting situation that I&#8217;m sure is shared among many other parents of adult-aged children; and with your last statement, your solution to restrict the activity before it really affects his/her life, is so vital to others who may begin to see this behavior.  </p>
<p>My parents currently have a similar situation with my younger brother, and I even had my own &#8220;hobbies&#8221; in college that affected my grades.</p>
<p>Most parents want to help their children in the best way possible, to the extent of their resources.  For nearly a decade, my younger brother has had a much more dangerous issue than your son, at least from what I read from your post.  I won&#8217;t go into details, but my parents have tried every possible solution they can for him, and have spent well over 6 figures doing it.  Some days he is cooperative, other days he sinks back down into his hole.  Unfortunately, he is just one of those people who wants to do what he wants to do, and no one is going to tell him otherwise.  Some people are just like that, and there is usually very little you can do to help them.  &#8220;Growing up&#8221; sometimes is the only solution, but you&#8217;ve got to keep trying.  By all means, never give up.</p>
<p>Stropp makes good points about possibly sending him out on his own.  This is a common solution that does work in many cases, but is almost more reliant on the strength of the parent, than the strength of the child.  It has got to be tough to even think about kicking your child out of the house, and putting him on his own; much less actually acting on that plan.  Legally he is an adult, but psychologically he is still a child; most males are just like that well into their 20s.  That psychological culture shock of living on your own, is sometimes the best medicine.</p>
<p>But before you go that route, something to consider would be consistent, tactful communication and patience with his addiction since it seems it has already come to a head, and affected a major priority in his life.  I know first hand, that having that patience is really tough.  Try to schedule some family activities, but perhaps centered around what he likes to do.  Take him to his favorite restaurant, go on a vacation to a place he really wants to see, go camping, etc.  The important thing is to put him in a venue that may encourage good 2-way communication.  It seems he has some anger issues, so do not use a forceful approach.  Which parent is he more receptive to?  Maybe even do it one on one with that parent, not both of you to keep it from being an &#8220;inquisition&#8221; type of atmosphere.  </p>
<p>Another point of advice is possibly for you and his father figure to seek out other parents with similar issues, but in a support group atmosphere, not just casual phone talk with another parent of a troubled teen.  These venues can be so helpful for parents to get good advice and share their issues with several others with similar issues.</p>
<p>Patience above all.  Even if it takes him another 6-7 years to actually graduate from college, he does have plenty of time.  I didn&#8217;t graduate until I was nearly 25 years old, and while I wish I could have done it sooner, I do not hold any real regrets about it.</p>
<p>I truly hope this helps, and wish you the best of luck with your situation.</p>
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