First of all, don’t panic, Asheron’s Call is not going offline. In fact today’s announcement by Turbine appears to guarantee the future of the game, only perhaps somewhat restricted, I’ll get to that in a sec.
What is happening is that Asheron’s Call is, after the February content patch is deployed, going into maintenance mode according to this forum post by Severlin.
This means that any future updates will only contain bug and security fixes, and perhaps some minor itemization updates. But no new story.
AC is unique in MMORPGs as it has each and every month since it was released on the 2nd of November, 1999 been given a story update. These updates have added new monsters, dungeons, …
Using Kickstarter presents one big problem.
If you don’t fully reach your funding goal, then you get nothing. Doesn’t matter if you are half a million short or just one dollar.
So as the Pantheon Kickstarter campaign is about to head into their final week, they are staring down the barrel at a shortfall of over $400,000. As Wilhelm at TAGN points out it is not impossible to reach the final goal, they just need some extraordinary help to get the >$45,000 a day to do so.
Personally, I think the optimism has been strong with this one for quite some time. Even in the last few days, Visionary Realms have been announcing details of their stretch goals (at 2.5 million) which given the likelihood …
A lot has been written about Kickstarter as a means of funding games, and even as a tool for promoting a game, but it occurs to me that it may also be useful as a means of doing market research for your game.
Let me explain.
All market research is about is in finding out if there actually is a market for your product, and if there is finding out who that market is: age group, wealth level, location, gender, that sort of thing.
But firstly, actually finding out there is a market is really important. If there isn’t there is no point actually spending money developing a product in the first place. It seems to me that Kickstarter could be really useful for a developer to …
I have been reading a few comments about the Everquest Next: Landmark alpha and noticed that they seem to fall into two broad categories: Love It and Don’t Love It. The love-it crowd are gushing about the game despite the fact that there are bugs and tons of missing features, while the don’t-love-it folks are not happy because of the bugs and missing features and in some cases deciding that the game-play simply doesn’t suit them.
Note that this is an alpha release, the game is not even at the beta stage yet, so in my mind both sides are missing the mark a little.
In a beta, it’s generally accepted that the game is pretty much complete; the features are all in, coded at least, …
So far we’re about 11 days into the campaign, about a quarter of the way there, and there have been just short of $202,000 of pledges made by 1630 backers. A quarter of the minimum funding at the quarter way point.
As Wilhelm at TAGN observes (he has graphs, go have a look,) most Kickstarter campaigns appear to follow a reverse bell curve where they raise the most funds in the first and last few days of the campaign. It looks like, according to the graphs from Kicktraq (thanks for the link Wilhelm that is a handy site) that Pantheon is …
It’s easy to get caught up in the hype machine when a new game gets announced. The tendency for players is to ‘own’ the game, sometimes even before all the features are known, which is exactly what the developers want. Having players fully invested in an upcoming game is a sure way to make sales.
Unfortunately this can have bad consequences, especially when the developers announce that features will be cut, or that the game will include or exclude systems that a player likes or wants.
So it’s important for players to recognise when a game is not for them.
For me, there’s a couple of ‘recent’ announcements where, after looking at them, I can see that the game isn’t my cup of tea.
Firstly, there’s Camelot Unchained. The …
I bought a Galaxy Note earlier in the year and started buying novels and such on the Kindle app. A few days ago I bought two novels as eBooks that I already own in paperback format. (The reason being that I moved house earlier in the year and have less space so physical books are somewhat limiting. And the paperbacks are in boxes in storage.)
In the same way, I’ve also got on Steam at several times the last couple of years and bought (usually at a huge discount) some games that I also already own. Some of these were updated for modern PCs, but not all. Again, the reasoning was that it was too hard to go searching for the old disks, especially since some …
It’s been a while, so I thought I might let you guys know what I’ve been up to.
Aside from working, busy there, I’ve been getting a little gaming time in over the last few months.
I have pretty much cooled off on this one. Still occasionally get the urge to play but it doesn’t last long once I’ve logged in.
I’ve been playing more Terraria than anything else. Mostly just digging and exploring and getting nuked by the imps once I’ve reached the Hell layer. I probably need to set a few goals to gear up before those layers.
I’ve done a little bit of Neverwinter. I have run into a snag with one of my characters by having completed all the quests up to level 15/16 by …
It really comes as no surprise to read that the NSA has been infiltrating online games looking for information and to recruit ‘agents.’ Spy agencies have been going where people hang out for decades in order to reach their recruiting goals. It’s just that a recent Snowden revelation has exposed the truth that everyone has known for ages, or at least suspected: that spy agencies have been recruiting through World of Warcraft.
Still, I wonder if Blizzard could help them out a little. Be patriotic and all that.
With the upcoming expansion, good ol’ Blizz have been fiddling with the looking for group tool again, to make it easier for group leaders to filter out players they don’t want.
Could they include a “Looking For Spook” option and …