Last weekend in Australia, it was the Easter 4 day long weekend. There’s two public holidays, Good Friday and Easter Sunday, and traditionally if a public holiday falls on a weekend, the Monday becomes the day off. So I took advantage of this to unwind a little, and what better way to unwind than to play some games.
TESO, being the game of the moment, was what I chose, so I spent nearly all Friday*, Saturday, and Sunday arvo playing. I ended up taking most of Monday off, just vegging on the couch.
All up some fun was had, and I ended up getting my DK almost to 15.
There were a few things I decided to do.
Run around the non-Glenumbra starting zones and get all the Soul …
I asked the question about PC performance regarding The Elder Scrolls Online in my last post because my current gaming rig is getting a bit old and is starting to behave a bit crankily towards some of the newer games on the block, sitting on the front porch and telling them to get off the lawn.
After a positive answer to my question, I decided to bite the bullet and buy the game. I didn’t go for the super happy awesome edition, despite the Imperials as a playable race, it was a fair bit more expensive, and I didn’t feel the need. It cost nearly (over?) 90 Oz dollars as it was.
It was a pretty big download, …
I understand there are some bugs in the early release of the game, but the gameplay sounds interesting. I wanted to ask you, how are your computers coping with it?
My gaming box has been struggling a bit with new releases lately. It’s a quad core 6600 with 4GB and 1GB graphics card, about 5 years old. Will that handle TESO?
First of all, don’t panic, Asheron’s Call is not going offline. In fact today’s announcement by Turbine appears to guarantee the future of the game, only perhaps somewhat restricted, I’ll get to that in a sec.
What is happening is that Asheron’s Call is, after the February content patch is deployed, going into maintenance mode according to this forum post by Severlin.
This means that any future updates will only contain bug and security fixes, and perhaps some minor itemization updates. But no new story.
AC is unique in MMORPGs as it has each and every month since it was released on the 2nd of November, 1999 been given a story update. These updates have added new monsters, dungeons, …
Using Kickstarter presents one big problem.
If you don’t fully reach your funding goal, then you get nothing. Doesn’t matter if you are half a million short or just one dollar.
So as the Pantheon Kickstarter campaign is about to head into their final week, they are staring down the barrel at a shortfall of over $400,000. As Wilhelm at TAGN points out it is not impossible to reach the final goal, they just need some extraordinary help to get the >$45,000 a day to do so.
Personally, I think the optimism has been strong with this one for quite some time. Even in the last few days, Visionary Realms have been announcing details of their stretch goals (at 2.5 million) which given the likelihood …
A lot has been written about Kickstarter as a means of funding games, and even as a tool for promoting a game, but it occurs to me that it may also be useful as a means of doing market research for your game.
Let me explain.
All market research is about is in finding out if there actually is a market for your product, and if there is finding out who that market is: age group, wealth level, location, gender, that sort of thing.
But firstly, actually finding out there is a market is really important. If there isn’t there is no point actually spending money developing a product in the first place. It seems to me that Kickstarter could be really useful for a developer to …
I have been reading a few comments about the Everquest Next: Landmark alpha and noticed that they seem to fall into two broad categories: Love It and Don’t Love It. The love-it crowd are gushing about the game despite the fact that there are bugs and tons of missing features, while the don’t-love-it folks are not happy because of the bugs and missing features and in some cases deciding that the game-play simply doesn’t suit them.
Note that this is an alpha release, the game is not even at the beta stage yet, so in my mind both sides are missing the mark a little.
In a beta, it’s generally accepted that the game is pretty much complete; the features are all in, coded at least, …
So far we’re about 11 days into the campaign, about a quarter of the way there, and there have been just short of $202,000 of pledges made by 1630 backers. A quarter of the minimum funding at the quarter way point.
As Wilhelm at TAGN observes (he has graphs, go have a look,) most Kickstarter campaigns appear to follow a reverse bell curve where they raise the most funds in the first and last few days of the campaign. It looks like, according to the graphs from Kicktraq (thanks for the link Wilhelm that is a handy site) that Pantheon is …
It’s easy to get caught up in the hype machine when a new game gets announced. The tendency for players is to ‘own’ the game, sometimes even before all the features are known, which is exactly what the developers want. Having players fully invested in an upcoming game is a sure way to make sales.
Unfortunately this can have bad consequences, especially when the developers announce that features will be cut, or that the game will include or exclude systems that a player likes or wants.
So it’s important for players to recognise when a game is not for them.
For me, there’s a couple of ‘recent’ announcements where, after looking at them, I can see that the game isn’t my cup of tea.
Firstly, there’s Camelot Unchained. The …